
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
多的不说,一天一更新,知道改大于一切。
希望标准难度后期可以有托管快进功能,其余难度不知道什么情况,自动维护设施,比如发电机的燃料添加,作物维护,以及人物状态的维护。我可以提前准备好足够的消耗品然后让角色在那托管。置于交易料理和作物收获这种关键活动可以由玩家手动完成。希望后期能够达成,玩家手动生产一波资源,AI自动托管状态。比起丰富游戏要简单的多吧。置于丰富后期玩法我觉得倒没啥好丰富的,末世嘛不就是搞吃的和吃。
游戏不错,未来可期。 整体来看游戏前期的节奏不错,丧尸、寒潮、阴雨、霉变等等事件发生的时间点,难度都比较合理,对于精力、心态、饥饿的管控也有末日求生的感觉,但到了60天以后的中后期就有些无聊了。 后续更新的几个建议: 1.可以让好感度满的邻居搬到一起,增加一个可以设置任务优先级,每天自动处理一些杂事的NPC。 2.后期出了电锯后到结局的这段时间有些无聊,吃的完全不缺,丧尸也攻不进来,建议可以增加一些灵活的挑战,比如某个庇护所要被攻破了,可以选择用无人机把尸潮引到自己家消灭掉从而挽救这个庇护所之类的。 3.手机里的NPC大部分都没啥用,不过有社区群的存在,建议之后可以扩展一下,增加一个社区防线之类的设计,可以通过捐物资,甚至去一条独立的社区防线上安装防御设施等操作,提升社区整体稳定度,进一步增加NPC的存活率和对主角的反馈。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一天一更新那就必须给支持了,好好改
Funny
后面发展完成基本重复了
和全世界安利这个游戏!重生之末世我开始当屯屯鼠!!!!!!!!!!!请玩!!!!
很有意思的游戏。虽然不能打丧尸,但是搜集物资来活下去真的太上头了,很打发时间!好玩爱玩,另外就是种子,肥料这种不能堆叠太难受了
挺好玩的
题材选的好 而且把东西做出来了 虽然还是有很多小毛病但从发售到现在每天更新而且是反应什么改什么反正我玩的很满意40很值比其他国产独游强太多至少整体玩法完整团队负责 说AI用的多没问题但是游戏主要的我觉得还是游戏性比ai的美术重要得多 缺点也有整体太忙每天要干的活太多中节奏太紧 后期重复操作很多而且现在加点只能是单存档用 开新档的动力就不高 总的来说喜欢这种小说的就买40不亏
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