
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
need co-op and VS
买了全站三国 战锤123 还是玩完了这个游戏 全成就 全神王 还差一个绵羊杀手没有拿,请教各位大神有没有达成这个成就的? 1、游戏还是值得推荐的 ,较低的门槛 硬件和上手难度。 2、属于全站的下位替代品 3、比较简单的ui 没有那么麻烦的机制 缺点: 1、有些兵种数值爆棚 人族的紫色火枪 日本的紫色火枪 目前已经被削弱了 矮人的抗盾火枪我都是拿来当前排了太肉了,总之目前还是远程的天下 装备带个远程破甲 去商店刷一个抗盾免疫的装备 基本无敌了 2、敌人兵种逻辑智障 敌人只要有游骑兵 他肯定在你后方部署 你集火干他就行 然后敌军就会主动进攻 很快就能收拾掉游骑兵的兵种 翻过来 布好阵收拾 3、可以用骑兵吸引仇恨溜 一部分敌人 目前已经被修复 4、炮兵过于垃圾 我只用来吸引仇恨 5、可以刷兵种的威望 需要是S\L打法 先进火堆 然后选择升威望 升级威望的位置是固定的 比如是第四格兵升级了 你关闭游戏重进 把你想刷的兵种放到第四格 你刷的兵就升级威望了 可以快速攒出高级兵的威望 希望越来越好 把数值调整一下
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 3.5K | 47% | $24.99 | |
| $1.1M | 1.4K | 77% | $29.99 | |
| $1.1M | 7.9K | 83% | $5.99 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.1M | 6.7K | 95% | $9.79 | |
| $1.1M | 3.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.2K | 178 | 71% | $5.99 | |
| $16K | 131 | 84% | $5.99 | |
| $525 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Рогаликовый Тотал Варчик [/h1] И эти слова как ни как передают всю суть игры, а что забавно это в принципе мой первый такой тотал вар в котором я не бросил проходить компанию [spoiler] не считая одну малую за Азур в 3 Тотал Вар Вархаммер, где я вырезал и скинул в море всех темных эльфов [/spoiler]. Единственное, что я не особо понимаю, так это количество уровней сложности, слишком уж много, которые по сути только палки в колёса вставляют, чем меняют игру, а улучшения в таверне не очень то и помогают, да и часть из них сомнительные. А так в целом мне понравилось, только допилить с балансом надо и будет ещё лучше
fantastic game! like jumping into total war battles without all of the fluff. roguelike mechanics feel good. difficulties keep you challenged. i love this game so far! my greatest hope for now is that the dev makes a lot more battle maps. id like to see hills, mountains, corridors, forests you can hide and ambush in, and so on.
Nice promissing game
simple fun tactics game
As Someone who is new to this type of game.. this is a great game to get the idea of how this type of Rts plays. Only a couple hour's in and Im enjoying my time hope to see this game grow even more!!
I can't recommend this in its current state. I really like the idea of Roguelike Total War, but the execution leaves a lot to be desired. Oftentimes whenever I lose a battle it's not because of a tactical blunder or misplaying the fight, my units just break inside of 3 seconds because the game decided I was done playing, even if I am numerically, and positionally superior and have better quality units. And when I win battles it's because the AI rolled over and broke because I sneezed funny. Feels really bad to lose a full stack of units because they get scared too easy. Feels really bad to win a battle by causing nearly zero casualties because the enemy units get scared too easy.
This game is fun. The developer clearly loves it and updates it frequently in an attempt to make it more enjoyable. I bought it back on launch and its probably been updated like 50 times, I don't think thats an exaggeration. Really excited for the mage units coming soon!
really love this game, like the items and potions, hope the upgrade trees gets some updates. more armies would be cool as well. overall a fun game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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