
Survival: Fountain of Youth is a challenging single-player open-world adventure game set on the Caribbean islands. Survive as a shipwrecked 16th-century explorer, craft tools and shelter, and uncover the secrets of both an ancient civilization and your own fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Story line is corny but fun. really nice to have a survival crafting game that has a storyline and an ending. I would definitely recommend this game.
Классная идея, но ленивое исполнение Survival: Fountain of Youth это тот случай, когда задумка реально цепляет, а реализация заставляет зевать. Атмосфера и сеттинг крутые, но всё рушит одно: ленивость в мелочах. Хочешь добыть дерево? Забудь про нормальную анимацию. Просто жмёшь E, открывается меню взаимодействия, выбираешь сколько палок добыть и готово. То же самое с тушами животных. Без движения, без ощущения процесса. Ни тебе взмахов топора, ни шкуры, ни звуков, ничего. Как будто Excel открыл, а не survival запустил. По сравнению с Rust, Green Hell, Palworld или даже Enshrouded, тут всё ощущается сухо и безжизненно. Идея крутая, потенциал был огромный, но разработчики будто устали на этапе планов на будущее. Если тебе важен иммерсивный процесс выживания, то проходи мимо. Если хочешь просто полазить по острову и не заморачиваться может и зайдёт.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hab das Spiel zufällig entdeckt. Hat mich positiv überrascht. Sehr realistisch. Gute Anpassungsmöglichkeiten für den Spieler. Man kann sogar Echtzeit spielen, was ich jedem empfehle. Dadurch hat man genug Zeit zum erkunden und Ressourcen sammeln. Wenn etwas hergestellt oder gebaut wird vergeht die dafür vorgesehene Zeit sehr schnell. Sehr guter Preis. Absolute Kaufempfehlung.
When I booted up Survival: Fountain of Youth, it had that style that made me a bit wary of it potentially being one of those janky indy games. But I’m happy to say that, while its not perfect by any stretch, the game is solid enough for me to have put 80 hours into it and enjoyed the trip all the way through. That’s not to say the has no jank, quite the contrary, but its got plenty of polish and a gameplay loop that, if you like survival games, you’ll likely find satisfying. For the good: its got an enjoyable progression track starting stranded on an island and eventually building all the way up to captaining your own seaworthy ships. The game has a lot of grind to it, in that you’ll need to do a lot of scavenging resources and going back and forth between node points, but the reward for the effort generally feels meaningful and impactful in a positive way. If you’re not the kind that likes to spend a couple hours collecting resources and then building a home or new tier of equipment than it may not be your kind of game but most survival-game enjoyers seem to be into that sort of effort => reward cycle. Sounds are fine, nothing to write home about though the cutscenes seemed quiet compared to the game sound. The game comes with some nice quality of life features like being able to upgrading many objects in place and automatically crafting out of nearby storage. I think it has a few too many crafting stations that would have benefited from some consolidation (they didn’t need a unique [spoiler]carpentry bench[/spoiler] for the half dozen things it makes, should have just combined it with the workbench, same with [spoiler]forge and smelter[/spoiler]). Base building was neat too, if quite limiting. I considered looking for a mod to remove build restrictions but I was 60 hours into the game at that point and decided to just deal with it. However, I did see one afterward that would likely be worth getting if that’s your jam. There are some places I can understand, like in [spoiler]boss arenas[/spoiler] but no idea why you arent allowed to build in the [spoiler]iron mountain[/spoiler]. Cant even build a cart there which was quite frustrating to figure out once I’d gone all the way to my destination >.< For the bad; performance can get a little hitchyglitchy near the end, especially around lights. On a 4060Ti, I found having any active light on the [spoiler]Ark ship[/spoiler] tanked my framerate from 80-100 to 15-20. Near the end of the game around my base, I had light-fps issue too. I only had 2 lamps but, near the end, the framerate was starting to chug there too. Which, now that I think about it, was probably caused by the [spoiler]Ark ship being docked nearby as well[/spoiler]. Additionally, while the progression feels good for the first 2/3s of the game, once you get to the last two zones its quickly grinds to a halt. There isn’t really much in the last two zones that steps you up in terms of progress as if the game kinda ran out of tiers and just used those sections to further the story development. Not that you don’t get anything out of them but, if you’re decently upgraded from previous tiers, there’s not much to gain from these zones to take back with you. The resource collection nodes being on a [i]very[/i] slow respawn timer made it a bit of a slog. This was fine early on when the low tier resources are plentiful and you just have to go a bit further to explore and get to new nodes. Makes getting [spoiler]storage on your boat[/spoiler] feel really nice. The problem is that the mid and high tier resources can take an in-game week to refresh 1 or 2 units of the [spoiler]ore or wood[/spoiler] you want. So if you want to make some more chests and the resource nodes needed to make those chests are empty, the fastest way to get more of that resource is to sleep through an in-game month. I felt that either the refresh timer needed to refresh [i]all[/i] the resources in the node or needed to be much quicker, like 1 piece per day or something. Lastly, the story is a little… wonky. It’s not a bad story but the part that got me was that [spoiler]95% of the game is very grounded and believable. Gamey in that a single person could build a Spanish Schooner in 17 hours or hold your breath unassisted underwater for 2 hours but that’s not the problem. The weirdness comes when the last 5% of it is just that ‘magic’ stuff that happens. Like a button that causes a natural canyon to instantly fill and empty with water or living statues that attack you or venom spitting serpent that lives in flesh melting acid[/spoiler]. Its not that it’s badly implemented but more that they occur so infrequently and feel so out of place that, when something like that happens, it feels like a brick to the head. That being said, for all its flaws, the game was quite fun and the upcoming co-op mode looks like something that might get me to replay it with a friend. It has a lot of charm and enough enjoyment to be one of the few games I wanted to keep playing so got 100% achievements on. Worth the price of admission imo :)
Пожалуй лучший выживач, в который я играл (а переиграл я их массу). Интересный сюжет, хорошо проработанные локации. Боевку бы можно было сделать получше, но, в целом, сойдет. Нестандартное развитие персонажа скорее в плюс. Очень разнообразный и логичный крафт. Сделали бы на ее основе песочницу - цены бы ей не было. А то проходить игру больше 2-3 раз скучновато - все выучено наизусть (((
I genuinely don't know how this has this high a positive rating. It's menus on menus on menus, so unbelievably slow and unfun, and I hate to say it, but this may be the worst survival game I've ever played.
Ce sera un "Non, mais..." Le jeu en lui même est bien : la chasse, le craft, l'histoire, etc. Cependant ce qui m'a fait abandonner le jeu c'est la gestion du temps. Dans ce jeu, le temps lui même est une ressource : vous voulez couper un arbre ? Ca fait avancer le temps de 2 heures. Vous voulez allumer un feu ? Ca prend 20 minutes et vous avez 80% de chance d'échouer. etc, etc. etc. Passer ses journées à chercher des ressources pour finalement voir ma jauge de faim/soif/sommeil s'effondrer car je perds un temps dingue à chaque action, ça me gonfle. Je ne doute pas que ça rajoute au réalisme et que ceux prêts à gérer cette contrainte supplémentaire adoreront, mais moi je joue pour me détendre, pas pour calculer si c'est rentable ou pas de faire telle ou telle action.
I’m a huge fan of survival games, and Survival: Fountain of Youth initially caught my interest. The setting is intriguing — shipwreck, exploration, resource gathering, and survival on mysterious islands. The first few hours were genuinely engaging as I scavenged for supplies and tried to stay alive. However, the novelty wore off quickly. While the game features mechanics like crafting, needs, and even poisoning, the overall gameplay feels bland. The world is vast but oddly lifeless. There’s not enough tension, discovery, or variation to keep things interesting over time. The sound design also detracts from the experience. One specific example: when your character is overloaded, they make bizarre noises that sound more like someone needing a bathroom break than a survivor under strain — it completely breaks immersion. I kept playing and pushed through to see where it would go, but in the final stretch, I had to force myself to continue. It just didn’t captivate me. To give you some context: I’ve spent over 300 hours in The Long Dark, a game that’s also repetitive but manages to create real atmosphere and emotional weight. Would I buy Fountain of Youth again? Honestly, no. There’s potential here, but right now, the experience just isn’t compelling enough to recommend.
I started Survival: Fountain of Youth on a positive note. The setting is fantastic, the mystery around the expedition pulls you in, and some of the environmental puzzles are genuinely satisfying to figure out. Exploration feels purposeful (the islands look great) and the survival loop has that nice "plan your day or suffer tomorrow" energy. Then the game started talking. The voice acting in the cutscenes is... an experience. I spent an uncomfortable amount of time wondering if it was AI generated, recorded in a closet, or performed by someone reading the script for the very first time while emotionally detached from the concept of humanity. Crafting happens in real time, which sounds immersive until you realize time is sprinting forward while you stand there watching a progress bar waiting for water to boil. You also can't multitask, because apparently your character's full cognitive capacity is required to cook fish or tie a rope! Some systems feel unfinished too. Missing recipes and odd gaps in progression. Tomatoes are in the game. Cooking exists. But meaningful tomato recipes? Apparently that knowledge was lost with the expedition. Combat deserves its own survival warning. Hitting animals feels like you're negotiating with wooden furniture. There's barely any feedback, impacts feel weightless, and fights drag on in that special way that makes you question your life choices. The foundation is solid, but the polish is very... aspirational. And yet... there *is* a good game buried under the rough edges. Exploration is enjoyable. The story kept me curious. The survival mechanics, when they work, hit a satisfying rhythm. You can see the potential clearly. You just experience it while occasionally arguing with the camera, the crafting system, and the local wildlife-shaped lumber. **Final Score: 6/10** A survival game with great ideas, strong atmosphere, and just enough friction to remind you that survival sometimes means enduring the game itself.
The game feels really disconnected, mainly because of the movement. It’s like you’re just a point floating in an abstract space. To make matters worse, all interactions with the environment are done through menus. It feels more like a text-based game with visuals, rather than a dynamic, immersive world. Maybe there’s a great game here, but I’m not willing to stick around to find out when the fundamentals already bother me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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