
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!

Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.

Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.

Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.

Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.4Kreviews | 55% | — | $3.6M |
| $39.99 | 284ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sold us a half baked game with the original, then tried selling us the fixes to it.
bugy mess I payed twice for not able to select train tracks not able to connect stations multible rovers dissapeared couldnt drive over flattened parts you build something beautiful and it gets completly wipped out by bugs. horrible experience and the bugs are well known! how can you relaunch the same bugs again? how?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #52, worst US #100 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So why tumbs down just because i did buy this game on launch and still cant play it. i have been trying to find a way to fix my crashes but no luck. I hope really they find a solution for the crashes.
I would like to love this sequel. The base game had been great, with some bugs towards the end game that made me never truly finish a project i had. While this "relaunch" adds a lot of content and enjoyable upgrades to logistics and tech. It also adds a massive amount of game breaking bugs which, once they are in your save, are breaking it. The constant changing of workplace and living space totally breaking workplace rotations and sanity, without any logic to it, can only be mitigated by heavy micro-management. Unless i have missed functions (such as never leave assigned workplace & living place unless destroyed) i would consider this a lack of testing "feature". If the devs had truly played their game they would have come accross this. It already starts to anoy when you have habitats & domes. (it starts the very moment you have a second dome, but can already start in your first by people rearanging themselves funny in your service buildings rendering some not working while others are filled to the brim (priority settings and workplace restrictions can be used to counter, but its tedious, especially with a growing colony ; try doing that with over 1000 colonists and a high birth rates..) Speaking of which, i did try to micromanage my brain out: the result is massive chaos; you assign people to their desired workplace and a smart apartment in their workplaces dome (cant be more optimal right?) - the person will randomly leave the apartment and workplace to wander around homeless and workless because he cant migrate to a dome on the other side of the map as i micro.manage migration to avoid that.. Okay lets go singular dome for singular purpose, cmon scientists wont migrate to the tourist dome just to travel by train to their workplace... especially when their dome has a lot higher comfort and service... Oh they did it again. You have naturalists (geologists/botanists) in their Habitat, they are super exited and happy, you even researched the appropriate breakthrough to boost that satisfaction, their character sheet is all green and smiles.. nothing missing. all is working fine for 2 sols, it took you only 3 minutes to set it all up; and there isnt even a dome in walking distance. You wonder why your rare metal production dropped all of a sudden and why you have a sanity breakdown on a medic. Ahh the medic decided to go to the habitat, kick out the geologist who worked next door, just to require a shuttle haul to a workplace, which apparently decided to fire him for the sake of being expensive, excentric and a little bit stupid. Sanity breakdown, on an enthusiastic genius who happened to have the Homer Trump hidden trait. (his name was Homer Simson, that should have been a warning ?) Another fun, game breaking, bug : ghost tracks. You build a nice train infrastructure.. all is working well, its not even complex, just 5 stations going a smooth round course with a total of 10 curves. But they are not connected? though you can see the tracks, and you get the pop up with the info, you go through the entire track to see if you made an error, and than you find a part of the track which says its not connected. ????? why ??? , okay np, i will salvage and rebuild... yeah. You will have a track monument forever standing in your colony. Reload doesnt fix, restart doesnt fix it.. I even tried raining down meteors for 20 sols to get that part of the track destroyed. Unfortunatly, ninja-ghost tracks are not to be hit by asteroids. But they block your construction area. Enough rant, the game is still "fun", till it breaks. Maybe the devs get these glitches out, but i have reasonable doubt considering that Surviving Mars still has logistic, migration and workplace glitches in the late game.
Unplayable. Crashes after playing for a short while. UI dont work on high dpi display and mouse panning dont work reliably. I spent hundreds of hours on the original game, but cant play this Relanched version. Don't waste your money on this one.
A lot of people seem to think that Relaunched isn't worth it. Here's why it is. There have been many streamlined, QoL fixes. It's easier to add specific colonists. The build menu is set up better than it was. The UI has more information without compromising the space. Drones don't have to run to storage to build new things. All DLC is included, and if you already owned the original, you get the new one for $20. So if you didn't have all the DLC, it's definitely worth it. It's cleaner, easier to use, and overall works better. These are just the things I've discovered in the first few hours of playing.
I own the original game with all DLC, still enjoying this one all over again. Looking forward to future content.
Not yet. Far too buggy, especially for a game that supposedly released with a new engine in order to deal with said bugs. If the bugs get ironed out, I will flip my review. I love this game, but as of right now I can't even interact with the underground system or the asteroid catching system without encountering bugs that ruin the experience. What's the point?
Vendre 2 fois le même jeu : vous demeurez une bande d'escrocs !
If a company asks me to pay to buy a game I already own, I expect the remake to improve on what I already own. This game is full of bugs that make it impossible to enjoy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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