
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot say enough good things about this game. I highly recommend it. It's fun and immersive. It appears simple but has depth. You can tell this is a passion project and we need more devs like this. The graphics are simple yet good. The commands are easy to give. I find the units are easier to manage than some triple A games.
Ignoring the generic low poly character designs, the game is a competently designed total war-like roguelite game. Lots of fun, lots of factions (none are DLC!...for now), gear and potions and so forth. 10 difficulty levels. You can pause and issue orders and waypoint movement. The upcoming spell system will be a nice addition. A couple of criticisms: It needs more battle map variety, more unique terrain elements with modifiers, etc. Also, your units do not always pass through each other (maybe some do and some don't, not sure), but also do not always go around a friendly group when blocked, leading to a unit just standing around even with a movement/attack order. I have to move the other unit out of their way. This needs to be fixed. Other than that, it's all good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 450 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun little game. It has a distinct Total War vibe in combat, mixed with a slaythespire-esque advancement system. Lots of factions and units, and great support by the dev. A nice gem.
Its legit the best combination for roguelike and total war i've ever seen. The battles are really good, with a good strat you can win a lot! If you like the battles of total war you absolutely need to buy this!
Roguelite total war warhammer. If you like the battles of total war more than the campaign this is perfect for you. If you enjoy roguelite spins on your favorite genres this is also for you. Lots of factions with a healthy set of units to choose from. Plenty of items and potions to refine your builds on each run and keep them feeling fresh and unique. Feels very polished in its current state. Very reasonable price for what you are getting.
Great RTS and Total War Combo! Lot of fun and runs smoothly. No complaints at all!
The veredict is YES. One guy doing this, wow! Not just respect for being only one developer but because even if it was a full team the game is fun and dynamic on its own right. I'm a fan of Total War series and they could learn a thing or two about cavalry responsiveness from this game, it moves fast, can charge, easy pull, charge again, as it should! So, if you like not tedious, fast paced battles working perfectly. This game is for you. I hope this is the beginning of a long series.
chiouette, àça manque d'unité et genre ptt de mode de jeu o uquoi ? j'aime bien le principe, les batiallse sont cool, mais parfois j'ai l'impression que deux run se ressmble. aussi l'auto battle tue parfois des grosse unit"é sans prévenir ce qui le rends completement inutilisable a partir d'un moement ce qui rallong le jeu de genre la moitié, perso je trouve ça un peu relou
I wish we could Lock unit formation or deployments. That's the only thing that's missing. Otherwise great game (y)
Amazing little game, bought it initially and thought it was fun, but the constant updates, with the new prestige system, the mod support, future features like spellcasters and multiplayer, make this game feel like it's something I'll be playing well into the future. It is currently lacking in terrains, artillery variety and sieges, all three of which I'd call the weakest parts of the game, but the way the developer is going, I feel like all that will be improved in a year or so, and this game can be polished to perfection given time.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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