
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 82% | — | $4.2M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
两个半小时通关,关卡略少,难度不高,甚至卡牌都没掉完就结束了,但整体创新性绝佳,我买VR的一个主要原因是为了玩光剑(可看我之前评价),而这款游戏也早在19年就被b站up主种草了,太有创意了。 [我不动.敌不动]的玩法,不动的时候所有敌人和子弹都静止,一动起来敌人就会开始行动,速度取决于你现实中行动的速度。 想象一下:敌人即将开枪的时候先不动 规划路线,然后瞬间一个冲刺-抢夺-瞄准-boom!💥,此时背后又有暗枪袭来,当即一个下腰躲掉子弹,银质子弹在你眼前极限擦肩而过,随即进行二次瞄准-开枪-boom!把自己代入游戏第三视角,这一系列动作想想就帅到爆!就像西部快枪手一样自信又敏捷! 同时还有很多玩法,比如子弹打完了可以直接把枪扔过去也有伤害,平底锅能挡子弹,人物握拳可以捏碎子弹等等。 最后提醒一下,这个游戏无法用手柄摇杆控制移动或转向,同时敌人的枪线有时很密集,游玩时动作会比较大,因此需要比较大的空间,寝室或卧室都比较危险容易撞到,推荐客厅游玩,且至少有 3 m × 3 m 空间。有几关敌人离得比较远,官方玩法是等敌人子弹打完,会把你传送到他们背身(这关名字也叫'复仇时刻'),但如果空间足够大的话可以直接斜着冲过去,就可以像动作片里的忍者一样,子弹全打在你上一个身位,背后传来一阵乒乒乓乓响,非常飒爽,不过我家的客厅做不到哈哈
Yeah, I don't think I can play this game. I really liked the standard game, and I thought that the tame would be great in vr, however not like this.... You can not walk, you just stay there in place(like wtf? you just stand there, and the only movement you can do is irl, however not everybody has a huge play space). Also there's no height config, and the game just sets me as a 5 foot manlet, which I am not of course, Irl I am 5'8 but I guess this game thinks I am as tall as an 12yo boy. Don't buy, because you won't even be able to play it comfortably PS. Also the suicide scene was removed from this game, like really?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like a very tasty but tiny 50g steak and a side of soy (the story nerf that nobody wants). I just can't recommend this at the current price, but would tentatively recommend on sale.
So I’m very late to the party regarding the 2021 patch, but the intentional neutering of a good story line for no apparent reason (no external pressure, no horrific event, no “happened” of any kind that the public knows about), several years AFTER the game has been published, sold, and played, is egregiously anti-consumer and changes my review of this game from a resounding “yes” to a deafening “no”. I’d love to recommend any version of the game that still contains its original story… if they ever bring it back. In the meantime, don’t give your money to a publisher that has no respect for the piece of media you bought and paid for.
我算是知道为什么这游戏最近评测只有褒贬不一了(摇杆都用不了这咋玩?)
Controversy concerning the changes to the story aside, this game was made to be played in VR. Physically dodging bullets in slowmotion is amazing.
its a fun game dont get me wrong but its way to shot and no mods for it to expand. i beat it in about 2.5 hours and was hoping for some mods to make it more fun but no nothing
I'm gonna be honest, this game is not worth $25 in 2025, at least for me it's not. I definitely enjoyed my time playing the game and it was a lot more fun than I remember so it was definitely worth my money, but keep in mind I bought this game for $10 dollars on sale. I would not recommend paying $25 for such a short game, although the post game content does seem like It would take a while to complete, not because there is a lot of it per se but because they seem like they'd take forever to complete because of their difficulty, like no death mode or melee only mode. Honestly my only problem really is the price, like no way this game is worth only $5 less than Boneoworks. But for a VR game that came out in 2017 it actually still holds up today and I will come back to play the rest of the post game content until I get all the achievements. good game.
A one of its kind VR game with an awesome concept, this game works even better in vr then on the pc. The game feels and looks great. We need more innovation like this in vr gaming.
Эхо в Красном Забудь о реальном мире. Погрузись в игру душой и телом. Испытай себя в неповторимом, элегантно жестоком мире SUPERHOT VR. Враги лезут в комнату со всех сторон, десятки пуль рассекают воздух… Стоп. Что-то тут не так… Я почувствовал это не сразу. Сначала было просто ощущение легкого дискомфорта, как будто кто-то дернул за ниточку моей реальности. Я был в игре, это было очевидно. Белый, минималистичный мир, где время течет только тогда, когда я двигаюсь. Красные силуэты врагов, их движения – плавные, предсказуемые, пока я не решаю их нарушить. Я был в своей стихии, в этом балете насилия, где каждый шаг, каждый взмах руки – это смертельный танец. Но сегодня… сегодня что-то было иначе. Пули, которые обычно замедлялись до медленных, изящных траекторий, казалось, неслись с какой-то новой, пугающей скоростью. Я уворачивался, как всегда, чувствуя адреналин, но это было похоже на попытку увернуться от роя пчел, а не от нескольких врагов. И враги… они не просто шли. Они рвались. Их красные силуэты искажались, словно от перегрузки, их движения становились дергаными, неестественными. Я схватил пистолет, прицелился. Время замедлилось. Я видел, как пуля вылетает из ствола, как она летит к цели. Но враг… он уже был там. Не там, где я его видел секунду назад. Он был ближе. Намного ближе. Я успел выстрелить, но пуля прошла мимо, а его рука уже тянулась ко мне. Я отшатнулся, чувствуя, как холодный пот стекает по спине. Это не было частью игры. Это было… ошибкой. Сбой в матрице, как сказали бы в старых фильмах. Но здесь, в этом стерильном, элегантном мире, ошибки были недопустимы. Я огляделся. Комната была та же. Белые стены, минимум мебели. Но теперь она казалась меньше, теснее. Словно стены сжимались, подталкивая меня к центру, где уже ждали они. Десятки, сотни красных силуэтов. Они не просто лезли. Они заполняли пространство. Я почувствовал, как что-то холодное коснулось моей руки. Я посмотрел вниз. Это был не враг. Это была… моя рука. Но она была не моей. Она была красной. И она двигалась сама по себе, дергано, неестественно. Паника начала подступать. Я попытался пошевелить пальцами, но они не слушались. Красная рука продолжала двигаться, словно отдельная сущность. Я почувствовал, как другая красная рука коснулась моего плеча. Потом еще одна. И еще. Я закричал. Но звук был искаженным, словно я кричал через толщу воды. Я попытался вырваться, но меня держали. Десятки красных рук, сотни красных силуэтов. Они не были врагами. Они были… частью меня. Или я стал частью их.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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