
SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 8 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 40.8Kreviews | 92% | — | $22.6M |
| $24.99 | 9.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPER HOT me calento de lo bueno que es no esperes que sea el nuevo GOTY y que es mejor que red dead 2 pero si es muy bueno y tienes que pensar bien las estrategias que vas a usar simplemente muy bueno
SUPER HOT
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +3 more
| $24.99 |
| 9.5Kratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 427ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept of time slowing down when you stop is interesting, but I really don't think it was implemented in a way that's very meaningful. Most of the late game shootouts are only challenging because there's an abundance of enemies and you're placed into extremely compromised positions, but the issue with having too many enemies on the screen at once is that the game forces you to slow down significantly to have any hope of surviving, so shootouts transform into tests of patience as opposed to problem solving. I think this game's mechanics could make for an extremely interesting, higher velocity puzzle game, but as it stands, the final product really isn't that great. The story is annoying, mostly because most of the dialogue is unskippable. Again, the idea of slowing being assimilated into a viral hive mind is interesting, but the execution is obnoxiously slow paced because of forced waits. Just let me shoot the red guys, please. Would I recommend it? No. Do I hope that game developers use what this game brought to the table in the future? Absolutely.
【发送 SUPERHOT.EXE】 你好!你一定得看看这款游戏。这是我这几年玩的最具创新性的游戏。 ... SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT ...
你好!你一定得看看这款游戏,这是我这几年玩过的最具创新性的游戏。 整体难度对我这种手残来看说还挺高的,但新奇的机制的确是值得一玩。
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
You have to check out this game. It's the most innovative shooter I've played in years.
[strike]网瘾患者模拟器[/strike] 一口气通关真的很爽 就是玩完后有点现实生活中不动时间也会暂停的感觉…… 【发送 [b]SUPERHOT.EXE[/b]】 你好!你一定得看看这款游戏。这是我这几年玩的[u]最具创新性[/u]的游戏。 什么?你看不惯英文而想放弃这款游戏? 哦,伙计,Launcher的设置没用的,得在游戏内的系统设置里调。 [spoiler]欢迎抛弃躯体、上传意识、成为我们的一员/[spoiler]
[h1]ЕДИНСТВЕННЫЙ ИННОВАЦИОННЫЙ ШУТЕР ЗА ПОСЛЕДНИЕ ДЕСЯТЬ ЛЕТ[/h1] Пока гиганты индустрии из года в год продают нам одинаковые конвейерные пострелушки с разной обёрткой, SUPERHOT делает то, о чём большинство разработчиков вообще забыли — она предлагает принципиально новый игровой опыт. Это не просто инди-экшен, а стильный, бескомпромиссный артхаус, который переворачивает представление о жанре. Главные фичи и восторг: Гениальный и уникальный геймплей: Формула «время движется только тогда, когда движешься ты» работает безупречно. Игра превращает стандартную стрельбу в гениальную пространственную головоломку на сверхскоростях. Вы планируете каждый шаг, уворачиваетесь от пуль в стиле «Матрицы», швыряете во врагов попутные предметы и выбиваете оружие из рук. Такого уровня контроля и драйва не было нигде. Занятная артхаусная эстетика: Минималистичный визуальный стиль — красные стеклянные враги, ослепительно белый мир и чёрное оружие — выглядит невероятно сочно. Ничего лишнего, только чистый стиль, эстетика насилия и максимальная концентрация на действии. Интригующая концепция сюжета: История подаётся через слом «четвёртой стены», интерфейсы старых операционных систем и психоделический подтекст. Сюжет не просто развлекает, он играет с разумом игрока и держит в напряжении до самого финала. Из негативного: Для такого инди-проекта минусов нет: Придираться к продолжительности или локациям бессмысленно. Игра ровно настолько длинная, чтобы выжать максимум из своей механики, подарить яркий эмоциональный всплеск и не успеть надоесть. Финальный диагноз: SUPERHOT — это глоток свежего воздуха в застоявшемся болоте шутеров от первого лица. Освежающий, стильный и чертовски азартный проект, который обязан попробовать каждый, кто ценит оригинальные идеи в геймдеве. SUPER. HOT. SUPER. HOT.
its the most innovative shooters ive played in recent years
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $7.99 | |
| $5.1M | 9.7K | 82% | $24.99 | |
| $12K | 62 | 63% | $11.99 | |
| $3.6K | 12 | 100% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $22.7M | 59.6K | 90% | $19.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.5M | 12.2K | 62% | $39.99 | |
| $22.5M | 21.6K | 80% | $29.99 |