
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
마을에서 인물필터만 되었다면 더이상 바랄게 없다.. 수선자(NPC)들 300명씩 있는 마을에 산수(종파 없는 무직 NPC) 찾다보면 오십견 오고 손목 피부 갈려나간다....플레이타임 500시간은 아마 사람 찾다가 쓴거 같다. 그외에는, 모드가 너무 좋은게 많아서 매번 새로운 게임하는 느낌이다. 아.. 뭔가 철저한 약육강식의 세계에서 힘쎈놈이 약한놈 지배하는 무슨 강건마 플레이 없나? 싶어서 모드 찾아보면 심지어 그런 모드들도 있다!!!!
我iraigk
会玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
创意工坊好玩
真的上头啊
一款不错的修成仙游戏,值得购买。但其mod社区过于糟糕,是为数不多的不建议打mod,只推荐玩原版的游戏。 理由如下: 1、付费mod极多。 2、由于mod制作过于简单导致有许多品质极差的mod,ai图泛滥。 3、有点mod里会有内置付费窗口且很难关闭。 4、有的mod极难完全删除。 5、一些精品mod制作者居功自傲即使付费后仍然对订阅者态度恶劣。 6、原版自带的mod商城实际上就是创意工坊,需要开启加速器
Finished my first playthrough after 100h, and that's after I downloaded a bunch of QoL mods near the end (~Enlightenment). I really enjoyed it but it is definitely not for most people. It's long, it's grindy, and you'll reload saves after dying countless times. But despite its flaws, it's just so damn addicting. Just slowly progressing, making little gains as you massacre monsters, finding better manuals, climbing to the top of your Sect, and just enjoying everything that the Xianxia genre is known for. Definitely a must have if you love the Xianxia genre since there's so few games for it, but for those who don't care for it, likely a skip unless you love grindy games like me. Oh one big flaw it shares with the entire genre, you cannot "dual cultivate" or otherwise "partner up" with the same gender. Every single character including your own is strictly heterosexual, and the game frequently assumes your player character will be male on top of that.
一堆BOSS技能閃不了硬吃,跨境界傷害高到誇張
Consegui uma boa mestra, aprendi técnicas e me fortaleci, a desafiei e ganhei dela em um duelo, assim fiquei com a vaga dela do clã, agr ela me odeia e até tentou me matar, acho que ela gostava do trabalho...
tooo good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $96.8M | 96.8K | 94% | $59.99 | |
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