
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $19.99 | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和我想象的不太一样,玩的也不是很方便。
very very good music/BGM , takes couple tries to figure out characters' play style and its combo. i am glad i played it and so should you.
I will be playing this game non stop! great buy!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si te gustan los juegos de cartas por turnos, este es tu juego. 100% adictivo, no se me hace repetitivo y la dificultad está muy bien equilibrada.
Picked up the game on sale. Wasn't expecting much as I played a bunch of deck builders in the wave after StS's success and only the best really stood out. Tainted grail always looked a little bloated to match the elegance of the best, but I've been very pleasantly surprised. Sure there is some bloat with the number of classes and the different systems / currencies around the NPCs you bring back to camp, but it's surprisingly well paced once you start to unlock a few things [which happens naturally through exploration] and the voice acting, writing and atmosphere really raises this game to another level and made the slightly slower pace at the start a real pleasure to play through. The balance of some classes and passive abilities does look a little funky, so I'm not sure if it will have the depth to sink hundreds of hours into [I'll leave an update if I'm wrong about this], but it's got a lot of style and charm and there's a lot of characters to mess around with and what it does offer is very nicely done.
靠邀 弓手系牌組那互盾根本白癡設計,還要本身有護甲才行,然後又給超多張,開場根本被坑死
8/10
This game has a lot of good points but if you're looking for another Slay The Spire then you might be out of luck, I've played more than 2,400 hours of StS so I think it's fair to say that I've had my money's worth. Steam seemed to be telling me that Tainted Grail was the same sort of game but I don't really agree. They both involve building a deck of cards which you use in fights, but that's about it. StS has virtually no story whereas Tainted Grail is very much a RPG and has oodles of story. Love the fact that it uses English accents, rather than the ubiquitous American accents. StS offers loads of question mark rooms (?) where you don't know what's in them. It might be another fight but it probably won't be. Those ? rooms are probably what makes StS so addictive for me, along with a daily challenge where you compare your score against other players around the world. Tainted Grail hasn't had that addictive quality for me, so far at least. You're walking around the map, battling enemies and sometimes getting some sort of reward, but not always. That quickly became quite repetitive for me, always battling enemies, so I've only ended up accumulating 6 hours of play so far. This is an enormously complex game, which is a good thing from my point of view and could potentially make for long-term satisfaction if I could master some of that complexity, but I am finding it a little repetitive. If you enjoy RPGs then this game has a lot to offer. I can't see myself investing in Tainted Grail: The Fall of Avalon with the way that I'm feeling at the moment, but anything's possible and only time will tell.
:3
I'm mitigated. I think for the price it's definitely worth it (i had it discounted for around 6$), but my experience was that the grind is VERY slow. After a dozen runs, I only beat the golem (first boss) twice, and only with the summoner, and only got 2-3 permanent upgrades that are next to insignificant. I can see this going on eternally. I had over half the classes unlocked but again, only the summoner mitigated damage in any reliable way and has a passive that heals. Bumped healing potions from 25 to 35hp per heal, and a few tiny tidbits. Overall, great setting, great concept imo But the grind is just insane. I am not interested in playing run after run just for the sake of it. It's not for me. If every run unlocked a REAL improvement (or close to), it would be a different story. But it doesn't. It really doesn't. Every NPC unlocked potentially allows you to buy permanent improvements, and the grind (resources) those cost, is insane early game. Not the game for me. I dont have 400 hours to sink into this. After 7 hours of gameplay, I have next to nothing to show for it. Maybe I missed something. I'm sure someone somewhere will yell at the top of their voice in some man child manner : Git Guuuud. And that's fine. I'll pass. I'll move on to a game that entertains me more. But again, for the price, I think its solid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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