
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I find this game fun. So you should buy it.
Fun tactical game that is easy to get in and out of for shorter game sessions. Dev is continuously making updates, adding new game mechanics, features and QoL improvements.
This is a really fun game. I look forward to what's to come.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 450 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very interesting mix of a deck builder and battles. I really like the idea but something in the way units and enemies scale feels weird, higher tier units have almost the same stats and some of the traits are just so op that they are make or break to any unit, regardless of rank. what makesthis work is that collecting enough of a units (or with items) you can add one trait to any unit, but the best ones are still those who start with good ones. tldr, fun until you see right through it.
Very fun little game. It has a distinct Total War vibe in combat, mixed with a slaythespire-esque advancement system. Lots of factions and units, and great support by the dev. A nice gem.
Best $ I've spent on a game. Well worth the cost with the amount of work the dev is still putting into the game to make improvements based on community feedback.
I wish we could Lock unit formation or deployments. That's the only thing that's missing. Otherwise great game (y)
Simple mechanics, I really like the variety in the armies out the box. Keen to see further developments and a Multiplayer!
Has a lot of promise. simple and fun gameplay loop, i thought it was a bit easy at first but the scaling is there so you dont feel overpowered
Amazing little game, bought it initially and thought it was fun, but the constant updates, with the new prestige system, the mod support, future features like spellcasters and multiplayer, make this game feel like it's something I'll be playing well into the future. It is currently lacking in terrains, artillery variety and sieges, all three of which I'd call the weakest parts of the game, but the way the developer is going, I feel like all that will be improved in a year or so, and this game can be polished to perfection given time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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