
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给作者提几个改动建议: 1.提高资源存放和拿取的效率,不说全互通,每层或者同一种存储容器之间是不是能做一个换页存放的界面? 2.技能树冗长且具有太高的随机性,我直到技能都达到四级了刷不动了,你才来获取经验升级?这点能不能改改 3.基础材料和时间大缺失,只要是想做点什么就缺这缺那的,然后做一会肚子饿了,再去煮饭,好嘛前期没有光谱水培还得除草、除虫……这点又得回到第三点了,能不能把技能树做好一点,这个随机真的司马,还没有夏日狂想曲做的简单明了 4.尸潮进攻强度导致进一步材料短缺……我知道我可能管理不是太好,第一世第三波尸潮就被干掉了被迫转世,但是!真的太缺了……而且得回到第3点,我想做个防御装置,缺材料,有材料了我的窗户就快破了,好崩溃
好
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
邻居都是仇人,除了隔壁女大,一个比一个玩得大 当尸潮冲击大门,你在全力维修时,受你帮助过的邻居应该做什么? A.赠送物资,帮你渡过难关 B.提供额外事件,降低尸潮强度 C.对你进行短信骚扰,先是说自己没办法了,然后让你交出东西 对于这种逆天邻居,我只想说:哦对了,我跟你说一下,你家一定破门了,知道吗,你的求生条件一定......不好 ----- 初升的东旭,碧阳的晚意,这邻居是人吗? 这怎么敢发短信找主角的啊 存粮约6天 伸出援手 →
总的来说游戏还是很符合我的喜好的(囤货 种菜 收纳 装修 建造 塔防),有些地方希望可以改进:希望出一种难度恒定并且与剧情模式最开始时设置的日记难度相同的无尽模式,我希望可以一直像前面玩剧情时那样活下去,丧尸的难度可以从低到高然后再降低,又从低到高,探索点和交易点不要关闭,每日结算时刷出腾出家具位的概率大点。对于剧情模式我希望通关时长可以延长(比如150天才能撤离成功),这样可以将原本的事件浓度稀释,让玩家玩得可以没有那么忙。
还不错,该有的都有。有些地方会出戏,比如门口的游尸,在非攻门的情况下路过门口的防御设施会直接穿模走过去;随机事件不会根据现在的防御情况变化等等。总体上实现的功能不少,也给了加速功能跳过。剧情比较碎片化,对于一周目玩家来说想要尽可能通过所有剧情会很麻烦。新手引导只靠一个准备手册会让第一次玩的人需要花时间大量阅读,其实不如在开头剧情加一些内容;而且对于成长方面仅仅只是靠经验值解锁配方非常突兀,明明可以很好地利用已经做好的书籍系统。总体上是个还可以的游戏。
最后的结局还是太单调了,节奏还是太快了
非常值得这个价钱,玩了停不下来,就是后边重复性太高了,要是能和邻居的家二楼连接起来让她帮忙干活就好了
100天以后重复修门修窗户,造修复材料,粉碎,在造,无限循环
麻烦把去搜索的那个视角画面更改一下呗,看着有点难受~!
好玩,打折可以入
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Players by region
Where this game's players are, estimated from review languages.
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