
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!

Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.

Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.

Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.

Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.4Kreviews | 56% | — | $3.6M |
| $39.99 | 284ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the recorce managment aspect of this game
If you enjoyed the previous version you will like this one. Despite a better ambience and graphical touch, many kept me out of the original game for a long time is still present. Some needed micro management that could get rid of (landing spaceship once you have a space dock, the auto explorer is gone, etc.). They changed the Research system in a worst way to my eyes. I understand the changes, but it was more convenient to take a look at it in the previous version. The Counsil with laws is a nice addition. What bugs me the most with both versions is the too limited range for workers to go somewhere. Damn, spoilt Terrans.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 1.8K | 63% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.9K | 38 | 74% | $19.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $37.7M | 37.6K | 94% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 |
Every market we collect.
Latest in each market: best DE #52, worst US #100 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
暢順過舊版,但舊版玩家要比多次錢唔太gur
Love it. No clear 'win' state and the game gets a bit boring endgame with nothing left to do. But other than that its a nice sim-builder. I love the new auto launch features etc.
скажу так, я оригинальную игру купил сразу как она вышла, провел там много времени, да было много багов и тупизны но игра затягивала, но к сожалению игра не сильно залетела людям (тогда сильно залетел фрост панк) и к сожалению на оригинальную игру забили на полировку и длс из-за нехватки денег , я очень хотел чтобы этот проект продолжился и развивался, отдал 2000 за игру с сизен пасом и доволен , таже игра с подкаченной графикой и исправлениями , причем исправления которые убирают тупизну, например теперь тунели можно подключать к краюшку купола чтобы не забирать драгоценные гексы под строительство, и в дальнейшем будет еще контент, так что те люди которые пишут про то что 2 раза покупать 1 и туже игру, вы вспомните фифу или колду , там одно и тоже продают каждый год, а тут 1 раз в 10 лет доплатить 2000 чтобы оживить проект и продолжить покорять марс это вообще копейки
首先来说真的是非常好玩,看着火星从沙尘漫天到绿茵遍地真的很有成就感 目前第一局已玩到通关,暂时没有发现由什么恶性bug出现,游玩体验基本没有问题,不过还是有一些建议 1.穹顶人员流动感觉可以再优化一下,目前穹顶的人口流动需要通过在穹顶上边的菜单进行筛选才能实现,感觉很不方便 2.穿梭机和列车站,穿梭机似乎不能把小人直接送到某个遥远的工作地点,似乎只能用来在穹顶间转移人口,但是小人可以坐火车去上班,就感觉很奇怪,,,,,游戏里面也没有wiki解释这一机制,需要一点点说明.... 3.火箭建议加一个可以手动右键点击什么东西装货的功能,比如可以直接点击小车然后右键让它上火箭,现在这个通过筛选机制感觉也还行,不过有点别扭 4.地形改造,建议切成更小的六边形,去掉工程重叠的限制 5.完善汉化,目前一些文本读起来很奇怪,不过目前并不影响游玩
Поиграв в игру я не понимаю, почему у неё такие хорошие оценки были раньше. Для меня это полная скука. Может быть я не вытерпел какого-то момента в игре или ещё чего, но геймплей меня тупо в сон клонил. В Frostpunk такого не было. в cities skylines такого не было. А вот в surviving mars я вставал из-за компа и шёл спать, ибо было уже нестерпимо бороться с сонливостью. Может быть этот градостроитель просто не для меня? Наверное так. В любом случае, лично я не рекомендую
Lovely and good to understand for Paradox standards
修得差不多了 但是BUG還是滿天飛
Surviving Mars is a great mix of strategy, survival, and city building. Starting with almost nothing on Mars and slowly building a working colony feels really rewarding. The game can be challenging, especially when resources are running low or something suddenly breaks, but that makes every successful colony feel earned. There are also many different ways to build and manage your colony, so it doesn't get boring quickly. It does have a learning curve, and some systems can be confusing at first, but once you understand them, it's hard to stop playing.
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