
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!

Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.

Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.

Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.

Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.4Kreviews | 56% | — | $3.6M |
| $39.99 | 284ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
약간의 편의성 개선과 그래픽 개선이 되었지만, 구작에서 크게 달라지지 않았음. 구작은 게임성 많이 부족한 슴슴한 게임이었고 이 게임도 그러함. 주요 단점. 건물의 가짓수 등 컨텐츠가 적은것이 일단 문제. 그리고 자체적으로 발전시킬수 있는건 거의 없고 뭐든지 지구에서 사와야 하고, 또 사오면 해결되는 근본적으로 잘못된 게임 설계가 문제임. 당연히 현실에서 화성 개척하려면 지구에서 계속 자원 퍼부어야되고, 화성에서는 인간이 사는데 필요한게 자급되지 않음. 그저 지구에 없는 화성 특수광물 같은게 있다면 그런거나 지구에 팔아먹을 수 있겠지. 그런데 이건 게임임. 현실적인 노잼 구조를 그대로 재현하면 게임으로서는 실패임. 도시건설게임은 내가 도시 만들고 성장시키고 싶어서 하는거지, 나와 내 시민들은 아무 쓸모없고 지구 보급선만 손빨며 기다리려고 하는 사람이 어디있음.
Surviving Mars: Relaunched has several new great features. The new feature that I do not care for the new research tree. The appearance and choice mechanism seem fine. The problem is with the progression of research and knowing exactly how that is progressing. Having a quick list of the ten next research items and a better way of displaying progression toward the next item is what is missing. This to me is a deal breaker and made me revert to the older version.
Media

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Related
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| $3.6M | 5.5K | 91% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.9K | 38 | 74% | $19.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
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| $34.4M | 24.8K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 |
Every market we collect.
Latest in each market: best DE #52, worst US #100 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i guessed wrong how long the "free" time went for. got one hour of progress when i logged off, next day, can't play. I swear on my LIFE that in the sponsored section of a youtube video they said until the 21st. still, in the time i did have, i had fun.
Its not what i expected, but if i could id buy it. its really slow paced so i didnt get to play very far on the ftp weekend but it seems interesting
Played through Free-to-play weekend. Basic concept is OKish, however there was apparently lack of testing and quality control, so details are not thought through. [h3]Renegates[/h3] Most glaring example are [b]renegades[/b](-50), which are solvable only through "accidental malfunction" of a dome, with all the negative consequences. Or just wait, untill they die through natural means. [b]Allegedly[/b], for OG version, there was a prison mod to fix it. [h3]Vibecoded biobots[/h3] Second in line are bionic robots, that you construct in a factory, yet for some reason you have zero influence on their stats — what's worse, they can get negative traits, so you can get biobot, that is Lazy(-20). So you build your expensive immortal robot, and you get [i]"glorified roomba"[/i]. [h3]Conclusion[/h3] I don't recoment it, due to abovementioned [i]lapses in game design[/i]. Only if community in future adapts former mods to get rid of renegates, fix the biobots and other bugs, then maybe…
Actually a lot better than i thought. Played the original for a long time
В целом неплохо, графика получше
Amazing game
W game, activates your neurons in your small brain. Please, add Mars Radio One
JOGO PERFEITO LINDO MARAVILHOSO
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.