
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.6Kreviews | 90% | — | $3.5M |
| $19.99 | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I forced myself to stop, too many builds. Real first world problems hour.
prettygoood
111
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Addictive.
Really like the theme, artwork, and story line. Mechanics are very good but not incredible. On sale, the price is right.
Que surpresa este jogo. Ja tenho 42 horas jogadas até o momento e ainda vou continuar pra jogar com outras classes além do Necromante que é o mais evoluído que tenho em cartas. Os gráficos são muito bem feitos, a jogabilidade fluída, e em cada combate ao final vc escolhe uma carta que não tem pra add ao baralho além da pedra rúnica. Não desista do jogo na primeira hora, vai morrer, perder as pedras rúnicas, mas faz parte. A evolução da sua vila e personagens é conforme vencer os combates e andar no mapa. O jogo lhe da opções de escolher caminhos e isso muda a história. Exemplo após um combate vc entra num cemitério e ali vem a pergunta pra vc decidir: Vc quer saquear? Buscar Algo? Ou ir embora? E são essas escolhas que traçam seu caminho. Joguei ele em espanhol, por não haver em Português. Recomendo.
一般,总的来说就是很僵硬
9/20 Je suis un grand fan de des deck-building rogue-like et ce jeu n'a vraiment rien de notable. Le côté Dark Fantasy est sympa mais franchement je le trouve moche, la progression et le grinding trop chiants et les combos de cartes pas terribles. Le déplacement sur la carte est bizarre et assez aléatoire, le système de bougies relou, et tout ça n'est certainement pas rattrapé par le nombre de perso jouables et mal équilibrés. Passez votre chemin.
Great game, if you love slay the spire you will most likely love this. They both really scratch the same itch. TGC has a solid story that progresses through your different runs. The achievements are easy and not grindy at all but encourage you to explore all the game at the same time. Great game, great price, and easy win in my book.
The best and most varied deck builder by far
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.2K | 85% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 4.8K | 93% | $18.74 | |
| $3.5M | 21.2K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 34 | 88% | $14.99 | |
| $1.8M | 2.7K | 83% | $24.99 | |
| $2.1K |
| 7 |
| 14% |
| $13.99 |
| — | 0 | — | — |
| $0 | 294 | 82% | Free |
| $2.4M | 5.3K | 93% | $24.99 |