
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 442 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只能说作者玩过全战,但差得很远,斗蛐蛐这一块勉强可以当做残缺版的全战 我愿称之为非常失败的大胆创新,首先全战是战略游戏,玩家并不会操控每一场战斗,甚至多数时候是自动战斗的,玩家在游玩的时候一半时间是关注在发展和角色成长上,真正需要战斗的时候不同的角色之间也有配合,领主的成长与光环,科技与支援,这些价值比重是高于看小兵斗蛐蛐的。你想把战斗这一部分单拿出来做个游戏,这是非常好的决定,但是我chovy你做给我做好了啊,你这战斗的深度完全不如全战,派系毫无特色,兵种毫无特色,虽然是属性差不多但战斗中数值的体验很糟糕,兵种间毫无配合纯粹的堆砌数值,敌人也只是纯粹的越来越多质量越来越好,而你的兵种获取方式也固定,那就是越靠后得到的兵质量越好,这不是玩家看小兵斗蛐蛐,是作者看玩家和游戏斗蛐蛐,你的装备系统也完全比不过原版游戏中领主的装备系统。 该有的没有,反而多了很多冗余的东西,升级方式竟然是三合一,但是白卡绿卡再怎么升级也不如紫卡,那你商店里摆出来白卡和绿卡卡包的意义是? 哦对了,这还是个rogue游戏吧?rogue在哪了?
total war, roguelike and the developer actually cares , i cannot wait to see where this game and developer go keep up the fantastic work :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 445 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun little game. A smaller, simplified version of Total War Warhammer with a classic roguelite board instead of the global strategy part, even most factions and units are clearly based off it. For a single dev it's a good accomplishment, special props for making source code public on github to share with other aspiring devs. As for feedback and suggestions - it lacks diversity and uniqueness in units and factions that could be seen in TWW. Factions have their special effects and mechanics but all units feel generally identical compared between factions: elven archers and human riflemen both shoot the same way over any units, a dragon is functionally the same as a giant, just has different stats. It is missing unique things like firearms not shooting over their own infantry, blunderbusses, trolls regenerating, flyers actually flying over units and so on.
I like this game, but I have a couple problems, minor ones, 1. Losing a battle through morale break means the campaign is over, even if you have like 50% of your troops left. Completely kills the pace and any last ditch effort to keep going. Having units wiped or 90% killed troops would be much more believable. 2. No hero units, I honestly think just the morale aspect of a Hero unit could make some victory conditions more clear and enjoyable, they don't need to be in every battle, maybe like the final battle act has a hero unit and you have your leader/hero unit. 3.. A bit simple in events and terrain, Raiding towns isn't to interesting. The cost reward is pretty bad, and most events the dice rolls can be fun but the result or situation you find yourself isn't to interesting. 4. Animations and textures, they pop in and out... a lot, tree shadows, LOD, the tavern looks awesome, but the units and board themselves could use a bit more settings work to fix that weird constant shadow and terrain object popping in and out and more animation for fun. 5. Music, it's fine, but the loop needs work, and we need a touch more variations on some songs for the factions... These are all super minor, and all in all, the game itself is very nice and the totally feels fun.
очень прикольная, ламповая игра, разработчик действительно горит ею и постоянно выпускает обновления всем рекомендую к покупке, к тому же она стоит недорого
I wanted to like this game, but it got very annoying and boring, unfortunately. At full price, it just ain't possible to justify buying it. Some of the points that missed the spot. -Garrison fights where you are only able to make a small hole in the wall. It felt like trying to give birth to 180 babies at once. -The "gamblenode" is just lazy and the most boring form of gambling i have done in my life. -Some bugs, like in garrisonfights the units walks away from the "ui-layover" and refuse to attack gates. -Metaprogression, alltho needed, it's done in a horrible way, and the nodes are real boring and uninspired. You also need to "deposit" gold from the run to progress out of the game, which makes no sense, it should be its own currency. -And the event nodes, and all the nodes in general got boring and repetitive after run 2. I know it's very proud of not being a early access game, but it should have been.
懒得喷
Unfortunately it is unplayable as it makes even my gaming machine overheat and shut down - many on the community forums are complaining about this but the developer does not appear to care. Would be a fun game for the price if that was fixed.
I really want to recommend this game. The AI in its current state is far to simple to make the main feature of combat fun and exciting. My eyes tend to glaze over and just end up auto resolve battles so I'm not slogging through battles which seems counter to the enjoyment of the game. Idk. Maybe down the road ill give it another shot but its just not cooked up enough.
Total War mixed with a Roguelite and it absolutely slaps. Good army variety and enough different in the runs to keep things interesting. Plenty of different map conditions but could do with different base terrain. Can't wait to see how this grows!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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