
SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $4.3M |
| $3.99−80% | 167ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
И по сей день лучше второй части чуть ли не во всех аспектах.
游戏的ui设计简直是教科书级地——差劲!过分繁杂、眼花缭乱、重点不突出、易读性差...... 教程也是逆天,基本上啥也没讲。 拆弹夹、装弹夹分开的设计也是一以贯之地冗余。要不再添加个上膛键? 局内退出功能也是没有的。
Very challenging and very satisfying tactical shooter. Not without its shortcomings (such as a being incredibly obtuse with what items or weapons might do, along with lots of "figure it out yourself" mechanics) but I'd highly recommend it to anyone who's willing to put in the time and effort to figure it out.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 5.7K | 75% | $39.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 21.6K | 95% | $5.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.3M | 12.5K | 94% | $17.99 | |
| $4.3M | 4.6K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 167 | 90% | $3.99 | |
| $958.7K | 3.4K | 83% | $14.99 | |
| $24.1K | 103 | 69% | $19.99 | |
| $10.6K | 40 | 72% | $9.99 | |
| $6.7K | 21 | 76% | $9.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спасибо за обнуленный прогресс. 670часов игры улетели в НИ-КУ-ДА!!!!!111..................
Tacticool slow methodical cover shooter gameplay does not work with a very arcadey fast paced post who have 100 homing attacks or would throw 5-6 enemies with barely no cover at you. The game problem is that you could die in one hit, while your damage is pretty much random. Guns are super inaccurate, needing you to stand still and the jamming mechanic only works when you play it slow. On bosses, the best tactic is to kill them before they kill you, probably in the first 10-15 seconds of the fight because your guns isn't jammed. Learning the pattern is useless because most of the boss are designed for you to dodge, while your movement speed is as slow as a snail. Upgrading / levelling doesn't give much of a different. I played for 10 hours and only managed to get past the first boss 2 times thanks to an RNG that gave me better weapon and even going through the level becomes a slog as enemies gets tankier and can one shot you in seconds while it takes 10 seconds to chip away enemy health. Maybe decide whether you want to be an arcadey shooter or a tactical. Yes, I know there is custom difficulty slider to make the game easy but fundamentally, the game is at odd which itself. Don't buy it.
This is one of, if not the greatest, top-down shooters ever made. It looks simple, but has such opportunity for complexity, replayability, and very high skill ceiling. Play this and lose track of time with me!
[h2][b] Hell yeah! [/b][/h2] love transforming my sawed-off double-barrel shotgun into a steaming hot 12 gauge minigun with momentary infinite ammo while having my screen completely red (madness glasses my beloved).
Weirdly addictive. Not sure what it is, but the combat just feels great and punchy.
Отличный шутер с видом сверху, который способен сделать игрока богом (хотя некоторые варианты это тупо абуз механик) или дать по щам толпой противников потому что ты слишком поверил в себя. Из минусов для себя считаю мультиплеер поскольку игра становится чуть ли не раза в 2 динамичнее за счет увеличения сложности и количества противников на уровнях когда вас двое, да так что мне просто скучно играть в соло. Поэтому сначала пройдите игру в соло и потом уже в мультиплеер. Про рогаликовую часть могу сказать что вариантов одной и той же пушки масса и понадобиться много часов чтобы поиграть со всеми, разве что спустя уже забегов 10 увидишь что уровни примерно одинаковые. Но я захожу в игру лишь за расстреливанием боссов и толп врагов с пулемета за тяжелого пехотинца потому что мне нравится просто нажать пкм потом лкм и нонстоп делать бррррр пока босс не умрёт. Кстати бронированный транспортер это тупо damage check вашего билда
thanks sseth, very cool
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.