
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩的,停不下来
上头
这些天的密集更新值得肯定,制作组是否考虑优化尸潮玩法?目前太过简陋。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行挺好
打工仔那边设计挺好的就是BUG略多。 反而女大学生那边 重复性特别严重 除了爬山虎 其他和打工仔大同小异 兴趣立马下降。 能删掉地下室 增加多一面防守窗户。 弄出差异。 打工仔9分 女大学生5分。仓管还没玩。
Overall, the game is quite enjoyable. I really like the premise of regressing before the apocalypse and stockpiling massive survival supplies ahead of a zombie outbreak. Hopefully, down the line, the developers will expand into other apocalyptic scenarios like an ice age deluge, extreme heat waves, or an otherworldly multidimensional invasion. As for the gameplay details, it still feels fairly restricted. The mechanics lean heavily into tower defense rather than a true open-world experience, and it lacks the overwhelming, punishing difficulty of a benchmark title like Project Zomboid. In terms of realism, it is decent and vividly reminds me of being under quarantine during the COVID-19 pandemic. However, if the power grid goes down, the water supply should cut off as well. The game currently overlooks a water shut-off mechanic. In real survival, water is far more critical than food or energy. The portrayal of the early pandemic phase—before society completely collapses—is done quite well. But once full societal collapse hits, the atmosphere and stakes fall short of capturing that total breakdown. Wishing the developers great success with future titles in this pre-apocalypse regression genre!
独一份
请继续保持更新。晚几个月再来看还有没有新内容
坦率地说游戏不太值好评,但是也不能算太差,不过这几天制作组天天都在更新,所以姑且给一个好评。目前可以优化的地方还是有很多: 1.制作不方便,虽然制作台可以直接读取工具柜里的材料,但还是需要自己一个一个切过去,仍然很麻烦,最好能一键读取。 2.后期成型之后日子就过于无聊,种菜收菜做菜刷属性之类的事情看着不起眼意外的很杀时间,很快一天就过去了,连探索的时间都没有。 3.AI的文本和图实在难绷,每日总结完全文不对题十分出戏,而目前本作唯一的女角色立绘也一言难尽 4.虽然道理我都懂,但是还是希望一个存档打完之后给个选项让我开新人物的档的时候也能用下这个肉鸽的局外成长,虽然角色没有经历过轮回但玩家经历过了。 5.开局需要更多的随机性,现在已经过于公式化了 6.关于其他救助幸存者,如果我买完她的东西就需要我投喂麻烦至少给我点提示。不声不响就死了
肉鸽是我的菜,制作组更新修复很勤快,玩法上除了WSAD不能移动这个有时候有点不习惯还有抓老鼠容易卡视角抓不到,其他都挺好的。如果能再多一些天赋啥的就好了,点到后面就只剩补给和白天减移速了
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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