
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最直白最直接,最不绕弯子的方式告诉你,这是【末日】题材【模拟人生】风格的游戏,但是自由度远远达不到模拟人生那样,塔防尸潮环节属于剧情开展需要,出门搜索物资只是跑动互动物品然后到一定警戒值必须回家不然会受伤,警戒值满了也自然会回去。 屋内的物品放置受限,分小中大,不能自由摆放。 游戏后期靠自产酒,植物,食物,医疗物资来交易获得需要的物资,物资基本源源不断的增长,没什么特别消耗 物资的地方。 游戏看似有社交活动,实则纯纯对话框,虽然女主后面有好感度的选项,但是除了送物资基本没啥互动。 总结:游戏玩法一般,没事干的时候可以玩一下,一周目流畅大概一天就能玩完。
丧尸呢?就光在家种地制造给邻居投食了
Very fun! Would buy again.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sice jsem to hrála zatím jen chvíli, ale už teď mi je jasné, že na tom strávím hodiny! Moc dobře udělaná survival hra. Miluji to. Připomíná mi to Dead of Bermuda na tom jsme taky strávila hodiny. Za mě upřímně doporučuji!
重生之我在末日当大佬
游戏性较强,开局和前几个轮回资源紧张,让人感觉非常压抑,有压迫感,但后面资源囤起来之后,和种田差不多了,探索做的比较一般,地图太少,剧情也没啥深度,应该做的更加有互动性。还有做东西,得到处找材料,跑来跑去,麻烦的一批。
轮回末世小游戏,创意不错,细节略差,可以玩一遍,价格也算合理,但是没有再来一遍的欲望。 1、就拿种地说,各种作物需要的光照和温度不同,没问题,你非弄个123级,直接看懵逼,所以到现在位置什么天气能种什么我还是没记住。然后就是各种虫害杂草,比丧尸来的都频繁,一天啥也甭干光除草除虫时间都不够用。 2、制作,加入使用仓库里的东西是个好事,你就非得再分几个标签么,不在这个箱子里就不行,非让玩家切换标签才能自动用? 3、食物消耗,末世生存人均吃货?一份炖肉加30饱食度,我就问问策划你一天吃三顿大肘子么?我辛辛苦苦自己做的饭不如一份方便食品,或者说完全体现不出做饭的优势。 4、防守,防御建筑用电没问题,不能关么?放那就开着一直耗电。还不能维修,打残了就只能拆了重新造。 5、探索,那点儿可怜的时间逗着玩么?不说车里,身上都装不满。 游戏不错,就是太折磨人,小细节全是问题,操作也不顺畅,快捷键有的设施有,有的设施没有。通了一个结局就不想再来一遍了。还有就是这个二楼与地下室的开启,首次非得等剧情触发,不累么?
好玩
好i玩
有点东西
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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