
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 82% | — | $4.2M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a good game but they removed over half of the content apperently now its not worth the price
Эхо в Красном Забудь о реальном мире. Погрузись в игру душой и телом. Испытай себя в неповторимом, элегантно жестоком мире SUPERHOT VR. Враги лезут в комнату со всех сторон, десятки пуль рассекают воздух… Стоп. Что-то тут не так… Я почувствовал это не сразу. Сначала было просто ощущение легкого дискомфорта, как будто кто-то дернул за ниточку моей реальности. Я был в игре, это было очевидно. Белый, минималистичный мир, где время течет только тогда, когда я двигаюсь. Красные силуэты врагов, их движения – плавные, предсказуемые, пока я не решаю их нарушить. Я был в своей стихии, в этом балете насилия, где каждый шаг, каждый взмах руки – это смертельный танец. Но сегодня… сегодня что-то было иначе. Пули, которые обычно замедлялись до медленных, изящных траекторий, казалось, неслись с какой-то новой, пугающей скоростью. Я уворачивался, как всегда, чувствуя адреналин, но это было похоже на попытку увернуться от роя пчел, а не от нескольких врагов. И враги… они не просто шли. Они рвались. Их красные силуэты искажались, словно от перегрузки, их движения становились дергаными, неестественными. Я схватил пистолет, прицелился. Время замедлилось. Я видел, как пуля вылетает из ствола, как она летит к цели. Но враг… он уже был там. Не там, где я его видел секунду назад. Он был ближе. Намного ближе. Я успел выстрелить, но пуля прошла мимо, а его рука уже тянулась ко мне. Я отшатнулся, чувствуя, как холодный пот стекает по спине. Это не было частью игры. Это было… ошибкой. Сбой в матрице, как сказали бы в старых фильмах. Но здесь, в этом стерильном, элегантном мире, ошибки были недопустимы. Я огляделся. Комната была та же. Белые стены, минимум мебели. Но теперь она казалась меньше, теснее. Словно стены сжимались, подталкивая меня к центру, где уже ждали они. Десятки, сотни красных силуэтов. Они не просто лезли. Они заполняли пространство. Я почувствовал, как что-то холодное коснулось моей руки. Я посмотрел вниз. Это был не враг. Это была… моя рука. Но она была не моей. Она была красной. И она двигалась сама по себе, дергано, неестественно. Паника начала подступать. Я попытался пошевелить пальцами, но они не слушались. Красная рука продолжала двигаться, словно отдельная сущность. Я почувствовал, как другая красная рука коснулась моего плеча. Потом еще одна. И еще. Я закричал. Но звук был искаженным, словно я кричал через толщу воды. Я попытался вырваться, но меня держали. Десятки красных рук, сотни красных силуэтов. Они не были врагами. Они были… частью меня. Или я стал частью их.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm gonna be honest, this game is not worth $25 in 2025, at least for me it's not. I definitely enjoyed my time playing the game and it was a lot more fun than I remember so it was definitely worth my money, but keep in mind I bought this game for $10 dollars on sale. I would not recommend paying $25 for such a short game, although the post game content does seem like It would take a while to complete, not because there is a lot of it per se but because they seem like they'd take forever to complete because of their difficulty, like no death mode or melee only mode. Honestly my only problem really is the price, like no way this game is worth only $5 less than Boneoworks. But for a VR game that came out in 2017 it actually still holds up today and I will come back to play the rest of the post game content until I get all the achievements. good game.
This game sucks ass you can't even walk or anything you're just stuck in the same spot and grabbing sometimes doesn't work. I don't understand why people like it personally, just play blade and sorcery if you want to fight people.
Супер горячая игра! Играть в неё было больший кайфом, перестрелка в замедленном режиме это прям топчик! Всем советую кинуть мне пару палок, ротик рабочий, глотаю, писать в лс
NOT THE ORIGINAL VR RELEASE. Having loved the original Superhot, and having started playing Superhot VR recently, the gameplay was fun but something about it felt a bit hollow, like it's a disconnected set of extra unrelated levels. After researching online, I found that years after release, the devs forcibly patched the game to remove the entire narrative, deleting gameplay and scenes in the process. I cannot in good faith recommend this game knowing that the devs have done this. Do better.
Lowkey I wouldn't recommend playing this game near objects, I mean duh rule one of vr but this game is the grand example of that
content remove bad
Perfeito, pra mim é como uma referencia de arcade. No sentido de, você não precisa saber de historia, você não precisa ser bom, você não tem um milhão de botões para apertar. Apenas entre no jogo e mate todos, sinta-se o melhor em esquivar, atirar e destruir. Não tem como não se sentir bem jogando esse jogo (exceto quando se estressa com algum desafio) Recomendo demais, jogue, é uma experiência absurda, ainda mais nas primeiras vezes.
Controversy concerning the changes to the story aside, this game was made to be played in VR. Physically dodging bullets in slowmotion is amazing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 4.8K | 96% | $24.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 39.1K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |