
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | #259 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I just beat Tainted Grail Fall of Avalon and this showed up on the steam sale page. Okay this is great. I was actually looking for a game just like this last year but couldn't find anything that tickled my fancy. This one hits the spot. The creators definitely have great taste. Huge fan of anything Tainted Grail now. Lovecraftian Cosmic Horror + King Arthur wrapped up in Celtic/Norse Paganism. This is the perfect franchise for someone like me.
This is a card game with it's own style. Battles are fun. Meta level is fun. Exploration is fun. It's fun. Play it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tainted Grail has rekindled my faith in the gaming industry. It kept me glued to it and I found myself sacrificing sleep just to see what was around the next corner or over the next hill. This was a true hidden gem.
Sem uma tradução o é extremamente difícil de jogar. As cartas possuem particularidades assim como os personagens. Se você não souber inglês, esse jogo não é para você. E pensar que possui legendas em polonês e alemão mas não tem um PT-BR.
I wish this game had been discovered by as many people as Slay the Spire 2.. it's basically a more elaborate version of StS2.
Was not expecting this good of a game. There's different classes (archer, warrior, summoner) with three sub classes each to provide 9 different playable characters each having their own ability unlocks. Great combat system. Early game is a bit on the easy side and difficulty progression ramps very slowly. Good assortment of starter cards and unlocks. Mana is a bit tough to come by, but it is not difficult to learn to work with. Monster variety is good. Bosses are fair. Game feels pretty well balanced but certain classes just steamroll through. There's quite a few random encounters and side quests that span several runs, so it always feels a bit different even though the game loop can be a bit repetitive. Biggest gripe was the first starter class is one of the worst classes in the game so it really puts forth a bad first impression and makes the game feel harder (and less enjoyable) than it really is. Second gripe is that unlock progressions and permanent upgrades are super slow and grindy.
Not a bad game, but too slow grind of materials for improvements, etc. It's a pity that now almost all developers have almost forgotten what real rogue-like mechanics should be: it's not a grind. It's experiments, searches, achievements that should unlock something new. And not a slow and boring grind.
💀⚔️ Tainted Grail — мрачное фэнтези, где надежда тухнет быстрее факела. Мутировавшие рыцари, туман, шепоты и постоянное ощущение, что мир давно сломан. Геймплей размеренный, но цепляет — пошаговые бои, карточная система, улучшения и моральные выборы, где «правильно» не значит «выживешь». Атмосфера давит, но именно этим и притягивает. Рекомендую, если хочешь не просто играть, а выживать в красивом кошмаре. + Отличный карточный рогалик в идеально омерзительном темном фэнтези сетинге + Хороший геймплей, игровые механики + Отличный саундтрек + Хороший СЮЖЕТ и доп.квесты, что отчасти удивляет в данном жанре По моему это тот случай когда нашёл "hidden gem" за ~70 грн. И теперь очень интересует следующая игра в этой вселенной. Оценка: 10/10
Хорошая игра, мне понравилась. Не большой фанат карточных рогаликов (тот же СтС мне вообще не зашёл), но тут прям затянула в себя игрушка. Особенно хорошо раскрывается после РПГ по Граалю. Кому не хватило атмосферы - этот рогалик хорошо подойдёт. Сюжет, правда, в игре попроще, чем у Падения Авалона, но свои моменты тоже есть. Диалоги с персонажами и их личные квесты - отличные. Музыка просто великолепна и поддерживает атмосферу. В игре предоставлены на выбор 9 классов, правда не сразу, их нужно будет открывать, играя в начале только одним, простым воином, но этот процесс не долгий. В результате будет 3 подтипа воина, которые играют через блоки, 3 подтипа лучника, которые играют через барьеры и 3 подтипа магов, которые играют через сумонны. Но при этом у каждого подтипа в корне может отличаться геймплей, есть свои пассивки, уникальные навыки и кор механика. Так например один из подтипа воина получает бафы за блоки и неполученный урон, а другой наоборот: теряя здоровье - становится сильнее. Такая же ситуация и с другими персонажами. Больше всего мне как раз понравились воины, а самым неудобным для себя наверное будет Некромант у магов. Но при этом в игре нет "слабых" или "сильных" классов. Всё зависит только от личных предпочтений и стиля и тут все 9 уникальны. Из недостатков стоит отметить кривой и недоработанный интерфейс. Например если у вас много карт - счётчик энергии может за ними скрыться. Не удобно выбирать в таргет противников, нужно прям на модельку наводить курсор и он порой соскакивает. Так же на карте мало информации о том, что делают противники, по сути есть только их иконка, а там гадай что это существо будет делать. В бою так же: информации о противнике немного. Жаль, что на игру похоже подзабили, потому что такие мелочи вроде не сложно исправить и доработать. В целом отличная игра, с хорошей 3Д графикой, атмосферой грим дарка, музыкой, крутыми квестами и разнообразным геймплеем. Давно рогалики, тем более карточные так не затягивали. 8/10
Great game even though there are no major changes to the formula. Tainted Grail: Conquest plays exactly from what is expected from a roguelike deckbuilder. You accumulate cards after every battle, choose a passive every time you level up, collect consumable items, and encounter some difficult progression choices. What sets it apart from your typical roguelike are the RPG elements. Through your tries to finish your main quests, you will encounter NPCs and have to make choices that will help you in later runs by upgrading your village (starting point and bridge between sections) and unlocking new and improved abilities. There are 9 different classes to choose from, and you unlock them as you play the game. Each one plays extremely differently and introduces new cards, passives, and mechanics, always ensuring freshness and new playstyles. There are a lot of mechanics and interactions to keep track of that can be a tad overwhelming at first, but as you get the gist of it, it becomes more clear and automatic. There's a lot of content to explore, and yes, some characters severely outclass others by being easier to play and inherently stronger. The art direction is great, I loved it. It's rough with a ton of personality, creating a very distinct setting. Mob design is over the top (in a good way) and detailed. UI is simple and direct, I never felt lost or found myself looking up concepts. The story, as far as I have played, is good and intriguing, leaving the player wanting to explore it further and find the how's and why's. Voice acting felt a little bit off in the beginning, but it's grown on me. The soundtrack is also great. I don't know how I feel about the RPG elements. Some of them felt great, working really well with the rest of the game, and some of them felt off and maybe even unnecessary, but I guess those are personal preferences more than anything. I'm looking forward to delving even more into this world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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