
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo
现在才发现这么有意思的游戏,看到了史丹利和传送门的影子
fantastic take on perspective based gameplay ill revisit this when i forget it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 13.2K | 94% | $7.49 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $138.1K | 232 | 73% | $13.99 | |
| $31.4K | 61 | 79% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 112 | 63% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,看网上很多人说晕,不过我倒是没什么感觉,还没到让我晕的那一档。游戏内容还是很不错的,虽然我很菜经常解不开谜题而去搜攻略,但是真的好玩,彩蛋藏得也很深,所以尽情发挥自己的脑洞吧。游戏全程无鬼,只有你自己吓自己的份,其实就是有一个章节环境略微黑了一点,而结尾升华更是一绝,还给我喂了一口汤
d
die
ete juego c trata d yo levantandome mu rapido de la cama un domingo
:)
神中神,夯中夯
Un juego de puzzles original, divertido y con una historia que consigue mantenerte enganchado hasta el final. Superliminal fue algo bastante nuevo cuando salió, especialmente por la forma en la que utiliza la perspectiva como parte fundamental de sus puzzles. Algunos pueden ser bastante complejos, pero todos me resultaron divertidos de resolver y nunca sentí que estuviera simplemente haciendo tareas por hacerlas. Con 17 horas jugadas y el platino conseguido, puedo decir que disfruté muchísimo la experiencia. Incluso si solo querés jugarlo una vez y completar la historia principal, sigue valiendo la pena. La versión con desafíos también me pareció muy divertida y, sobre todo, más exigente que la campaña, aunque el logro del speedrun de 30 minutos puede ser bastante difícil de conseguir. Del multijugador y el Workshop no tengo mucho que decir porque no los probé lo suficiente. La historia también es uno de sus puntos fuertes. Tiene una progresión que consigue que quieras quedarte para descubrir qué sucede y termina dejando un mensaje muy lindo y motivador. Un juego muy original que todavía consigue destacar y que recomiendo tanto por sus puzzles como por su historia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.