
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在通关三个角色后,我有以下游戏发展的建议 第一先把你游的战斗系统搞好行不行,能不能让主角也可以搞把枪或弩打打丧尸,而不是只能成为无情的修门机器。将战场搬入前院,主角可以使用近战武器,依靠沙袋和刺网的抗伤,对丧尸进行攻击。可以将前院分为三个部分,为前中后,主角通过这三道防线对丧尸进行抵抗。防线中的防御建筑建议采用住宅内的建筑格的形式,避免过于眼花缭乱。加强僵尸血量削弱数量也能更好地加强游戏体验,使玩家有战斗的感觉,而不是无聊的割草战斗。 第二可不可以给角色加入属性和技能树,加入属性可以让玩家感到角色在变强,而不只是去不断地堆产电和电锯,在属性升级的前提下,可以在每个属性等级提升后可以使用幸存点升级技能,不再是每天搁那靠运气刷技能和buff,将随机肉鸽变成固定但可以有多条路线和流派的固定肉鸽。 第三削弱食物属性和种植收益,避免到了中期就出现食物爆仓的无力感,头一次见末日背景食物反而是最不重要和烂大街的物资。削弱交易系统,每个交易点的物资不再是无限,需要时间刷新。 第四对游戏内的时间进行调整,每日时长加长,避免每天啥都没干就结束了一天。 第五加入npc更真实的互动,如npc最开始只是单纯的乞求食物,后面将会请求玩家的帮助,给予其建造物质,npc将会自己建造种植盆,加入npc好感任务,如请求药物,npc感情高后将会为主角投放一些食物和建材。npc也要有差异性,如老陈可以住在河边,在与其好感度高了后,可以与其交易鱼类食物。 第六更加刺激的探索,外出探索前往目的地需要时间,使汽车作用加强,不再单单只是一个大背包,在威胁度的情况下,增加遇到僵尸袭击的特殊遭遇,在威胁度不断提高遇袭的可能性增加,丧尸强度也增加。 最后还有一些小巧思,如加入动物养殖,噪音系统 如果加入这些内容游戏应该会变得更加有趣,而不像现在这样,一单解锁交易后就在彻底变为资源模拟器的窘迫。虽然现在游戏内容过于单调,但作者的更新频率很高,游戏内容也在不断增加,希望你游越来越好。
30来块还要什么自行车
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优秀
一天一更新
我很喜欢这个游戏啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊!11!!!问题是你能不能把开局所有的家具都可以拆了 我不是说二手回收 因为感觉还是有很多杂物不能自己diy 我真的佛了 能不能完全交给玩家自主权!!!还有冰冻大柜子根据文字描述我以为可以末日后直接撬开 我像个地奥一样在那里等了很久干等也没有互动 我佛了!还有那个死胖子库管 我女大天天送东西满十次 就差把福送给她c了 还是没解锁 这个游戏代码是你拿屁股写的吗?我阐述你的梦 虽然我不是编程的 但是我好歹是电气专业出身 我换算了一下同等行业难度 你这个代码也不是不能修bug啊?还有你这种页游风格推荐配置是3060何以味?还有每次物品交互都要卡 我网吧用5090都要卡那一下! (微星5090显卡:“哦 !牛皮 真的还有这种游戏卡顿的”)
游戏玩法勉勉强强,题材还是很不错的,中后期有点无聊,开了交易以后就变成厨师长模拟器了,不过更新很勤,不踩雷。
好玩,就是内容有多少
虽然我写的是推荐,但还是要注意这是个行程规划游戏,不喜欢做行程规划的慎入。玩的时候一定要在有充足的时间,而且记得调好闹钟给自己一个大概限制。亲身经历,没有闹钟我能从晚上11点一直玩到第二天早上7点还想继续玩,纯是闹钟提醒我下线的。 这游戏不建议先看攻略,除非是连栽了两次跟头再去查一下攻略,不然游玩乐趣会大大减少。 以及c盘常年爆满的记得进入灾后阶段前与保存退出前先暂停切出去清一下c盘,不然可能会出现存不上或无法进入灾后的情况。
屯屯鼠爱玩 好玩
很好玩,这个题材之前看到各种短视频就想玩了,没想到真有人做出来了。 虽然素材用了AI生成,不过我无所谓,玩法好玩就行。 刚开始操作有点难受, 不过后面习惯就好了。 前几次玩,还是很有末日求生的紧迫感的,前期的物资准备,到中后期的家里经营,感觉都做出来了。 希望后面继续更新 更多玩法,包括经营、打僵尸等等
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Where this game's players are, estimated from review languages.
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