
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このゲームはエンディングまでがチュートリアルです。 本番はエンドコンテンツからになりますので、コンプリートを目指すならば何も考えずにクリアしてください! コンプリートを達成するには数百時間以上かけることになりますので、沼りたい人にオススメ!
최고의 SRPG
The Best
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 4K | 79% | $14.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 | |
| $1.9M | 3.5K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 808 | 82% | $19.99 | |
| $247.6K | 391 | 76% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $1.5K | 7 | 71% | $7.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
角色战败的惩罚直接就是战死太搞了,直接把我玩战旗最喜欢的人体炸弹和神风特攻队组合技给封印了。而且初见地图很容易被对面一套组合技带走脆皮这时候回溯的幅度会很大,战斗时长经常被拉很久。 这个剧情真的挺惊艳的,看开头还以为是王道热血少年少女革命路线,结果反手问我屠不屠村进入l线后变成不择手段的君主了,整个l线打下来流畅至极,线路限定的角色也是相当可爱的妹卡,给我玩美了。 某些收服角色的地图难的实在有点阴间了,强行要求控血量加屠板,sl到耐心都没了
Very fun tactics game. Highly recommend.
There are too many characters on the stage, and it takes half a day for each to take an action, which disrupts the game's rhythm. The AI characters keep taking control, completely disrupting the battle plan. Adding cards is unnecessary and further disrupts the game's rhythm and the player's plan. You have to snatch the cards, otherwise they will be taken by the enemy. The game's strength and weakness settings are unreasonable, making things difficult for the player. These are completely unnecessary practices. It has already fallen behind the same type of small-scale strategy games from Europe and America.
Good tactics, recruitment is currently hard, but you can redo moves which is an interesting twist.
遊戲平衡太差,物理遠程單位幾乎沒有出場機會,笑死,玩戰略遊戲我方幾乎不會派弓弩手出戰,只能說這個遊戲的SFC版的平衡做的最好
its dogchit.
카노푸스 뭔가 너프된게 마음에 안드네 그리고 원래 클래스 체인지가 됐었나 발탄은 고유직업이었던것 같은데 스피어 장착은 또 왜 안되나 뭔가 리마스터 하면서 이게 뭔가 싶은게 좀 있음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.