
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
böyle oyunu sikim oynamayan herkese teşekkürler. 6.5/10
Just awesome
nиздeц было страшно в первый раз увидеть собаку так ещё бессмертную
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was pretty damn fun, with all the little secrets, it was pretty damn satisfying to 100% the game and thankfully I don't regret any time I spent playing this game. It would be pretty fun on VR too, all the superhot games are sick as hell but this was unique so I suggest you try it, that final achievement was funny as hell.
SUPERHOT: Mind Control Delete takes the original “time moves when you move” idea and says, “What if we made this a lifestyle instead of a gimmick?” You’re back in the minimalist world of red dudes and slow-motion violence, except now there’s more everything more enemies, more abilities, more reasons to feel like a tactical genius for about 3 seconds before getting hit by a flying bottle. The core mechanic is still incredible. Stand still, and time basically freezes. Move, and suddenly everything speeds up just enough to remind you that yes, that bullet is heading directly for your face. Every level feels like solving a deadly puzzle where the answer is “don’t panic”… so naturally, you panic. This time around, there’s progression. You unlock upgrades like jumping through enemies, swapping bodies, or doing things that make you feel less like a human and more like a glitch in reality. It’s less “shooter” and more “violent chess with terrible consequences.” The game is also weirdly self-aware. The more you play, the more it leans into this creepy, meta narrative that feels like it’s quietly watching you. At some point, you stop asking questions and just accept that the game might be judging your life choices. And yes, it can get repetitive but in that “just one more run” way that turns into 2 hours of you throwing virtual objects at red people like a very focused caveman. 9/10 Time only moves when you move. Unfortunately, mistakes move instantly.
I need MORE
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
I'M BACK, I NEED MOOORE SUPER HOT SUPER HOT SUPER HOT
Esto sí es un juego que te sube la adrenalina y, a diferencia del anterior, te obliga a pensar un poquito más. Originalmente se suponía que esto sería un DLC, pero terminó creciendo tanto que acabó convertido en un juego completo. Y se nota: hay muchísimo más contenido, más enemigos, más armas y más formas de hacer que los tipos rojos dejen de existir. Porque ese es básicamente el objetivo: Matar tipos rojos. ¿Por qué? Porque ellos quieren matarte a ti. Así de simple. A diferencia del primer juego, aquí no tienes que memorizar cada nivel hasta convertirte en un coreógrafo homicida. Tienes que improvisar sobre la marcha. Si entras en una pelea de bar, por ejemplo, probablemente sea más útil recordar dónde están las armas que pensar en qué vas a hacer dentro de los próximos cinco segundos. Y luego están los Núcleos y los Hacks. Los Núcleos principales son MÁS, el núcleo de la Avaricia, que te da más vida; CARGA, el núcleo de la Ansiedad; RECUPERACIÓN, el núcleo de la Ira; y TRANSFERENCIA, el núcleo de la Adicción. Todos son bastante útiles y hacen que cada partida se sienta diferente. Pero recuerda una cosa: [spoiler] Nada es para siempre. [/spoiler] [spoiler] Un día el juego puede decidir que ya has disfrutado demasiado y quitarte la capacidad de lanzar, golpear, buscar, moverte, saltar o controlar absolutamente NADA. [/spoiler] [spoiler] Y ahí vas a descubrir que quizá los tipos rojos no eran el verdadero problema. [/spoiler] SUPERHOT. SUPERHOT.
SUPER... HOT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 31.9K | 95% | $6.66 | |
| $5.7M | 10.8K | 86% | $24.99 |