
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and s̶w̶e̶e̶t̶ badass
Another VR masterpiece. Better than original. Extra challenges after the story is really good. 5/5
Одна з найкращих ігор для VR. Особливо для початківців, завдяки інтуїтивним механікам, контрольованості ігроладу та відсутності рухів, що могли б викликати нудоту. Що сподобалось? - можна відчути себе Нео, або Джоном Уіком. Також тут є шюрікени. Та й взагалі будь-що можна використовувати як зброю: пляшки, попільнички, посуд - головне влучно метнути. - приховані механіки: [spoiler]якщо вхопити зброю одночасно з пірамідкою, то зброя залишається в руці[/spoiler] та [spoiler]кулі можна відбивати будь-якою зброєю та навіть ловити голими руками[/spoiler]. Коли їх вперше знаходиш, то такий типу Хакермен. - стиль, особливо комбінація стерильних білих кімнат, червоних ворогів і чорних об'єктів. Добре працює і з точки зору ігроладу (можна швидко проаналізувати стан кімнати), і з точки зору імерсивності (враховуючи ідею гри всередині гри). - рівні, де впродовж деякого часу потрібно ухилятись без можливості контратаки. По-перше, хочеш-не-хочеш, а доводиться підлаштуватись і відчути механіки. По-друге, хороша руханка. Що не сподобалось? - шкода, що прибрали всі сцени з самогубством. Я розумію логіку розробників, але ці сцени ідеально пасували загальній провокаційній атмосфері гри. Власне без них гра губить наратив, і залишається тільки ігролад. Можливо, тут цього і достатньо.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 7.2K | 85% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels unnecessarily short, 90 minutes of length is usually seen in short story focused games, not games where theres nothing but formulaic gameplay (seeing as they removed the entire story in an update for some ♥♥♥♥♥♥♥ reason.) This game seems like a very easy game to make a few extra levels for. It's a fun game, but it lasts a lunch break and you're left confused as everything ends abruptly and nothing happened. Don't support this.
While the main idea and gameplay are good and have an amazing idea, the game just loves to waste peoples time. Repeating the same set of levels multiple times just because at some point 3 people just shoot at you (while the devs don't give you any defense option) is just not fun. Deaths in this game often don't feel deserved and more like a cheap trap. As this game no move option than physical moving, you are rewarded for having a bigger room. If your headset has a short tracking issue or anything, you are punished. These design choices make the game very annoying. The devs response with every level is self-contained story, makes no sense to me. It definitely would make sense to restart a scene. Specially, if you are being a jerk in the last of 5 levels. Not everything needs to be purposely made annoying. The discussion forums feel like 2011 Dark Souls git gud post. The game would majorly benefit from an option just to repeat single levels instead of sets, but that will probably never happen, as it is not "artistic enough".
Первая игра на VR которую я прошел. Очень понравилось, и по полу ползал, и на корточках сидел, и уклонялся. Короч рекомендую
One of the coolest experiences for those with a VR headset! Until you punch your hand into a wall, I was having a really grand ole' time. Until I punched my hand into a wall.
Эта Игра Прекрасна, Прошел За 2 Дня В Каждом Из Котором Было По 1.5 Часа И Мне Этого Хватало! Желательно Иметь Кабель Для Лучшей Игры (Что бы Не Бомбить На Фризы Из-за Link`a Который Будет Руинить Игру Своей Эпелепсией). Вся Игра Держит Тебя В Эйфорийном Напряжении, Ты Будешь С Кайфом Играть И Радоваться даже После Смерти. (Которых Будет ОЧЕНЬ МНОГО) Советую Игру! Графика Смотря По Железу Но Для Меня Будет Всегда 10 ИЗ 10, Геймплейность 50 Из 10 Эмоции 10000 Из 10, Не Передать Свои Матерные Бомбливые Радостные Прохожденческие Фразочки Писаниной. ПОКУПАЙТЕ!!!!!!!
я супергорячий в вр
Я по монитору ударил в 1/11/2025, игра имба покупайте!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.