
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played around 18.7 hours so far, and honestly, I really like this game. I can see a lot of potential here. First of all, I really appreciate what the developers have built. I love the hoarding/survival aspect, gathering supplies, managing resources, and especially the relationship and interactions between the male and female neighbours. Those parts genuinely make me want to keep playing and see where the story goes. I also enjoyed exploring different locations during the earlier days. I remember going out to explore and eventually making my way to the hospital. I managed to explore part of one floor before having to head back home because of the constant horde pressure. BUT... This is where my biggest frustration comes in. I'm currently around Day 68, and the horde frequency is starting to become exhausting. It feels like every few days another horde comes, and I'm spending so much time staying at home, defending the house and repairing the doors. The gameplay loop has slowly become: Horde → defend the house → repair the doors → recover → prepare for the next horde → repeat. I chose the settings because I wanted a more relaxed survival experience with plenty of supplies and enough time to actually explore, loot, hoard resources and progress through the quests. But as the days go by, I feel like I'm getting less and less opportunity to actually leave the house. And that's a shame because there are so many locations I WANT to explore. I still want to properly explore the hospital, the school, and other areas, discover resources, experience the story and see what the game has to offer. I don't mind hordes being part of the game — they absolutely should be. But I really hope the developers can consider reducing the frequency, giving players longer windows between hordes, or perhaps adding an option to adjust horde frequency separately from overall difficulty. I don't want the game to be easier. I just want more freedom to actually explore the world you've built. I've already put almost 19 hours into the game because I genuinely enjoy it and I can see the potential. I just don't want the late-game experience to turn into: “Stay home, defend the house, fix the door, repeat.” 😂 Please consider this, because I really want to keep exploring everything this game has to offer! 🙏
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哇完全是我想玩的游戏类型,末日重生囤货造基地。但是主角怎么这么穷啊,开局玩得我好难受,很难爽爽囤货。
非常喜欢机制很不错,而且不会让人晕3D,注重囤货管理塔防,不用战斗所以也不难。更新的也快,每过一周就能看到新的东西,打折三十几不错,原价46稍微性价比没那么高了,只能说期待潜力。确实有别人说的,别人的消息看上去狗屁不通不像是人写的,希望后续改进可以往这里也改改,毕竟是沉浸式体验嘛。不知道能不能更新水系统,比如说会停水,要做那种储水罐子,给人加口渴值,必须喝瓶装水或者是有烧水壶烧水。以及期待联机!!!
可玩性还是不错的,目前优化也没停,还是比较期待更加开放的玩法和DLC
豪玩!!!!!
这款游戏冲着话题购买的,末日生存这个话题真的很新颖 可以多参考下现在的末日小说 增加点主动互动 比如说邻居群可以主动聊天 炫耀增加邻居仇恨等随机事件 或者是恋爱系统 目前玩的太单调 太重复 整圈下来没有新颖
Q:『老鼠用不完可以放冰箱嗎?』 A:『可以的,兄弟,可以的』 您是否有遇過在老鼠發電機放滿老鼠後,還會多出一些老鼠不知該如何處理? 這遊戲可以將多出來的老鼠先放進冰箱裡冷凍,等到發電機的老鼠快過勞死的時候,再將冷凍的老鼠從冰箱拿出來,丟進發電機讓牠們開始工作。(當時剛發現行得通的時候,真的是直接笑出來 然後從發電機拿出來快過勞死的老鼠再做成美味佳餚 直接將牠們的每一分價值都拉到最滿,這也是這遊戲好玩的其中一個地方(希望官方不要改掉
[h2]<生存日志>[/h2] 是一款末日生存的经营管理游戏 [h2]邻居屯粮,我屯枪。邻居就是我粮仓![/h2] 游戏背景是末日重生带着记忆开始重新准备!主打一个撸网贷!(严肃差评,居然只有一个网贷可以撸),然后开始通过自己留下的笔记和纸条开始屯各种各样的物资,去各个地方的路上都有时间,而且随着时间的流逝,不同地方还会出现末日前的恐慌抢购等事件,很符合印象中末日来临前的世界 [h2]我的邻居是噢噢噢噢哦哦哦~[/h2] 首先告诉大家一个悲惨的故事,这游戏暂时只支持玩家一个人生存,没办法把别人接过来一起住,一起末日生存QAQ,我们进入末日后,前10天每天都有基础任务指引玩家游玩,每天结束都有相对于的生存点数,可以进行技能被动的升级,然后10天后开启真正的生存,不仅要精打细算的做吃的(恭喜你获得“烂菜”)、还要把吃的节约下来去找人换物资,,还要抵御丧尸的攻击和物资的匮乏压力,到中间一点还会触发隔壁的美女邻居的投喂任务,在做完后,后面会送围巾、送菜、送化肥……主打一个圈养美女邻居,可惜的是没办法把美女邻居接过来一起住,一起过上****的生活。 [h2]缺点[/h2] 手机对话信息整体看下来很没有代入感。 整局游戏下来只能操控主角一个人,整体感觉还是差很多,如果可以加入其他NPC或者进行联机的话那会让游戏的可玩性上升一个度。 然后就是到中后期基本都是重复的突发事件和操作,期待后续增加内容和玩法。 [h2]总结[/h2] 游戏整体还是不错的,题材有趣,画风治愈,操作简单,而且官方也更新的很频繁,要是后续有联机或者创意工坊的话,肯定会更有游玩的乐趣了,还是很推荐喜欢末日生存和捡垃圾的玩家入手,在末日里每天都精打细算自己的小九九,让自己可以生存的更长,更好。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
wellm right after i installed it, i have played for 17 hours straight :D think that says how much fun this one is :D
没毛病, 不能读档也好,就是有点设计的太简单了。 正常模式应该难一点 实物到处都是 末日之领居疯狂给我送食物?
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Players by region
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