
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
About








Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.6Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slow paced combat with at times odd card rewards that try to do too much but achieve very little impact, awkward navigation between combats. UI is hard to read. This game tries to add extra mechanisms to the formula that ultimately hinder my enjoyment of a deckbuilding card game. The deck building aspect of it also just wasn't that good. with the second character I made it all the way to the third boss without adding any cards that actually impacted the game. This game experience made me realise that this game format just does not work well with a 3d rendered world. I want to be able to just quickly go through from one combat to the next if I have a build that works well and there were too many interruptions in this game for that to be possible. The general world is also not that interesting to me and is very oversaturated in the dark part of dark fantasy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 21.2K | 98% | $9.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 3.5K | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.6K | 57 | 93% | $14.99 | |
| $1.8M | 2.7K | 83% | $24.99 | |
| $2.1K | 7 | 14% | $13.99 | |
| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $1.1M | 14.5K | 94% | $5.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играл в неё на хбоксе, прошёл, купил тут по скидке - прохожу вновь. А вы знаете, что такое безумие? Это повторение одного и того же действия раз за разом...
Я в восторге. Tainted Grail: Conquest — настоящая жемчужина в жанре рогалика и колодостроения. Геймплей и механика: Игра моментально затягивает идеальным сочетанием долгосрочной прокачки персонажа и тактического боя. Механика колодостроения блестяще проработана: у каждого из классов свой уникальный стиль игры, и каждый новый ран — это эксперимент с новой комбинацией карт, рун и предметов. Поражения здесь почти не огорчают, потому что вы всегда прогрессируете: открываете новые карты, таланты, персонажей для деревни и глубже вникаете в систему боя. Атмосфера и стиль: Сетинг — отдельный шедевр. Готично-кельтский мир, погруженный во мрак и туман, невероятно стилизован. Мрачная, почти меланхоличная эстетика пронизывает всё: от пейзажей и саундтрека до дизайна существ и монстров. Это одна из самых атмосферных игр в своей нише. А музыка…просто нет слов! Что приятно удивило: Продуманность баланса: Сложность высока, но всегда честна. Каждая победа ощущается как результат ваших тактических решений. Связь сюжета и геймплея: Элементы «рогалика» прекрасно вплетены в игровой цикл, мотивируя на новые попытки. Свобода выбора: Можно играть агрессивно или осторожно, а в каждом запуске путь по карте будет разным. Итог: Это глубокий, сложный и невероятно атмосферный рогалик, сделанный с большой любовью к деталям. Если вы хоть немного интересуетесь жанром, Tainted Grail: Conquest — обязательна к знакомству. Одна из лучших игр, в которые я играл за последние годы.
我说精英必战,好牌多抓,全力攻哈有没有懂的 我说精英必战,好牌多抓,全力攻哈有没有懂 九难度很快就打穿了,爽
🅸🅶🆁🅰 🅾🆃🅻🅸🅲🅷🅽🅰🆈🅰, 🆁🅴🅺🅾🅼🅴🅽🅳🆄_🆈🅾🆄!
[h2]Absolute Masterpiece.[/h2] I was looking for any rogue-lite games to play lately and the algorithm of steam store dropped the game on my page. I grabbed it on sale and started playing expecting a chill card rougue-lite game routine where you start each run and grind your character etc. But developers actually made an absolute hidden masterpiece of a rogue-lite game. -The environment is dark and interesting -The music is [b]ABSOLUTELY AMAZING.[/b] -The VOICE ACTING IS THE SAME LEVEL OF BALDUR'S GATE 3. -The side quests are interesting but with the GIGA VOICE ACTING become more than interesting. -The true ending of main story is unique. -Once you get used to the classes, the game is not difficult at all. If you're looking for a challenge the game is not for you. I absolutely fcking enjoyed the game more than i could imagine, i totally recommend it to anyone who has chill vibes and want to play a rogue-lite card game. P.S Google "Rogue-ite" or "Roguelike" mode before buying this game, most negative reviews of this game is from people who don't know what is roguelike, buy the game and leave a negative review cuz of perma death or grind.
太他妈好玩了
I like this more than Slay the Spire, which is an excellent game but this just hits every note for me. The dark setting, the music, the storylines, and the slow meta progression that makes me feel like I'm making progress every time. Overall its just the setting is so awesome, dark, gloomy, the voice acting is great for whats there. Just love the vibe of this.
Tainted Grail Conquest é um jogo roguelike/deckbuild mais difícil e punitivo que a maioria dos quais joguei, uma pegada de RPG e uma temática mais séria e profunda, bastante rica em sua história que infelizmente não tem tradução PT BR para o jogo, nem mod. O jogo é extremamente nichado, tanto que mesmo amando jogos do estilo deckbuild eu nunca havia ouvido falar dele, e é muito bem feito, graficamente falando é bem bonito, os inimigos são dignos de bloodborn, sua trilha sonora é muito bem feita, além do sistema de classes que é bem construído e variado. O sistema de progressão é extremamente punitivo no começo, você passa mais tempo morto do que progredindo na história e missões, em contra partida, do meio para frente é bem desenvolvido, você sente que está se tornando mais forte. É uma boa experiência para quem já gosta do gênero pois conta com bastante missões, diversos diálogos e te faz pensar qual vai ser seu próximo movimento, pois um erro pode ser o fim para a atual exploração. Para quem quer experimentar e não esta acostumado com o estilo, pode ser que ache chato, repetitivo, lento e injusto.
卡组里面一堆辣鸡卡,删又删不掉,战斗又臭又长,烦得要死
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.