
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SOO TRIPPY AND FUN
This was such a fun game, genuinely. The puzzles were great, it really made you think outside the box and switch up your perspectives to play. I'm going to make my husband play next, this is definitely something I would play again.
심리적 공포 요소가 있습니다 신나는 노래로 이겨내세요 (깜놀은 없음) 멀미 있으신 분들은 하지마세요 신박한데 멀미 오지게남
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 13.2K | 94% | $7.49 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $31.4K | 61 | 79% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 112 | 63% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
감동 실화 공포게임
Lovely game with a meaningful message
By far one of the best games I have ever played. It feels so surreal and immersive, with some really creative puzzles that constantly mess with your perspective. And the best part of all is the crazy masterpiece of an ending that left my mind cathartic.
It's a neat puzzle game -- the main game can be beaten in ~3 hours give or take your puzzle solving speed. So for me, it feels really short. The narrative of the game feels like they were trying to do something deep and interesting like Portal but it never really felt like it got there. I'd recommend buying it if you see it on sale. There is a bonus challenge mode but it kinda forces you to go through the main story mode again which I found a little annoying. I haven't done the developers comments mode or the multiplayer mode yet so maybe theres more fun to be had
A good life lesson at the end. Short but sweet game.
fun, has a AAA quality feel to it
A lovely lateral thinking game. All the pleasing mind-bending puzzles of Portal, minus the dying and evil robots. Finely balanced humor, horror, and just a touch of philosophy. Runs fine on a potato except for one well-documented glitch. Short, but buy it on sale (which happens a lot) and you'll have gotten more than your money's worth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.