
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.67/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特别垃圾,不能自动保存,经常bug不是这里卡主就是那里卡主,大退中间玩的都没保存
很上头,想把每种功法都来一遍,要是有点擦边就更好了
毒性非常高的一款遊戲 玩起來就像是在看一部有點垃圾的修仙小說 剛進階被欺壓->撿撿奇遇修練一下同階無敵 雖然每兩個境界會開地圖但是做的事情基本一樣 找突破素材、找新功法、找提升體質道具 也因為這樣對散修非常不友善 每個月都要等刷新一次非常中斷遊玩體驗 動不動就有NPC要互動也是,雖然有很多朋友師徒之類的關係,但是並沒有讓人跟NPC有很深的連結的感覺 地圖探索也是,我都化神了神識不能壟罩一個州嗎? 走路還要一格一格慢慢走 戰鬥手感也是一坨 什麼都想做,什麼都有做,但什麼都普通 我會覺得更像是一個修仙遊戲的框架,太多可以改進的地方了 玩到化神毒發身亡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,但是对于传统的修仙体验来说,炼丹炼器等等这些东西基本没什么存在感,特别是炼丹画符系统,基本没用过。而且很容易腻,因为每个境界的突破无非就是去不同的副本刷不同的突破材料,完全没有境界突破时想象中的那种危险感觉。还有就是特效很复杂,到后期我玩个水剑基本看不到我人在哪里。总体还是好玩的,推荐。
是史
刷子游戏,重复性高
我只能这么说 ,如果这游戏玩100个小时的话,其中97个小时你要去刷长相同样境界不一样的怪,只是不同境界掉的东西名字不一样,1个小时做完主线任务。其余2个小时看下攻略,要怎么搭配功法。总之一句话 没意思。
这sb游戏咋下了打不开了 何意味
后期重复度比较高,但是整体还不错
觅长生一个档位,顶级
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 82 | 37% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97.1M | 270.4K | 96% | $19.99 | |
| $96.7M | 96.6K | 94% | $59.99 | |
| $98.3M | 155.3K | 92% | $39.99 | |
| $98.6M | 138.8K | 72% | $39.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $93.4M | 64.8K | 49% | $49.99 |