
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 9.8Kreviews | 91% | — | $2.1M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are interested in the series but don't want to deal with the learning curve of the 1994 version of this game, than this is for you.
One of the best "remakes" I've seen in years with distinct improvements to quality of life aspects while maintaining a lot of the original systems. The visual style is distinct and reflective of an aesthetic not found in most "photo-realism" focused modern titles. The campaign experience is about 20 hours on regular difficulty (all settings on 2) without external walkthroughs which is pretty packed with content and overall very enjoyable. The combat is smooth with modern touches to keep the experience rather streamlined although character control can sometime feel clunky and unintuitive. The weapons animations and sound effects are very well made. The biggest complaint I have is the balance of weapons and inventory management. It is a shame that only a handful of weapons can fit in the inventory at once without sacrificing the ability to hold mission items or junk for recycling. All the weapons are unique both in mechanisms and animations but I can't use most of them since only like 4 are actually worth carrying with you. The energy guns also consumes so much energy even with efficiency upgrades to be worthwhile that it would just be better to use bullet weapons instead. I had to use a community mod that shrinks all weapon grids just so I can give some weaker (but unique) guns some reasons to exist beyond the first 20 minutes of the game. Some minor frictions include vaporizing items, enemy ragdolls and the hot bar. I wish there is a button for vaporizing trashes in an opened container so I can take the scrap without needing to find space for the item first. Not being able to vaporize or recycle duplicate weapons is also very annoying personally since I hate leaving items on the ground, especially later in the game when all my weapons are upgraded and I don't need the ones found on corpses. Throughout the playthrough I have had multiple instances where enemy ragdolls interfere with essential items or interactions. They constantly block the item I want to grab or block a gate I need to open. Without ragdoll culling or body movements I can only waste a bunch of ammo shooting the dead body for it to move, which is annoying to say the least and game breaking in case I can't afford the ammo waste. Lastly, not able to dynamically assign the hot bar slots is a pain in the butt to say the least. I don't use throwables at all, especially not once the grenade launcher is available. Why am I stuck with only 4 gun slots and cannot repurpose the grenade slots which I don't use at all?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Абсолют синема, живейшая ебейшая игра + стиль стилёвый, наконец-то игра меня не держит за идиота и даёт все инструменты для взаимодействия с миром Жаль только что милишка дальше первых уровней в игре не нужна...
If you like immersive sims, buy it. If you've ever heard of and been interested in the impact this game had on some of the greatest games ever made, buy it. This remaster looks incredible and FEELS authentic. If you play this, keep a pad of paper nearby.
Awesome game. I thought I would be frustrated by the restrictive resource management aspect, but it only made it more realistic. Now I crave the realism. Everything else is boring...
Loved this game
This game is an absolute masterpiece. I grew up with the original System shock and this remake does such a good job modernizing everything while still keeping the original spirit. It took almost a decade for this remake to happen, but it was worth the wait. Word of warning, it's a tough game and can be very cryptic at times. Don't feel bad if you have to use a guide and don't be afraid to use your items. Highly recommend.
Havent played the original but am really enjoying this remake, so refreshing to play an old school style game that is a bit slower paced and doesnt have a main character blurting out stupid dialogue every two second. The Ship feels interesting to explore and combat is pretty fun. Runs at super high frame rates too and looks great.
great game, nightdive is the best. where's system shock 3!?
Sets the benchmark in cyberpunk labyrinthine door unlocking simulation...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.8K | 94% | — | |
| $75.8K | 1.8K | 91% | $1.99 | |
| — | 0 | — | — | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $50.6M | 142K | 92% | $19.99 | |
| $21.5M | 52.5K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.2K | 94% | $39.99 | |
| $2.1M | 9.3K | 96% | $6.99 | |
| $2.1M | 4.7K | 84% | $24.99 | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $2.1M | 2.7K | 95% | $29.99 | |
| $2.1M | 4K | 80% | $29.99 |