
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохой ремейк... для пенсионеров. Массовому игроку здесь ловить нечего. Основной негатив упирается в левел-дизайн, который, к сожалению, устарел и не выдерживает никакой критики. Со временем всё начинает душить: лабиринты, респавн мобов, киберпространство, строго ограниченный инвентарь и моменты, где разрабы будут стараться подловить тебя за жoпy и нacpaть. Если же вы, проходя игру, сделали перерыв в пару недель/месяцев и затем вернулись в неё, то покойтесь с миром.
Not for me. I never played the original game, but it is clear from videos that this is less a total remake than an a graphical, UI and combat update for modern hardware. And those are all fine. They're fine. However, the layout, look and vibe of the levels feels like an early 90s game dressed in modern textures and lighting tech. The levels don't feel like they make logical sense. That was ok in 1994; Doom maps didn't make plausible sense for a corporate research facility, but I didn't sweat it back then. Maybe I've just been spoiled by modern gaming. For someone like me who never had the experience of, and nostalgia for, the original, this is boring and difficult to get immersed in. The story isn't enough to carry me through it. PROs: Very well optimized. Runs great on bottom-tier hardware.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fantastic remake of a classic game. Audio is outstanding, the vibe of the station sets a great sci-fi horror tone, and the graphics is this wonderful blend of retro and modern aesthetic. It stays true to the original with out tossing in numerous modern gaming tropes. Reveals the story slowly through environmental exploration and great voice acting with the numerous audio logs scattered all over. If you enjoyed other "immersive sims" or the more modern Shock games then you most certainly need to play the game that inspired and started it all. 10/10 great game, do yourself a favor and play this.
Shodan is back -- and she's never even been here, before. You are a Hacker, awakened from cryo-sleep & trapped aboard the orbital Citadel Station. Re-experience the groundbreaking horror FPS/RPG.
Душное говно, мне понравилось, рекомендую.
хорошая игра
[h1]The God of Hot Air and Disappointment[/h1] TL;DR: An interesting remake that suffers from staying it too true to the source material.[hr][/hr]I had never played the original [i]System Shock[/i] going into this remake, only its sequel [i]System Shock 2[/i]. I’m impressed by many things about this game, but after about 18 hours of poking around Citadel Station, I realized that I’m just not having fun, and I’m calling it quits. At first I was really taken with this game’s visual style; it’s a cool mix of high-poly and low res that just works. The problem becomes that in an attempt to capture a neon-future aesthetic, the designers have bedazzled nearly every room with blinking lights and textural details to the point that items get lost in the visual clutter. The lighting is great, but it becomes tough to spot enemies’ blinking lights in the shadows amidst the Las Vegas strip of random consoles and walls around them. The cyberspace portions have a charming 90’s retro-future vibe that looks like it came out of one of those primitive pre-rendered psychedelic videos with jazz (if your dad was a nerd, you know what I’m talking about), but they pull you out of the game, and you only know why you did them [b]after[/b] you complete them successfully. I don’t enjoy shooters for their own sake, and so much of System Shock boils down to figuring out which guns are worth your precious inventory space, and trying to balance your capabilities against both organic and robotic threats. It’s fine for what it is, but it just never gelled. The game seems stuck in some weird middle-place where it can’t fully commit to being a solid shooter or a tense survival horror. You can, and probably should, clear all enemies, but they feel spongy and the evil AI running the show can just make more baddies. They can literally pop up from below-deck elevators right behind you, meaning your ability to generate safe spaces is always in question. That could be a strength, but the game’s lack of any kind of guidance leaves you wandering the same spaces repeatedly, looking for something you missed, and the maps are confusing, twisted, and annoying to navigate. They lampshade this in one of the voicelogs, with a crew member saying they found proof that the company was intentionally stressing them via the design of the station to study their reactions. Cool, so you knew you were doing it… that doesn’t make it fun to actually experience, though. I like exploration in games, and I appreciate when a game doesn’t label exactly where on the map you need to go next, but System Shock is content to let you flounder completely. Unless you’re paying attention to every voice recording and email you come across (which are both easy to miss amidst the glitz), you will have zero idea what you are supposed to be doing. I cleared multiple decks looking for my next objective, only to realize (when I looked at a guide) that I’d missed what I was supposed to be doing and had to backtrack for hours. A journal system that at least tracks the broad strokes of what your character is hoping to accomplish and which deck they think they’ll need to visit in order to accomplish them would be a vast improvement. The only real draw here is the antagonist. I remember SHODAN as a world-class villain in the sequel, but it’s been a long time since an angry AI (even one with a great voice performance) and creepy audio effects was enough to actually be spooky. Every time I heard her bloviating about being a new god, it just made me wonder why she didn’t cut life support to the deck I was clearly mucking around on. Instead, she came off looking like a windbag as I disarmed the station’s weapons and plowed through her minions. I’d love to recommend this game, but I can’t. It feels like they updated the graphics and audio without actually modernizing the game. We’ve come a long way from the confusing garbage that you could get away with in the 90's (trust me, I experienced more than my fair share of it), and there’s no reason not to add some of the quality-of-life improvements that gamers now take for granted. If you’re afraid that it’ll ruin the feel of the original, make them available to turn on and off modularly. Don’t leave them out entirely, or like this game, you may wind up with an in-between remake / remaster that just is not fun enough to be worth completing.
This game is incredible and I'm in love. 90s dungeon crawler remake down to kinda being "turn based fps" more than cover shooter. Be ready to note stuff down. Challenging but worth it, looks stunning, runs well. Only bug to sour this is sometimes the audio buzzes
Культовый проект про ИИ - БДСМ богиню в ее прекрасном дворце. Лучше один раз увидеть и сто раз услышать этот прекрасный, властный голосок!
Я слишком тупой чтобы пройти это но мне понравилось
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 10.1K | 98% | $9.99 | |
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| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 2.5K | 93% | $22.39 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 6.3K | 59% | $19.99 |