
All Juliette ever wanted was to go back home. With the help of her ghost recording equipment she makes her way through flooded landscapes, buried houses and abandoned apartments. This is calm psychological horror with emphasis on atmosphere.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to preface this by saying I entirely understand why this game has mixed reviews. It helps a lot better to go into this thinking of it as more of an interactive experience rather than a game. Gameplay wise, the main focal point is certainly the EVP investigation elements. Fast forwarding, rewinding, slow, combing through ghostly recordings to get enough evidence to continue on. However outside of that it's largely "Go to clearly marked point A, do the recording, Move on to point B, repeat until the area is clear, then move on to the next area and repeat the process all over again." Still, those EVP mechanics are some of the coolest game mechanics I've ever seen. Especially the video ones. What really shines for this game for me, what lodged this game into my brain, was the atmosphere. My god the atmosphere is phenomenal. Oppressive, bleak, distressing, yet peaceful. Creepy, sad, disturbing, harrowing even at times. Nothing that ever outright jumpscares you, nothing that ever shocks your system to a point of fight or flight, but it still seeps into you as you play. Even the smaller moments of waiting for the boat to arrive at its next destination, you can just feel it permeating around you. There's never any real feeling of danger, but that deep dread feeling just oozes out of this game. Again, I totally understand why this isn't for everybody. If you're looking for something exciting and heart pumping, this probably isn't for you. Despite that, I would honestly still recommend playing through this game at least once in your life. I can see the vision for this project very clearly, and in my opinion it's still very effective despite the gameplay being somewhat basic outside of the EVP mechanic. Sit back with some popcorn and treat it like a movie experience. All in all, strictly treating it as a game I would give it a 6.5/10, but as like, idk how to explain it, as a media experience? Solid 8/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Controller wird nicht akzeptiert. Kann so leider nicht spielen.
Nothing else exists that is quite like this game. It's quick to get through but absolutely terrifying, and in entirely different ways than typical horror games. If you want to have the experience of being a paranormal investigator scrubbing through audio and video, this is for you.
Having just finished my play-through of this over on Youtube (link below for anyone who wants to see a sample of gameplay before buying), I'd say I did enjoy Sylvio 2 overall - yet in certain respects I also have ambivalent feelings towards certain design choices. Brace yourselves - big review incoming, as I felt like I need to do this justice (partly because, for all its flaws, I really did enjoy the Sylvio games on the whole). In terms of its storyline, Sylvio 2 picks up where the original Sylvio left off. Our protagonist, Juliette Waters, wakes up in a strange, buried building. After finding some new ghost-recording equipment and locating an exit to the surface, she finds herself in a Saginaw Park that is now strangely little more than a foggy lake interspersed with the occasional featureless island of peculiar, sludge-like terrain. There she finds a boat, where she is contacted by one Captain Walter, who warns her that a storm is approaching and she needs to find her way to a lighthouse isle. Cue the rest of the game, where Juliette travels island to island, finding buried homes and buildings haunted by lingering spirits and uncovering their stories as she searches for her destination. This does mean that the majority of the game is spent exploring buried interiors, unlike the first game which had a more open environment. I didn't mind this personally, though some may find it a bit underwhelming (especially thanks to changes to certain gameplay mechanics, which I'll come to in due course). I'd say it probably helps if you've played the original Sylvio before taking a look at the sequel, especially since Sylvio 2's ending is rather... unexpected, I guess? It certainly felt like it came a little out of left field, even as someone who played the original and had managed to put together a basic understanding of it's somewhat unconventionally-delivered story and lore. So I imagine for someone who hasn't played the first game then Sylvio 2's ending would be all kinds of bizarre! Turning to the game itself, on the one hand, Sylvio 2 does have some neat aspects to it. The graphics are definitely a step up from the original, and as always the music and sound design is handled well. On top of that, the game does have a good, eerie atmosphere and some unsettling moments, partly thanks to the implementation of some additions to the EVP mechanics of the original Sylvio. In the original game, all you had was a microphone and tape reel player to record the sound of ghosts and unscramble their dialogue - but in Sylvio 2, apart from a microphone for recording odd snippets of ghostly voices, you also now have a camera capable of taking video recordings. The basic audio recording mechanic has definitely been improved in that upon recording some ghostly noise, you are then presented with a readout of the sound oscillations, which makes identifying and deciphering spectral voices smoother. But above all, the video recording mechanic is probably Sylvio 2's standout addition, as it really lends itself to the creepiness when you take a recording, play it back and see some ghoulish silhouette looming in the background of the footage. Good stuff! However, if you've played the original Sylvio then you will definitely notice that Sylvio 2 strips away quite a few of its predecessor's features. Remember the car you could drive around? Instead, you now have the boat, which you can only control by inputting coordinates to get it to take you to specific locations. Remember the seance mechanic? That's gone. Remember how you could sometimes find tape reels lying about in the environment that reveal background lore? That's not the case anymore. Remember how sometimes you could find documents on bookshelves that would provide extra little clues about the setting? That's no longer a thing. Remember the (admittedly slightly janky) improvised gun that you could use to defend yourself from hostile entities? Yep, you guessed it - both of those are now gone as well, so there's no threat you have to worry about in Sylvio 2. On the one hand, I can understand why the dev might have chosen to dispense with certain mechanics from the original for Sylvio 2 - like I said, the gun and the hostile entities could be a bit janky, for example. Yet to be honest, at the same time I do kind of miss some of these things a bit. Remember when I said some players might be a bit underwhelmed by the fact that most of the game takes place in buried interiors rather than an open, outdoor environment like in the original Sylvio? Well, that's because something else that Sylvio 2 does is use icons to mark out every ghostly voice you can record and every object you can interact with. This is in contrast to the first Sylvio, where only essential stuff was way-pointed on your UI - for non-essential stuff, you had to explore and find it yourself by using Juliette's microphone and looking out for certain visual indicators. For some players, this change might feel it makes things a bit too easy. So, in short: Sylvio 2 adds some new and/or improved features, whilst also stripping out some of its predecessor's features in a way that might not be to every player's taste. However, given that I do still find the underlying concept of the Sylvio games quite fascinating, and I did still enjoy Sylvio 2's atmosphere and creepy moments overall, I would nonetheless still recommend this game. https://www.youtube.com/watch?v=xWk3HqMOezM&list=PL05Yc3_TEBpPRnZoc_aASMaMOXFS7Pcxe
It's definitely not the first game, the story was pretty interesting and I'm curious to see more if possible.. But a lot of the story is just very confusing to me. I miss the microphone mechanics that were from the first game, when finding voices in the static and I would rather be back in the park then exploring the seas to get to the coordinates.
Terrible graphics I cannot believe this came out in 2017 the controls are not much better either.
Thoroughly enjoyed this; very chill game.
Very promising and great story-telling...
I have not played or seen any videos of sylvio 1 yet at the time of my completion of sylvio 2. going into this with a perspective unbiased by the first game, I love it. it's very atmospheric, I love the evp mechanics, I discovered a part of an achievement that seemingly hasn't been uncovered before [spoiler](those collectables you can find in certain places actually go somewhere in a small puzzle involving the metal detector)[/spoiler] and while the end of the story is a bit of a weird thing, I can see why, the kickstarter failed, to the best of my knowledge, and the developer wanted to put out a game for people who wanted a sequel anyways, and he did his best with what he had. I've only heard secondhand about some of the mechanics in sylvio 1, and I don't think sylvio 2 not having them devalues it, if you like story based horror walking simulators, this game is a wonderful thing.
It's a damn shame the kickstarter failed because this game in my opinion is much better than the first Sylvio in several aspects, but in the end they stripped a lot of good parts out. The good. Every problems I hated from the first game are not there, you can actually run, the shi**y gun isn't there (Honestly I wish they would have just reworked it to be more practical.) and Sylvio 2 is much creepier especially with the camera, I love that they added that. You also waste less time walking non stop so the story feel less fragmented, but that's not just because of the fact you can now sprint sadly. The bad. There is no exploration in that game because the levels are incredibly small. Remember when I said they deleted the shi*ty gun ? You don't need it now because there is no puzzles, there isn't even spirits to shoot. That's right, you don't blast anything in Sylvio 2 and the puzzles are just following orbs. You are just following orbs all game, it's really immersion breaking and simplified to the point it's stupid. Let me do the work dude, in the first game you had to use youre brain to solve puzzles, stay attentive to get hidden recordings, shoot spirits and other things but there it's just mindless, it doesn't feel like I do the work. The ending is also really lazy but I get it, it's because the kickstarter failed. In short, they made a lot of steps forward but the steps backward overshadow it by A LOT. It's really annoying because it was really close to being good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $184.6M | 106.6K | 96% | $48.99 | |
| $123.3M | 262.8K | 96% | $39.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $54.7M | 66.9K | 93% | $39.99 | |
| $45.1M | 72.5K | 93% | $39.99 | |
| $44.6M | 55.5K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.3K | 227 | 73% | $5.99 | |
| $18.3K | 73 | 84% | $9.99 | |
| $18.3K | 351 | 72% | $2.99 | |
| $18.3K | 66 | 59% | $9.99 | |
| $18.3K | 77 | 74% | $9.99 | |
| $18.3K | 66 | 50% | $9.99 |