
Let the music move you in Synth Riders, a dance-action VR rhythm game with custom song support and a thriving multiplayer community! Play on PC VR and Steam Frame.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A FREESTYLE-DANCE RHYTHM GAME
Let the music move you as you catch notes, ride the rails, and dodge obstacles in a unique combination of freestyle dancing and fitness workout that’ll allow you to burn calories while having tons of fun at the same time.
CUSTOM SONGS officially supported - create your own beatmaps using the free editor today!
BURN CALORIES in a unique combination of freestyle dance & fitness!
MUSIC FOR EVERYONE with over 80 free songs and 127 optional paid DLC tracks feat. Linkin Park, Lady Gaga, Gorillaz, Bruno Mars, Queen, Dua Lipa, and more...
CROSS-PLATFORM MULTIPLAYER for up to 10 players
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 1.7Kreviews | 92% | — | $242.8K |
| $24.99 | 1.9Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Synth Riders is a VR Rhythm game where you have to move your arms around to hit floating balls in rhythm with the song. Compared to its contemporaries, such as Beat Saber, it gives you more of a range of motion and is easier on the wrists as you are not flicking your wrists around to hit notes (at least not in Rhythm mode). Most of the people I know who play this and Beat Saber would agree that Synth Riders provides an overall better workout since you are moving in wider ranges of motion and you get more of your body involved. The game has a decent starting lineup of songs with lots in DLC song packs and even some freebies here and there. A lot of props have to be given to the Synth Rider devs for putting in a lot of features that require significant modding with Beat Saber to get to work, such as Twitch song requests, custom maps, multiple camera angles, a "Now Playing" song feature, and avatar support (although everyone I know who uses avatars when playing Synth Riders do not like the native feature and go through 3rd-party software instead). Multiplayer lobbies are easy to set up and get playing with your friends, although you have to have the same custom maps downloaded to play them. You should all be able to play OST maps as long as the room leader owns the song. Now to the pitfalls of Synth Riders. If you intend to stream it, just know that the streaming community for it is practically dead after the devs changed the API and the only people who made Twitch chat integration decided to drop the project because not enough people played Synth and the Synth community was being really weird about it. Without native chat support or a 3rd party option that integrates chat, it's practically dead in the streaming space until the devs can make its own Twitch chat integration or another dev picks up the mantle where Synth Riders+ left off. The OST mapping, in my opinion, has dropped off as of late and most of it is not fun. A lot of the earlier song packs were fun and I can play them on repeat. The newer ones just are not hitting the same and it has been really disappointing. While there are some custom mappers in Synth Riders, the mapping community is small and only a trickle of songs come out. If you really want a song you enjoy mapped, you will more than likely have to map it yourself. You might be able to find someone who does commissions, but it is not at the same level as Beat Saber. You will find your favorite mappers (who might not even map any more) and put their songs in your favorites to play over and over, but that can get stale over time. Synth Riders is the VR Rhythm Game that could, just trucking along at its own pace trying to carve out its own space in a crowded market of more and more VR Rhythm games. If you are looking for more of a workout with less wrist damage, then Synth Riders can be a great addition to move and have fun while doing it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
to be honest not that good beat saber and audio trip so much better than this one.
"Ey, diesen Abend spielst du aber mal Skyrim VR. Man kann doch nicht immer dasselbe spielen und du solltest gerade vielleicht keinen Sport treiben." *zwei Stunden später* "Okay, noch ein...zwei....vielleicht vier Lieder. Puh, ich mach mal das Fenster auf." Dieses Spiel hat mein Leben verändert. Sport hat nie so viel Spaß gemacht. Mein Kopf war noch nie so frei - gezwungen, sich von Gedankenballast zu befreien - wie beim Spielen von Synth Riders. Ich habe nur irgendwie Sorge, dass anderes Gaming irgendwie zu kurz kommt. Aber dann denke ich daran, dass mein Bauch geschrumpft ist, und zucke einfach mit den Schultern. Und starte Synth Riders. Synth Riders ist gelebte Musik. Es ist Spiel, Tanz, Musikerlebnis. Und auf synthriderz gibt es täglich neue Tracks von Bands aller Genres. Wer in sportlichen Kategorien denkt, dass man ja nur die Arme bewegt - nein. Nicht nur muss man ab und an Barrieren ausweichen, sondern im schnellen Spiel (v.a. auf Experte oder Meister) braucht man wirklich den ganzen Körper, um die "Noten" zu treffen. Ich schätze, dass das Spiel hier mehr Potential hat als Beat Saber, in dem man ja mit den "Lichtschwertern" einen gewissen Radius hat. In Synth Riders muss man alles selbst erreichen. Auch, wenn man sich strecken muss! Die Musikauswahl ist divers. Mir gefällt vieles und fast alles ist zumindest tragbar für mich Musiksnob. Ich habe auch ein neues Musikprojekt für mich entdeckt. Dust to Dust im Zardonic Remix ist einfach ein exzessiver Track! Und das Album dazu fetzt! Mein größtes Manko hat nicht direkt mit dem Spiel zu tun. Die Community von Beatmap-Machern könnte etwas größer sein (da hat Beat Saber halt ein bisschen den Daumen drauf) und als Konsequenz könnte die Quali der DIY-Beatmaps teils etwas besser sein. Und auch mehr Schwierigkeitsgrade angeboten werden. Wobei ich nach so zwei Monaten inzwischen ziemlich solide Levels auf Expert spontan schaffe, also ohne Übung. Die meisten Fan-Beatmaps gibt's aber nur auf Meister... Ah, ja, und die Technik ist manchmal nicht perfekt. Jedenfalls mit meiner Pico 4 Ultra auf ALVR oder Pico Connect. Manchmal ein Aussetzer im linken Controller hier. Manchmal kleinere Performance-Probleme dort. Naja. Ändert nichts daran, dass das Spiel einfach großartig ist und mich JEDEN ABEND IN SEINEN BANN ZIEHT! SIehe oben. Oh, und wer wie ich Entscheidungsprobleme hat: Beat Saber mag ja der Platzhirsch unter den VR-Rhythmusspielen sein, aber zumindest im kostenlosen Nachbau Moon Riders (im Browser spielbar mit allen inoffiziellen Songs von Beat Saber) konnte mich das Stäbchengefuchtel nicht überzeugen. Synth Riders FTW.
It's a little bit better than Beat Saber, but you can buy entire video games for the price of DLC nowadays. I don't understand that even after 10 years of VR, there is no technology to auto-translate your own songs to levels. Oh wait, I understand. Capitalism :)
Best VR rhythm that I have played. Yes I think it's better than Beat Saber.
best rythem game ive played!
其实这款游戏质量还是可以的,但是说实话我真的想给个差评,就是不好玩。 最初购买这款游戏是想要试试跳舞,看官方的动图以及网上一些大神的实况,非常有跳舞的那种动感,心里跃跃欲试。 [strike]说起跳舞游戏又得想起了之前在客厅ns玩舞力全开的尴尬场面。[/strike] 然后自己上手,瞬间就像是换个游戏,基本没有跳舞的律动感,就像是把Arcaea立体化搬了上来,没错这是一款真正的立体轨道音游(笑),玩起来下半身完全不动,基本精力就集中在玩Arcaea。即便是这样,也罪不致于让我想给个差评。压死骆驼的最后一根稻草是游戏致命的糟糕判定,判断非常严格或者说是莫名其妙,非常影响体验,让人感觉分数其实也无所谓了,也没有太大玩下去的动力了,这个游戏是支持从社区下载自定义歌曲的,但也完全没有兴趣下载些喜欢的歌来玩。 当然游戏的亮点还是有的,游戏整体的视觉效果其实做的蛮不错的,但是其实视觉效果棒的还是沉浸式的那个付费DLC:Experiences™ (Immersive Music Videos),在一体机上玩过,感觉质量比本体的歌曲要好上不少,但是dlc的性价比实在太低了,完全没有想要在steam上补票的欲望。其次,还是有那么些瞬间可以让给我这个四肢完全不协调的人感觉到那么些跳舞的感觉,get到点的时候体验还是非常爽快的,也许这个游戏适合神经反应比较快,有一定跳舞基础的玩家。
好玩,玩起来暴汗,非常爽,个人感觉比光剑好玩。
This is one of the best rhythm games you can play. Addictive gameplay with many challenging play modes. And you can add custom scenes and songs to it, just like Beat Saber, to extend the playtime endlessly.
Lost 10 kg. in 8 months. Started half an hour a day,. Finished one hour and half every day. (Played even on Playstation5) NOTHING works better than something easy and fun to do. 10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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