
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | #259 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game...I wish the blood mage and the necromancer - which IMO are just variations of the summoner - would not spend blood (or be inflicted blood) to use their cards; health is just too rare in each run. But maybe I just do not understand how to play them. The summoner is great though...and the rest are quite ok too
I'm not even a big fan of deckbuilding games, but I loved Tainted Grail: Fall of Avalon so much I just needed to try this one out, too. And yeah, this is me after pouring over 40 hours in a game of a genre I never enjoyed much. At first, my expectations weren't high because this was also the studio's (Questline) first game as far as I know, and it looked a bit janky at first. Never been a huge fan of these games where RNG has way too much weight (pretty much all deckbuilding games to be fair) either, so I was expecting more of a "well, at least this gave me a bit more insight into their Tainted Grail universe" experience. Then I got hooked to the point of not playing anything else until I finished it. The atmosphere, the visual style, the great soundtrack, the grotesque enemies, the exquisitely crafted feel of being just a faint light in the middle of an unfathomable dark mist full of horrors and unknown potential encounters... this has been quite a fascinating ride. Gameplay wise it has been really interesting, too, unlocking new elements and cards and realising the potential combos one could unleash with enough planning and luck. Being able to choose between different new cards when gaining a level also lets you decide which way you want to play each run, even if some character classes (there are 9 different, plenty of variety) will feel like only one way is actually viable. Runes are also a cool touch, and like with most elements of the game, you get a feel of progression the more you play, since you will keep completing quests and gaining access to new or better goodies. At first, some elements like fusing runes would look like a nonsensical mechanic you can almost never use, but after several runs and a couple unlocks, you will end actively looking for that rune you lack in order to make its ultimate version fusing 9 of the same, not even realizing how you are just obliterating even enemy forces you considered tremendously hard a few runs ago. So, having played the incredible Fall of Avalon and now this welcome surprise, I can say I'm totally invested in this Tainted Grail setting now. I'm ready for what comes next from Questline, and here is my absolute recommendation to play their Tainted Grail games.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tainted Grail: Conquest - Это смесь мрачного RPG и карточного «рогалика» (roguelike) с пошаговыми боями, основанная на вселенной настольной игры Tainted Grail: The Fall of Avalon - темного фэнтези, пропитанного безысходностью, смертью и смрадом. Мы играем за заблудшую душу, застрявшую на острове Авалон в бесконечной временной петле. Первоначальная цель - восстановить поселение, в котором мы каждый раз будем снова и снова начинать свой путь. Выбрав одного из (9) предложенных героев, попадаем в первоначальную локацию (деревню) в которой по мере заполнения персонажами (спасенными NPC), можно закупиться припасами, восстановить здоровье или прокачаться. После выхода из деревни попадаем в случайно генерированные поля Авалона, пораженные туманной Марью (или красной смертью) на которых расположены противники, которые охраняют NPC и "плюшки". Марь можно разогнать свечами, от яркости горения которых в боях мы можем получить хорошие или плохие дополнительные карты. Возврат в деревню возможен только двумя способами : победив босса на локации и перейдя в следующую (предварительно вернувшись в деревню) или умереть. После смерти мы теряем весь прогресс текущего забега (карты в колоде, временные баффы, пассивные навыки и собранное золото), но сохраняем и повышаем общий уровень, что открывает новые классы персонажей и новые карты, которые начнут выпадать в следующих попытках. К тому же после смерти сохраняются таллеры, которые можно потратить в деревне на постоянные улучшения. При следующем выходе за ворота деревни карта будет сгенерирована заново: монстры, события и трофеи поменяют свое расположение. Мир игры помнит все наши действия и диалоги с NPC. Некоторые диалоги с жителями деревни меняются в зависимости от того, как далеко мы зашли или какого босса встретили. Смерть здесь подается как часть проклятия, удерживающего нас в петле. Бои проходят как обычный карточный рогалик. Каждый ход нам выдается рука карт и определенное количество энергии (обычно 3 единицы). Карты делятся на атакующие, защитные и магические. Тратим энергию, чтобы разыграть карты. В конце хода неиспользованные карты уходят в сброс (если нет специальных свойств сохранения). У каждого класса есть свои сильные и слабые стороны. Кто то использует силу, кто то броню/блоки, кто то выживает за счет вызванных в бою союзников - за счет этого процесс прохождения боев за каждого персонажа становится уникальным. Музыка в игре заслуживает отдельного упоминания. Она была написана композитором Криштофом Вежинкевичем (Krzysztof Wierzynkiewicz), который работал над The Witcher 3 и Shadow Warrior. В саундтреке активно используются мотивы мрачного фолка с живые инструменты: скрипка, виолончель, этнические барабаны и горловое пение.
I’ll be the first to admit that I not terribly bright when it comes to roguelike deck builders. In fact, I went into Tainted Grail: Conquest expecting my taint to get [strike] grailed [/strike] grilled? (hur hur). So it was much to my surprise, that I found I could quite easily grasp the main mechanics of the various classes quite easily. Yes, it definitely requires one or two playthrough with a class to understand. But despite that accessibility, there’s actually a surprising amount of depth to the various classes here. As with any deck builder, the joy comes from discovering a new tactic/card/synergy and TG:C definitely delivers in this aspect. The gameplay actually reminds me a bit of the very old Magic: The Gathering Shandalar (like 1997 old), with mild narrative elements and bits of lore about the denizens of the Wyrdness - the mysterious realm the game takes place in . That said, because of the game’s rather niche status (i.e. a roguelike deckbuilder) there’s not a tonne of information or build guides out there. What does exist is scattered across different sites and communities. So be prepared to do some digging if you want optimisation tips or quest info. I played this game primarily on the Steam Deck and for sure, frame rates were decent, though it does drain battery at a slightly faster rate than average. There were occasional freeze frame during battles as well (it’s apparently a known issue even on PC). Though the usually resolve in about 5-6 seconds - it’s annoying, but not severely game-breaking. Though the control scheme is serviceable for the most part on the Steam Deck, I did notice the occasional input lag (or even nonresponsiveness). But again, nothing game-breaking. Managed to 100% the game easily enough, though there is honestly quite the lack of information out there. In fact, the closest I found was [url=https://www.trueachievements.com/game/Tainted-Grail-Conquest/achievements] TrueAchievements [/url]. You’ll need proficiency in all the classes (i.e. progress through the game and level all classes to Level 20). Most challenging achievement by far is ‘Quick One’ which requires you to complete a victorious run in 15 encounters or less. Definitely takes some class mastery and know-how and perhaps a little RNG for good skill/passive/cards. Took me a few tries but nothing too difficult. All-in-all, I had a great time with TG:C. It’s a moody roguelike deck builder with great class variety and a solid atmosphere. Performance quirks aside, it’s absolutely worth a shot - especially if you prefer your deckuilders slower-paced.
Slay The Spire if it was a little bit less effective at communicating what stuff does, and a lot more roguelite with the progression. To that end, I think if you want a really polished deckbuilder roguelike, you'll not have a great time. But if you wish to feast upon jank, there's a lot of game here. Arthurian fantasy has been kind of a "we didn't know what to do so we did that" genre for a while, which has resulted in devs putting very intentional spins on it to try and stand apart. Tainted Grail takes a sort of acid folk angle, where the world has dissolved into dreams and you're slowly repairing it. Graphically, this means the enemies are silent hill residents and half the time you're playing there's a blur filter over everything. The other half of the time you're looking at mud and fallen in cottages. It's not an especially pretty game. It sounds gorgeous, though. The soundtrack reminds me of a Wardruna album. There's not *too* much variety to the tracks and some of them loop pretty heavily, but there's a boss song that goes incredibly hard and the chanting and strumming is a nice vibe regardless. Progression is decent. There's a lot of content, some of which you have to do pretty ideosyncratic stuff to get, but the pacing is fine and you get noticeably stronger whenever you unlock something. I'd say on a pretty deep sale, this is a safe pick. Edit: There's a weird initial hill where you're unlocking the things you need to grind. For example, you can't start improving your candles until you find the chandler. But improving your candles is really important, and the chandler appearing feels sort of random, so you kind of have to bash your head against a few runs for minimal returns until the rng blesses you. If you can get past this hill, the game gets significantly better.
I played Tainted Grail Fall of Avalon so of course I got to get another game set in the same universe because I love the lore so much. It's a deck builder thats pretty similar to Slay the Spire. But in my opinion I like this game better. There's more of a coherent story with side quests. Also great for idiots like me, it has an easy mode. I'm more of a casual gamer, and I prefer not to have too much of a challenge. Its not like Slay the Spire where I want to rip my hair out because I cant get to the end. I'd absolutely recommend this game to anyone who loves card deck builders.
This game hits all my boxes. Turn Based? Check! Amazing soundtrack? Check! Rogue-lite with multiple characters to unlock so it doesn't get dull? Check! Card combos out the wazoo? Check! If any of the above even REMOTELY interests you, then by all means, buy this game!
[h3]⊰═🕀═⊱≼[b][i]Cards among the shadows of Albion[/i][/b]≽⊰═🕀═⊱[/h3] I couldn't understand why people liked this game until I tried it myself ... Now I think it's on of my favourite deckbuilding game (along with Monster Train) ... 🜂 [u][i][b] Positive [/b][/i][/u] 🜄 ☉ [b]Engaging gameplay[/b] that’s challenging and addictive... It was really tough at first, but I soon got the hang of it ... As always, there’s a real sense of satisfaction when your character development strategy proves successful ... ☉ [b]Interesting character progression:[/b] cards, runes, passive abilities, meta-progression – it’s all fascinating, and because it’s challenging to play, it motivates you to become better ... ☉ [b]A magnificent atmosphere[/b] for all fans of a bleak, gloomy world that straddles the line between body horror and despair ... ☉ [b]Fairness ... [/b] It’s a rather minor detail, but I’ve noticed that the game rarely leaves the enemy with a few health points remaining, yet it never hesitates to calculate damage fairly (that's right, Darkest Dungeon !)... 🜁 [u][i][b] Negative [/b][/i][/u] 🜃 ☽ With time, [b]the gameplay does, after all, become rather repetitive,[/b] although this is probably a problem with all games of this sort ... ☽ [b]The game’s low-budget nature is evident [/b] in the graphics, although I haven’t encountered any bugs ... In any case, it was a great experience ... [h3]⊰💧⊱═𒍟═⊰🩸⊱ [i][b]11/12[/b][/i] ⊰🩸⊱═𒍟═⊰💧⊱[/h3] ☔[i][b]Dr_Andrain [/b][/i]☔
One of the best roguelite card game I have ever played
Game is fine and I'd like to keep it, however content is locked behind allowing data collection. So because of that I cannot recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $25.6K | 57 | 93% | $14.99 | |
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| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $4.7M | 14.5K | 94% | $19.99 |
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