
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hella fun
absolutely a fun game could see myself playing this for hours on end only thing that disapoints me is the leadership mechanic, i know it says if you pull your units out of melee they will regain leadership but there should still be leadership bonuses like outnumbering enemy units i lost to 1 unit of vikings when i had 4 units of lizard people and its because my units lost their leadership first, that battle shouldnt have been a loss when i easliy outnumbered them
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.5K | 47% | $24.99 | |
| $1.1M | 1.4K | 77% | $29.99 | |
| $1.1M | 7.9K | 83% | $5.99 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.1M | 6.7K | 95% | $9.79 | |
| $1.1M | 3.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.2K | 178 | 71% | $5.99 | |
| $16K | 131 | 84% | $5.99 | |
| $525 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 467 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game! Good for short sessions. A mix of total war-like battles with roguelike progression. The dev is constantly working hard to improve and update the game. Highly recommended.
cool small game
部隊是即時死亡機制,升天後不能回來,而且部隊不能培養升級,只是一隻棋子而己
GG so far
Played about 15 hours, everything i did in the demo carried over once i got the full game... very cool. worth.
good game
Landbattles are great. But sieges suck. The best strategy is to shoot the gate with archers. Then the AI abandons their city and throws all their troops through the gate to die in the bottleneck ment to protect them. If you try to do a siege honestly by sending melee attackers to destroy the gate. Then they will certainly die and it will take maybe 6 units of melee troops dying before you get the gate down. So now all your frontline is dead and you have to beat the enemy army with no frontline. Good luck My other major criticism is the cavalry charges also suck. Large cav and monsters struggle to get through your own units, and even on rear charges, there doesnt seem to be much effect. Charge bonus is supposed to be there but I really dont feel it. Enemy troops sometimes get knocked around a little bit, but even on a full speed rear charge that seems to be rare.
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