
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 1 → 2.71/day in the week after.
About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 87% | — | $1.6M |
| $11.99 | 737ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initially it is a fun game, but it's too painful to enjoy: - There are some major balancing issues and no real tutorial on base management. I died 6 times before I figured out how to run a base properly. Food in particularly seems to be one that needs to be reworked. My people kept dying of starvation or robbed neighbors and were shot dead when they tried. No fishing in base vanilla version and hunting is clunky. - Recruiting seems to need reworking. Social system is cool but should be expanded. It is really challenging to recruit neighbors and building relationships is a challenge with limited social options. - It is hard to make gold in early game to set up a type of economy so you can purchase items from neighbors. - The music score is one of the worst I have ever seen for a game in this genre. It sound like a mix of 80s Urban with Opera in the mix with some serious vibes thrown in there. Doesn't really work for a genre like this. - The raiders are overpowered and take down walls too easily. - Takes forever to progress and get much done and feels like too much grinding versus having fun. - There are not that many camp policies to help fine tune your base building and the ai on the characters seem to act really dumb and put themselves in unsafe situations. - For a RPG/base building game, both are clunky and neither work well. I swear my characters chose to avoid hitting their opponents.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No. It has a good concept but by the time you come across your first inevitable combat situation, you'll realize the controls are abysmal. The NPC can target in a millisecond and attack. Meanwhile, you can't just swing in front of you. You have to aim and hope the auto-target doesn't aim at someone else because when you swing, you will absolutely miss. You have to aim, target the person in front of you, target the body part, then finally swing/fire. By then you are already shot in the face 4 times and are dead.
No. I can’t. So much can go wrong that any progress is almost futile. Zombies are the most annoying to deal with one thing, but human factions are just as worse. The point of the game is to recruit refugees to grow your own faction to fight others for dominance. Scavenge resources are RNG so at times there are no food for your group. Loyalty spirals out and your own people will flip factions on a dime at any opportunity. Too many threats can spoil play. Interactions are cumbersome and building has odd interfacing. Combat is one to one a lock on system to bash zombies or shoot projectiles, so not very satisfying. for this, you cannot hunt animals at all unless you find a hunter rifle. It’s like Kenshi, but smaller, procedurally generated and highly unsatisfying at most.
Invisible Strain is a lot more fun to me than most other zombie games mainly because of the NPCs and the ability to build a community. It also has a world editor and fair modding capability. It plays OK in co-op. There is a story/quest mode if you feel lost. It is nothing to brag about but is a bit interesting at the start and gives some guidance. Otherwise, the game encourages exploration (or taking over camps) as you will need to do get the supplies you want and then eventually become more self sufficient, should you choose to have a community of your own. It is a pretty chill way to play but still have the survival flavor.
I... didn't really care for this game honestly. Didn't click with me. Some of the reviews favorably compare it to Kenshi and as someone with hundreds of hours in Kenshi... no. It's a giant sandbox game with factions where you control a group of people, so I guess that's where people get that from. But nothing else really feels very similar. The UI and QoL as far as usability and controls go is... atrocious. Just downright terrible. Sound balancing is also terrible. There's a lot of game mechanics that are poorly explained, which I guess is another similarity to Kenshi, except that things like keeping yourself fed regularly are actually far easier to accomplish in Kenshi. If you are familiar with Kenshi, you will truly understand the impact of what I've just said. Basically it's just too janky to be enjoyable, even if parts of it might be very detailed.
This game is actually AWESOME, theres so much character customization. I absolutely ADORE project zomboid and this game feels like a mix of PZ and humanitZ in a way and its VERY well done. [h1] Things I REALLY enjoy [/h1] Customization (like i mentioned) Story and sandbox mode Dialogue that ACTUALLY matters and things you do change the world MULTIPLE factions Farming base building animal care BUT my favorite of all is the stealth aspect its done SO WELL [h1] Things im not to fond of: [/h1] You cant open gates while at war with a faction/settlement makes no sense to me ONLY cuz I stole a key off of someone I feel like regardless if Im at war I should be able to sneak in and try different routes especially with a key. That would be cool to see, this ones the biggest gripe.^ The character prioritizing eating and drinking over a lot of other things (in the auto mode) like building etc kinda annoys me BUT its not to big of a deal. The aiming is another thing, I know I probably just dont fully understand it but it seems odd that an AK at maxed out firearm skill cant hit anything from a decent distance away standing still and getting the white crosshair zooming in. I havent played long enough to give other criticism but I will say solid 8/10 I wont lie, very good base and SUPER excited to see where this game goes!
Honestly this game IS a hidden gem, sure you've got to put a lot of time into it to learn the mechanics and there will be many deaths and restarts but hidden under the jank is a true hidden gem. I do recommend it and definitely suggest trying the demo to get a feel for it, just know you DO need to put in a lot of work to learn to love this game https://www.youtube.com/watch?v=h4JykJQaJcs
i love this game
One of the most interesting zombies games I've ever played. Scratches the itch for games like state of decay and project zomboid.
无可挑剔的好游戏,还能联机,可是我朋友不爱玩。希望能看到作者更多的这种类型的游戏。希望能给你的另外一款游戏Survivalist添加中文。🦀🦀
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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