
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Skyrim on steroids! ❤️
Still feels like a janky early access. I will probably finish it because i spent money on it but there is absolutely no polish what so ever.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.5M | 35.9K | 54% | $49.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $41.1M | 74.5K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $39.9M | 38.5K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $588.2K | 766 | 65% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $1.3M | 2.9K | 81% | $29.99 | |
| $1.1M | 3.5K | 57% | $19.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 612ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Цікава гра і в цілому, я задоволена своїми результатами. Приблизно 60% гри можна пропустити, якщо не бути уважним))) Точкові лаги і трішки зламані квести більше всього аукаються у 3му акті. До цього все доволі відполіровано. Фінально - рекомендую до проходження.
Highly atmospheric, very responsive, tight worldbuilding, and the sense of endless exploration that every great RPG instills.
[h3]Elder Scrolls in Arthurian myth[/h3] While one shouldn't expect this to become/usurp the next Bethesda game, Tainted Grail does wonders at building a positive rapport. The gameplay is competent while being varied, the visual styles are succinct and effective, the quests are [i]numerous[/i] and grow with free DLC. While it lacks my [i]je ne sais quoi,[/i] it retains my admiration
I really enjoyed my time with TG for the most part but was very much burnt out towards the end. A note to all devs - if the player is near the end of the game and you suddenly thrust multiple branching quests to do first (in this case the tribes) they will probably roll their eyes and beeline to the finish. Fortunately in TG you genuinely can ignore this part of the game (although I do feel like I missed out on it) and just plough on ahead. The writing is good although it has a lot of characters, most of which you barely speak to and yet they're the most important ones. The story and world is good but not fleshed out enough. You learn one extra little bit of intrigue in the story every few hours and in the end it doesn't really matter anyway as it's all just context behind the major decision you make at the end of the game. Every character loves to hear their own voice which means there is a lot of dialogue, even when you don't want there to be. Combat and exploration is good. There's a lot to do here if you enjoy that sort of thing. But I was getting exhausted by the end - you spend a lot of your time just running to map markers - either to speak to someone or just get to your objective. Sprinting around like this was dull and I was just constantly thinking JUST TAKE ME THERE. It's very sandboxy which some will love and others (myself) will not. Lots of equipment and lots of stats to play the game how you want to play. I played as a battle mage which was a good mix of magic and hand to hand combat. However the difficulty spikes are genuinely insane - moving from one map to the next was like you upped the difficulty a level or two. Some generic enemies were tougher than named mission bosses or bounties. This needed some real tweaking. 7/10 - would be curious to see what the devs did next. Less running around and more of an involved story would interest me greatly.
I wish I played it before the 2 weeks return window so I can return it, what a disappointment. The game feels janky, the combat is not satisfying and frustrating, like the game shows you how to parry right before your first encounter, but then the parry doesn't work and you have to google why and find out that there's a specific way of doing it that you should've guessed while the fking guard shoves a dagger up your ass I guess. It's so obvious the game tries to be a Skyrim but then it doesn't do what Skyrim does from the get go - why would I care about some king, Avelon, undead, dead, in-between, gay, your mom, and on and on? I just started it, I don't care about your lore yet, why can't we start small and go from there? Why does every game now feels the need to have a pompous presentation? Why not copy Skyrim in this instance? A small tutorial with some action and then the open world - much better than shoving the lore down players throats (given the recent AI slop allegations, probably a mediocre lore slop at that). And what in the name of souls slop is this boss fight in the dungeon while still in the intro? Am I supposed to fight a boss with a dagger and 0 to none health potions? Am I missing something? Did I download the wrong game? Why am I forced to fight a boss in the open world game before I even got to that open world? Again, there wasn't a game that infuriated me more in less than 2 hours than this one. What a waste of shekels
топ
It's basically bootleg Skyrim
Mix Review Tainted Grail: The Fall of Avalon might not reach the status of the games it draws inspiration from, but it punches well above its AA weight class. The real surprise is the combat. I can’t remember the last time first-person RPG fighting felt this good. Instead of the usual stationary, floaty, hack-and-slash combat, your movement and positioning actually matters. Ultimately, it joined the long list of action RPGs where I lose interest halfway through, and I honestly can't put my finger on why. Still, just because it couldn't hold my attention in the long run doesn't mean it won't work for you.
Active players
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Players by region
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