
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩
重生小說變成遊戲頂的
不明白为什么没有局外加成,或者说把局外加成全都塞进了重生里,发现一轮结局下来打完索然无味。重开新角色又被逼着重生去刷加成,虽然说换个角色不知道有哪些不同点导致重生的。消磨时间很可以,就是有点枯燥,其实就是个资源置换这么个理,主要是囤货分货比较费神。末日题材确实吸引我,不过守家武器有点少,能不能多增加武器,其次是耗电问题,面板显示待机还是在耗电,是不是一样可以关闭守家武器的供电,等尸潮来了再开?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
适合中国宝宝体质
这个游戏很挑玩家类型,文本和美术全用AI简单跑的,但如果你喜欢这个游戏的玩法的话其实可以领会精神的简单看看剧情就行了,细品肯定还是有诸多问题,所以不能细品。我自身是对生存游戏比较感兴趣那类人,尽管我对末世题材并不太感兴趣,但依旧可以沉浸其中。从发售后知道这款游戏开始,几乎所有的闲暇时间都投入其中了,第一天玩的时候甚至梦里都在玩。玩了90多小时,三个角色都通关过一遍才渐渐满足,无尽模式也能满足不想努力白费的心理。就以这个价钱来说,买来玩玩并不亏,前提是你不介意他的美术和文案是AI跑的。至于配置要求,我这套玩的时候有时还是会存在稍微的卡顿,集中在打开箱子时,其他倒是都还好。
So far so good, I am surprised by how much I like this game. It even has a couple of difficult sliders! Which to me is always a great thing. It feels nice following on the phone how people in the neighborhood are doing, follow story with your next door neighbor, scavenging, putting up defenses, all in all surviving. After playing straight through 6 hours I had to stop because of bedtime. Time flew!
I've played around 18.7 hours so far, and honestly, I really like this game. I can see a lot of potential here. First of all, I really appreciate what the developers have built. I love the hoarding/survival aspect, gathering supplies, managing resources, and especially the relationship and interactions between the male and female neighbours. Those parts genuinely make me want to keep playing and see where the story goes. I also enjoyed exploring different locations during the earlier days. I remember going out to explore and eventually making my way to the hospital. I managed to explore part of one floor before having to head back home because of the constant horde pressure. BUT... This is where my biggest frustration comes in. I'm currently around Day 68, and the horde frequency is starting to become exhausting. It feels like every few days another horde comes, and I'm spending so much time staying at home, defending the house and repairing the doors. The gameplay loop has slowly become: Horde → defend the house → repair the doors → recover → prepare for the next horde → repeat. I chose the settings because I wanted a more relaxed survival experience with plenty of supplies and enough time to actually explore, loot, hoard resources and progress through the quests. But as the days go by, I feel like I'm getting less and less opportunity to actually leave the house. And that's a shame because there are so many locations I WANT to explore. I still want to properly explore the hospital, the school, and other areas, discover resources, experience the story and see what the game has to offer. I don't mind hordes being part of the game — they absolutely should be. But I really hope the developers can consider reducing the frequency, giving players longer windows between hordes, or perhaps adding an option to adjust horde frequency separately from overall difficulty. I don't want the game to be easier. I just want more freedom to actually explore the world you've built. I've already put almost 19 hours into the game because I genuinely enjoy it and I can see the potential. I just don't want the late-game experience to turn into: “Stay home, defend the house, fix the door, repeat.” 😂 Please consider this, because I really want to keep exploring everything this game has to offer! 🙏
非常喜欢机制很不错,而且不会让人晕3D,注重囤货管理塔防,不用战斗所以也不难。更新的也快,每过一周就能看到新的东西,打折三十几不错,原价46稍微性价比没那么高了,只能说期待潜力。确实有别人说的,别人的消息看上去狗屁不通不像是人写的,希望后续改进可以往这里也改改,毕竟是沉浸式体验嘛。不知道能不能更新水系统,比如说会停水,要做那种储水罐子,给人加口渴值,必须喝瓶装水或者是有烧水壶烧水。以及期待联机!!!
谢谢你草莓侠
豪玩!!!!!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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