
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERGOODSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOT
Meh. Just meh. The gameplay is a lot of fun. Some find it repetitive, and I see where they come from, but I enjoyed it. What got me is the story. The idea that the player is greedy for wanting to play the game and unlock more is absurd, especially when the game is a paid product. Of course we want more. And what are we rewarded with? A blinking SUPERHOT screen and an insistence that it's better than what we had, which is false. And the game is so smug when you do the 2.5-hour reinstall, acting like we're missing some kind of message for wanting to keep playing. And the game doesn't even have much "more" to offer. With only so may level modifiers (white/trap/CORE enemies, traps, vision distortion), the game is fairly simplistic. Even if you decide to keep playing, there's nothing to do but play Endless mode or one of the challenge levels. Most levels are impossible to tell apart due to the RNG nature of the game. And with the lack of noteworthy rewards for completing the real challenges, there's no reason to come back when you're done. I know this plays into the theme of greed and always wanting more despite satisfaction being unpromised, but we've already established that the theme is half baked so this falls apart. Good action, bad story. Would've been better if they leaned completely into gameplay and given us the "more" they insist is bad.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
shouldve been dlc, AND WHY DO IMMORTAL BOSSES EXIST IN A GAME LIKE THIS??? THEY CAN KILL YOU THROUGH WALLS, I HATE THIS STUPID DOG!!!
Fico chateado de dar uma review negativa, inclusive é bem raro eu dar uma avaliação assim, mas esse jogo é tão mas tão repetitivo que foi complicado recomendar. O primeiro jogo tem sua originalidade, apresenta bem essa mecânica que é sim, muito divertida. Esse jogo apresentou esse sistema meio que rogue-lite em que você passa por várias e várias fases, recebe alguns buffs e vai montando sua estratégia pra ver como vai passar daquela parte. O problema é que o jogo acrescenta coisas novas, e várias coisas novas, mas elas simplesmente não tem efeito depois de umas 2 horinhas de jogo. Pra mim esse jogo devia ter no MÁXIMO 3 horas de duração, seria curto, mas pelo menos eles poderiam ter focado em focar em uma história mais concisa e interessante do que jogar os mesmos mapas diversas e diversas vezes com poucas coisas mudando sem parar. Talvez deviam ter feito uma história mais linear, renovar o jeito de jogar o jogo ao invés de adicionar o que colocaram. Dito isso, se você gosta muito do primeiro jogo, vai conseguir se divertir nesse, mas talvez tenha essa sensação de não aguentar mais o jogo no final dele, que foi o que senti.
SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT
БОЛЬШЕ мне нужно БОЛЬШЕ
5/10 nebylo to tak hrozné
mind is software, bodies are disposable (specially my hands)
as much as i really liked the original superhot game this one i am trying to like but i just cant. If you like endless mode styled-games this game is def, one for you but for me it feels like its just wasting my life time trying over and over to beat just one note, and just get shot from the back in the end. The game itself is just frustrating and not worth it. I was hoping for a more story driven game like the original game but rather than just giving us more lore we just get more or the game without any story (as far as I've played).
Collisions are off. Some bullets that hit you don't register as doing so, and vice versa.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 31.9K | 95% | $6.66 | |
| $5.7M | 10.8K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |