
An exploration Survival Horror game set in the idyllic town of Lucenille. Explore every single crevice and find what happened to your friends. BRING THEM BACK. MAKE THEM UNDERSTAND
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tache Noire is an exploration based survival horror game where you can explore every single building in any order you like. Explore, fight and solve puzzles. Experience the story of five friends getting together for a reunion in Lucenille.
Explore at your own pace.
Go anywhere and complete the game in any order.
Explore every single building and house.
Meet different NPCs.
10 Hours of exploration.
Shoot specific parts of the enemy to change their behaviors.
Close doors on them to slow them down.
Lure them into traps and Conserve your Ammo.
Fight different kinds of enemies and find their weakness.
Change the way your weapon works with attachments.
Upgrade your weapons at the coffee shop.
Manually reload your revolvers and your shotgun. Grab those bullets and slam them into the cylinder.
Stuck on a puzzle? Open the rumour tab and get a short summary of the events up to this point.
Forgot something? Important codes are automatically written in the notes tab.
Loot everything.
Get loot based on the equipment you have.
Grab phyiscs objects and stack them.
Crawl through vents.
Remove barricades.
Have Conversations with the inhabitants of the town. Decide wheter or not you want to help them.
Trade with them.
Achieve all the different endings for Tache Noire.

Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not at the end yet but I can already say this is one of the best games of 2026 so far. The weird staggering combat is extremely fun and it feels natural to mess up. It is extremely tense at all times and the enemies are unique and unsettling. The overall game design is excellent, you are constantly engaged exploring and discovering locked doors, keys to other doors, creepy lore, etc and the town itself is a really great setting. I heard about this in an "imsim" context and among those sorts of games this one should rank with the greats imo. It is a special experience and a gift in the big 2026, ty extremely much basedgod dev u did a really awesome job
Incredible game. A true immersive sim with a huge world, tons of non-linear exploration, and really satisfying combat. The enemies feel great to fight against, and the physics are just fun. It does have quite a few bugs, the optimization isn’t great, and the art style isn’t for everyone, but considering this was made by a single dev with a Coke, some chewing gum, and a dream, it’s seriously impressive. I loved this game. We need more games like this, and it deserves way more recognition. This is what I’d call a VIDEOGAME!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really not sure why I bought this game. It looks bad, and (shocker) it plays in the same manner. The Steam page for the game doesn't indicate any use of AI during development, but it sure feels like it. The graphics look strange, the game plays poorly, the keybinds don't work half the time, and there's no exit button to actually finish a game session. On top of all that, it runs poorly even on a higher end system. The game turned my PC into a furnace just a few minutes into playing it. I suspect a lower-end PC will have a very difficult time playing it. The whole things just feels like different versions of slop all thrown together into one game that isn't remotely fun. I don't recommend it.
Queria muito deixar uma avaliação positiva, porém o preço do jogo não justifica a qualidade. Ele é bastante divertido, tem potencial para ser bom, porém a quantidade de bugs nesse jogo é extremamente alta. Inclusive não consegui finalizar o jogo, pois encontrei um bug no jogo que simplesmente me impede de prosseguir, pedi ajuda no canal de discussões, não há nenhum local onde eu possa abrir uma issue de bug report.
Incredible atmosphere and sense of exploration. Highly recommend!
I have been a playtester previously and played the demo but the atmosphere of the final version is much better! It has an interesting concept, the story is engaging, and I felt immersed right away. I've only played the beginning so far, but I can't wait to play the rest.
Second best survival horror game after signalis
I'm about two hours in and really enjoying it so far. The attention to detail is impressive and the atmosphere is spot on. It really draws you into the world of Tache Noire. Definitely worth a look if you appreciate a well-crafted vibe!
It is a good idie survival game. Looking forward to explore the town further. The story and the puzzles offered in the game seem interesting. The demo was already looking promising, and I am happy to see that it met my expectations.
great immersive sim. kinda jank, it *feels* like you will brick your game if you do what you are thinking - but it all ends up working out. save frequently / if you are going to try a jump. story is fine if you engage with the vibes and not the actual writing itself. if you aren't dumb you should be able to do this in 12-15 hours. it took me 22. good : rumors is the right amount of handholding, makes you use your brain but not remember every damn thing or write your own notes. early game and mines makes you weak and afraid. going back into the mines feels like doom. reloading the revolver is stressful. exploration feels rewarding, there's usually some reward for doing what you are thinking of. enemies are meaningfully distinct in the way you fight them. the game's really big and filled with stuff bad : doors in the control stations just don't work right, running far away until I hit some reload zone was the only way I got them to open. feels like it could be an fps/physics thing I was playing at 144. using keypads with no hud is painful, not necessarily bugged just painful. I ended up using a monitor feature that puts a dot at the center of my screen. small enemy variety, bosses kinda just roll over by the time you fight them (5 shots from the magnum) . moving around the map is slow, which is frustrating when you aren't sure what to do next.(even after the patch) a complete game that's fun while you are playing /10
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Players by region
Where this game's players are, estimated from review languages.
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