
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que juegazo, la historia es increible, a la par o mejor que la de FFT ya que tiene 3 caminos con sus propias elecciones, el combate si que se siente un poco pesado y lento, las peleas son DIFICILES y no se puede grindear, no podes simplemente subir de nivel y pasarte el juego asi que cada batalla se siente la adrenalina, recomendadisimo
I never played the original and I know this version has made some changes - but from talking to those who *have* played the original, we agree most of the changes are for the better. (For example, no longer is the meta strat to level everyone to max as an archer whenever possible.) The game is old-school challenging at places, but in a way that pushes the player to improve rather than just feeling frustrating. Plus, there are "modern" QoL features like a rewind feature that players can use to take an edge off the difficulty if they desire - but these features are in no way required, and are unobtrusive enough in the menus so as not to "taunt" players who'd rather not use them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 4K | 79% | $14.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 | |
| $1.9M | 3.5K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 808 | 82% | $19.99 | |
| $247.6K | 391 | 76% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $1.5K | 7 | 71% | $7.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good and complete game
NPC的AI設定是都勇往直前送死嗎? 補師勇往直前衝第一個敲一滴血是什麼意思 多打草叢開卡片 道具帶滿 這是吃卡片遊戲 比例回血藥膏對敵方就是個bug 善用道具這遊戲沒甚麼難度可言
SRPG好きなのでリボーンが出る前から存在は知っていたんですが、プレイはこのリボーンが初めてです。 区切られたマス目の様なマップ内でキャラを動かし敵を倒していく戦闘で、 1キャラが行動するごとに1ターンが経過し、順に次のキャラが行動していきます。 同じようなシステムのSRPGの中では、今作はレベル上限があり難易度が高いようですが、 PSPで出ていた『タクティクスオウガ 運命の輪』(2010)のシステムを継いでおり、 行動の巻き戻しが出来るので、敷居は高くないと思います。 今作から追加された戦闘中ランダムで出てくるバフカードの効果が結構強力なので使い方次第ですが。 ストーリーはしっかり作り込まれた群像劇でプレイヤーの選択しだいで物語が大きく変わります。 フルボイス化されており物語に更に入り込めるし、選択しなかった分岐も後で行くことが出来ます。 地下100階層からなるエンドコンテンツやイベントの回収、仲間集めやアイテム集め、キャラ毎のレベル管理になったのでキャラ育成等やり込める要素も十分です。 参考まで。自分が遊んだ時の動画 https://www.youtube.com/playlist?list=PLcQHVZsCz0bROrPEI2Fi_gDRWcNDp-yL9
this is like way better than FF Tactics
I love this genre. Shining Force was one of my favorites as a kid, FF Tactics was incredibly influential in the person I became, but this... this just feels hollow. The story is amazing, the art design is cool, but the mechanics just aren't fun to interact with. The camera controls feel like they change every time I want to flip the camera, the progression is slow and uninteresting, the builds are incredibly limited (especially the spells, for the entire first chapter and into the second my wizard had different elemental variations of firebolt and a more expensive version that didn't need line of sight for the same damage and effect, and since he was air attuned there was no reason not to only cast airbolt the entire time I played. Spell advancement being nothing but a numbered version of the spell broke me immediately), recruitment is a slog, stats are hard to track when trying to compare party members due to all the adjustments class and equipment makes (without an easy way to parse through it besides clicking on everything and doing mental math for every. single. stat.) and the classes themselves don't feel like they do enough to pop out.
Ambition and Greed Rule, While Dogs and Swine Serve.
I don’t like giving negative feedback, especially for a game I genuinely wanted to enjoy. But unfortunately, I just couldn't get into it. The pacing is incredibly slow, turning the gameplay into a repetitive grind. On top of that, the controls can be frustrating. At times, I wasn’t able to select specific areas, and I initially thought it might be due to some in-game condition or status effect. After several attempts with no such issues, I realized it’s a flaw in the game itself, which makes the experience even more irritating. Overall, the game is just okay. But it falls far short of capturing the spirit and depth of the original Ogre Battle.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.