
Choose a path to adventure! Will you sneak into the dragon's lair, or challenge the beast openly? Will you fight for vengeance or for glory? Will you be tempted by elven romance? Will you be buried underground forever? Relive classic 1980s fantasy in this remastered gamebook.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[h1] И да пребудет с тобой эльф на белом коне [/h1] [i] Sword Daughter - классическая визуальная новелла от разработчика Hanabira. Игра вышла в Steam в феврале 2015 года и на данный момент имеет смешанные отзывы, с преобладанием отрицательных. Давайте разберемся, стоит ли в это играть? [/i] [u] [b] ПРЕДЫСТОРИЯ [/b] [/u] Для начала, важно отметить что Sword Daughter является адаптацией книги-игры, вышедшей еще в 80-ых годах прошлого века. Бережно отнесясь к оригиналу, авторы перенесли все что смогли на новые рельсы, добавив музыки и доработав арт-составляющую. С работой 80-ых я, разумеется, не знаком, и сравнивать особо не с чем, поэтому сужу об игре с позиций собственного опыта визуальных новелл. [u] [b] СЮЖЕТ [/b] [/u] История начинается от лица Тирны, молодой леди, чей отец занимает, по всей видимости, весьма высокопоставленную должность. Не имея сына, он принимает решение воспитывать "по-спартански" собственную дочь, и та со временем вырастает в неплохого бойца. Способности Тирны оказываются настолько хороши, что папаня решает повести дочурку на Соревнование Бойцов, которое проводится раз в несколько (десятков) лет. И, конечно, чтобы добраться до этих соревнований, нужно традиционно преодолеть большую и страшную дорогу по безжизненной пустоши, где нет ничего, кроме сплошных бед и опасностей. На этой жизнеутверждающей ноте без лишних спойлеров переходим к геймлпею. [u] [b] ГЕЙМПЛЕЙ [/b] [/u] Действие Sword Daughter происходит в мире классического фэнтези. Игровой процесс представляет собой визуальную новеллу в самом классическом смысле слова. Сюжет ведет нас по своей траектории, периодически останавливая на важных развилках истории. От принятых нами решений будет зависеть дальнейший исход событий и набор персонажей, с которыми предстоит столкнуться. Всего на выбор представлено 25 концовок, при этом некоторые решения могут привести к одинаковому исходу. [u] [b] ОСОБЕННОСТИ [/b] [/u] В игре имеется функция сохранения момента, однако, по сути, в ней нет большой необходимости. Дело в том, что в главном меню присутствует одна весьма полезная опция - "Сюжетная Карта". Перейдя по клику, мы видим всю сетку сюжетных ходов, где открыты уже пройденные нами решения, и показаны скрытые, те, что нам еще только предстоит принять. На самом деле это очень удобная система, которая не только избавляет от необходимости плодить кучу сейвов, но также весьма наглядно показывает, ГДЕ именно момент был упущен. Большинство отрицательных отзывов на "Дочь..." вменяют игре в минус отсутствие хоть каких-либо изюминок, новшеств или оригинальных идей. По сути, да - здесь вас ждет идея визновеллы как она есть, можно сказать, в голом виде. Никаких статов, хитромудрых механик или чего-то, что заставило бы Вас планировать действия на много шагов вперед. Но лично мое мнение, что подобное не стоит того, чтобы опускать отзыв до красных значений. А вот о чем действительно стоит предупредить с порога, так это о "женской" направленности игры. Разработчики, как ни крути, рассчитывали на аудиторию, прежде всего, состоящую из представительниц прекрасного пола. Это видно и по смазливо-прилизанным портретам мужских персонажей, и по самому сюжету и роли в ней героев. К слову, основным спутником главной героини будет белокурый эльф на белом коне. И чувствам Тирны к этому эльфу будет уделено немало внимания по сюжету. В общем, я предупредил. [u] [b] СТОИТ ЛИ ИГРАТЬ? [/b] [/u] На полное прохождение Sword Daughter с выбиванием ВСЕХ ачивок у меня ушло 3 часа. Достижений в игре всего 15, но выдаются они весьма странным образом - при некоторых вариантах прохождения Вы можете не получить ни одной, а иной раз соберете по 2-3 буквально за одно принятое решение. ИМХО все же лучше было бы сопоставить ачивки с концовками, но автору виднее. Рисовка в "Дочери Меча" весьма приятная, хоть и не слишком разнообразна. Музыка средняя, как-то не сильно запомнилась. Русского языка в игре нет, и, естественно, чтобы получить удовольствие, заморской мовой необходимо владеть хотя бы на среднем уровне. Русификатора в сети мною замечено не было. Без скидки Sword Daughter имеет ценник 133р., и это тот случай, когда я советую дождаться распродажи, где почти наверняка потратите не больше 20р. [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
I understand this is an adaptation of an old "choose your own adventure" book. I LOVED those in the 80s! So coming from this mindset and with the beautiful graphics and soundtrack they put this in, I will give it a "thumbs up". Otherwise you might be disappointed because it is very short and some scenes/changes in feeling come very abruptly. You can't really compare it to a modern VN, so keep that in mind!
Overall it was an entertaining story. There were 22+ different paths, but I would have preferred more depth to fewer stories. Art was lovely and music fit well with the story. I felt that Tyrna was way to eager to flirt up the first guy she sees, especially right after [spoiler]her father's death.[/spoiler] I felt Gavin was helpful but annoying. He was way too eager to declare his love for someone he barely knows. Most endings wind up with Tyrna and Gavin together. Still, I literally don't understand why Tyrna's supposed to settle for a half elf ranger with a speedy horse when she can have a frickin [b]DRAGON[/b]. A strong dragon. A powerful dragon. A magnificent dragon. A dragon who can conquer the world. Like, zzeerroo contest there boy-o. Sure, her father wouldn't approve - but he's dead. Sorry Gavin, it's time to get my Daenerys on. and unlike Daenerys, there will be no arm candy to stop me. Dragon Queen has a lovely ring to it. [b]Slag and Tyrna forever![/b]
A lot of choices but some lead to the same ending. Endings with a few exceptions are not that much different from each other. For one playthrough it takes 30 min max. I would prefer that authors made the story deeper and longer and not focus on so many different but short routes.
Warning: Spoilers regarding character interaction and story located near the end of the second paragraph. TL;DR is game pretty but bad, 3/10 I like both visual novels and choose your own adventure stories, so I figured that despite the mixed reviews this one got I'd still be pretty happy with it. I was wrong. It's not completely terrible and it's obvious that some real work went into it based on the fantastic art and suitable music, but what starts as an interesting story quickly falls apart when you realise just how short a single playthrough can be. I finished my first run in about 20 minutes, with making some mistakes and having to retry some choices, and when I did finish it I was left immensely unfulfilled, as if I'd seen a single episode of an anime expecting more only to be told "Nope, that's it for these characters." Clearly the intent was to have the player keep replaying it and discover every single ending to make up an appropriate amount of in game time for the price tag, but after getting 8 of them and learning that many contain the same scenes and dialogue (more so than most CYOA titles I've played) I think it'd be a mind numbing slog to push through all the content this game does have. After letting it idle long enough to get my last card drop, I think I'll be done with it. I will say though, that for the CYOA portions there was a nice element of suspense whenever you found yourself in a new situation. It certainly doesn't help that the romance angle is somewhat flawed at best, and not just for how quickly the two characters seem to fall in love. I thought it was weird but alright given the short length per playthrough up until I got an ending that made me realise just how awful Gavin really is. He went from lonely outcast in need of a friend to weird guy who thinks he's entitled to a tradwife but has put no effort into being someone that any woman would like, let alone the one of his dreams. Furthermore, he seems to be taking advantage of a naive teenage girl who's just lost her only surviving parent and I think he knows it. I wouldn't be surprised to find out he watched her while she slept for a while before waking her up. The guy is a creep, plain and simple. There's no real way to tell him no either, which is gross. Another big issue I have with this is the fact that our heroine, the woman warrior who some of us are excited to play as, is quickly made into a supporting character while Gavin gets to be the star and does all the cool stuff. That's not even close to empowering, which an experience like this should be. She's also presented as extremely one dimensional and boring with no personality to speak of. This game misses the mark pretty badly all around in my opinion, with it's few highlights not being nearly enough to outweigh all the bad. Might be worth it when it's on sale for the achievements and trading cards, but otherwise don't bother.
打过的脚趾扣地的游戏又增加了.jpg 由1984年的奇幻小说Sword Daughter's Quest暴力改编。万人迷MC×各种大男子主义雄性生物,剧情缩水太过以至于1+1=2的事情都说不清楚,结局分支就是简单的n分法,一刻钟的流程里MC就会走完丧父,找到初恋走完二垒,为父报仇,找到宝藏,和初恋回老家等流程()给好评是因为跑团风很浓&蓝龙画很帅。 半精灵男主对MC说:和我回家。我:噫(皱眉) 蓝龙对MC说:放了我就让你做qween还给你骑。我:好,我马上反水。
Análise.
[i]Kısa mı? Evet. Büyük bir potansiyeli var ama harcanmış mı? Evet. Söyleyeceklerim bu kadar hakim bey.[/i] •» ❀ «• Yani çizimler müthiş, e belli hikayeye de kafa yorulmuş yani biraz daha üzerine düşülse ([spoiler]ejderha, kafayı yemiş kral olcm bne diyen abimiz, tarikatçı abimiz vs.[/spoiler] bunlar genişletilse müthiş routelar çıkabilirdi) efsane bir oyun çıkacak ortaya ama neden bu kadar kısa ve her şeyi oldu bittiye getirmişler anlamadım. Üzüldüm açıkçası, güzelim potansiyel çöp. Yine de tavsiye ediyorum, çünkü Gavin. edit: imla
Very short and limited - even if you can choose multiple endings. No flow - might as well read a book
Pretty, but the story felt a bit inconsistent and creepy.
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