
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Эта Игра Прекрасна, Прошел За 2 Дня В Каждом Из Котором Было По 1.5 Часа И Мне Этого Хватало! Желательно Иметь Кабель Для Лучшей Игры (Что бы Не Бомбить На Фризы Из-за Link`a Который Будет Руинить Игру Своей Эпелепсией). Вся Игра Держит Тебя В Эйфорийном Напряжении, Ты Будешь С Кайфом Играть И Радоваться даже После Смерти. (Которых Будет ОЧЕНЬ МНОГО) Советую Игру! Графика Смотря По Железу Но Для Меня Будет Всегда 10 ИЗ 10, Геймплейность 50 Из 10 Эмоции 10000 Из 10, Не Передать Свои Матерные Бомбливые Радостные Прохожденческие Фразочки Писаниной. ПОКУПАЙТЕ!!!!!!!
я супергорячий в вр
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 7.2K | 85% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the main idea and gameplay are good and have an amazing idea, the game just loves to waste peoples time. Repeating the same set of levels multiple times just because at some point 3 people just shoot at you (while the devs don't give you any defense option) is just not fun. Deaths in this game often don't feel deserved and more like a cheap trap. As this game no move option than physical moving, you are rewarded for having a bigger room. If your headset has a short tracking issue or anything, you are punished. These design choices make the game very annoying. The devs response with every level is self-contained story, makes no sense to me. It definitely would make sense to restart a scene. Specially, if you are being a jerk in the last of 5 levels. Not everything needs to be purposely made annoying. The discussion forums feel like 2011 Dark Souls git gud post. The game would majorly benefit from an option just to repeat single levels instead of sets, but that will probably never happen, as it is not "artistic enough".
Я по монитору ударил в 1/11/2025, игра имба покупайте!
Acredito que, depois de algumas horas jogando SUPERHOT, já tenho propriedade suficiente para falar sobre esse jogo. Então, lá vai. isso aqui foi, para mim, uma experiência muito mais divertida do que eu esperava. A premissa parece simples: o tempo só passa quando você se movimenta. Só isso. Mas quando você coloca o headset e percebe que cada movimento seu realmente importa, a coisa muda completamente de figura. Durante boa parte da gameplay eu me pegava pensando: “beleza, se eu pegar essa arma, desviar desse tiro e depois acertar aquele cara ali, talvez dê certo”. E obviamente, cinco segundos depois, eu estava tomando um tiro na cara porque fiz exatamente o movimento errado. A gameplay é extremamente fluida e funciona muito bem no VR. Você precisa observar o ambiente, pensar rapidamente e decidir o que fazer antes de simplesmente sair atirando em tudo. É aquele tipo de jogo que faz você se sentir inteligente por alguns segundos… até perceber que acabou de errar um movimento extremamente óbvio. E falando em imersão, acho que essa é uma das maiores qualidades do jogo. No monitor já seria uma experiência interessante, mas no VR a sensação muda completamente. Você realmente precisa olhar ao redor, se abaixar, desviar dos ataques e movimentar o corpo para conseguir sobreviver. Em alguns momentos eu literalmente estava me mexendo como se aquilo fosse acontecer de verdade. A direção artística também combina perfeitamente com a proposta. Os inimigos vermelhos, os ambientes minimalistas e aquela estética quase “quebrada” fazem tudo parecer simples, mas ao mesmo tempo dão uma identidade muito forte para o jogo. Outra coisa que gostei bastante foi o ritmo. O jogo não fica tentando encher a experiência de coisas desnecessárias. Você entra, joga, tenta descobrir a melhor maneira de passar daquela situação e, quando percebe, já está completamente envolvido naquilo. E, para melhorar ainda mais a experiência, rodou perfeitamente na minha configuração atual. Não tive nenhum problema de desempenho que atrapalhasse a gameplay, o que, considerando que estou jogando em VR, já é uma vitória por si só. No fim das contas, SUPERHOT é exatamente o tipo de jogo que eu procurava para jogar em realidade virtual. É simples de entender, difícil de dominar, extremamente divertido e consegue fazer você realmente se sentir dentro do jogo. Não esperava gostar tanto quanto gostei, mas definitivamente foi uma das experiências de VR que mais me divertiram até agora. SUPER. HOT. SUPER. HOT. SUPER. HOT.
This game feels unnecessarily short, 90 minutes of length is usually seen in short story focused games, not games where theres nothing but formulaic gameplay (seeing as they removed the entire story in an update for some ♥♥♥♥♥♥♥ reason.) This game seems like a very easy game to make a few extra levels for. It's a fun game, but it lasts a lunch break and you're left confused as everything ends abruptly and nothing happened. Don't support this.
still good in the vr world of today
For a game about shooting/stabbing/punching innumerable masses of virtual people, the devs sure do balk at the notion of pointing a gun at your own head lmao
makes you feel like john wick
Super. Hot. Super. Hot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.