
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good sequel with an even more expansive combat experience than the original. I would recommend, if you want more after the original superhot.
tickles the squishy bit that sits inside of my bone helmet
игра топ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 8K | 94% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Compared to its predecessor, SUPERHOT: MIND CONTROL DELETE is a mixed bag. Being a rougelike with randomly placed levels, the game fundamentally lacks the carefully crafted level design of SUPERHOT in favour of an improv-based gameplay loop. This is seen by some as a step down but, as a massive fan of roguelikes and as a player who enjoys improvisation, I found this gameplay loop massively satisfying. It's less of a puzzle game and more of a movement shooter, and this approach is what got me really sucked in. Compared to the previous game, I found the story somewhat convoluted-- I'm still not entirely sure what the team was going for? Something about addiction and maybe a meta-narrative about the success of the first game, but I really couldn't tell you. I enjoyed reading the text logs, especially the dog.men series, and the repetition of killing your real world avatar was a nice bit of imagery though. I actually found the endgame to be quite a treat, and a nice breaking up of the pace. The endless void of corrupt data with little secrets to find reminded me of Yume Nikki, and some of these games I wish I could still play after beating it. I especially enjoyed the 2D text-based version of SUPERHOT-- if it were a standalone game, I'd buy it in a heartbeat. Having to wait 2 and a half real life hours to get the game back is nothing short of tedious, but as a game designer myself I have to respect sticking to your vision. I had errands to run that day so I just left the game running and it was done by the time I got back-- not a big deal at all. I've yet to fully engage with the post-game/extra content, like Node 100 or Endless, but I can already tell I'll enjoy them greatly. If you're a fan of SUPERHOT's meticulously crafted level design, this game might not be up your alley. However, if you're in the market for its gunplay or you're a fan of rougelikes, SUPERHOT: MIND CONTROL DELETE is a fast-paced, highly engaging experience that will leave you wanting MORE. 9/10.
fa bestemmiare però ne voglio ancora
Gameplay is similar to the first game, though the powerups and such instead of an actually cool story is quite a stepdown. The ending is kinda garbo tbh.
its superhot, superhot is great ! go play superhot its fantastic ! truly Maybe skip Mind Control delete, it has new content for sure, and it has more idea/lore than the first yeah; but the game kinda lost itself in repetition and lack of variety, lack of content and substance, now its supposed to be a part of the theme of the game yeah; but that still leave you with a frustrating game, very repetitive, clearly limited and lacking deepth and diversity you could expect from such a sequel, making a story about "hey look there is nothing, you shouldn't have expect anything !!!" and then deliver nothing with it is a very hit or miss method and imo it miss the mark very hard. They are stuff, there is fun to have, but for the same price i would straight up recommend the og superhot, while it has a smaller scale, it truly feel like a superior and more polished version
первая часть лучше
Pretty repetitive but still fun after hours (with a lot of rage).
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.