
Classic color match puzzle meets space shoot'em up action! Hop into your spaceship, open a path through huge waves of aliens and other hazards, and face intense boss battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 340reviews | 83% | — | $36.3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se você quer um jogo de nave diferente de tudo que já jogou, Super Star Path é aquele indie escondido que surpreende — mas não do jeito que você espera. Aqui não é só sair atirando igual um shoot ‘em up clássico. Ele mistura duas coisas que parecem não combinar: 🚀 jogo de nave 🧩 puzzle de cores E incrivelmente… funciona. 🎮 A ideia que muda tudo Pra avançar, você não só atira — você precisa abrir caminho combinando cores. Ou seja: Não é só reflexo É raciocínio + ação ao mesmo tempo Isso deixa o jogo muito mais estratégico do que parece. Cada fase é meio que um quebra-cabeça em movimento. 💥 Combate estilo arcade raiz Quando entra na parte de tiro… Aí vira caos: Chefes intensos estilo bullet hell Desvios milimétricos Tela cheia de projéteis E isso contrasta muito com o lado mais “calmo” do puzzle. Essa mistura é o que faz o jogo ser único. 🎨 Estilo e vibe Pixel art colorida e bem feita Trilha estilo arcade clássico Sensação de jogo retrô moderno Ele parece simples, mas tem muito carisma. ⚠️ Pontos fracos Pode confundir no começo (mistura incomum) Não é puro shoot ‘em up — pode frustrar quem quer só ação Curva de aprendizado meio estranha 💥 Veredito Super Star Path é aquele jogo que você joga por curiosidade… e fica porque é diferente. 🚀 Nota: 8.3/10 🧠 Recomendado para: quem gosta de jogos criativos e desafiadores ⚠️ Aviso: não é um shooter tradicional “Não é só desviar de tiro… é pensar enquanto sobrevive.”
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"hmm, it seems those crystalized aliens can't be destroyed" "hmm, it seems those crystalized aliens can't be destroyed" "hmm, it seems those crystalized aliens can't be destroyed" "hmm, it seems those crystalized aliens can't be destroyed" "hmm, it seems those crystalized aliens can't be destroyed" no but actually this game isn't great. it has a problem similar to something like super chicken jumper, where, to increase replayability(and to make devving easier) the enemy placements are randomly generated per run of the level. which a lot of the time creates no-win situations where you can only die. so that means that you are going to die alot, and to add salt to the wound there's some jackass reading the most annoying and patronizing lines ever. take for example the line at the start: "hmm, it seems those crystalized aliens can't be destroyed", it plays when you shoot a crystalized alien. now, thankfully it only plays one time(per time you play the level) but because of how much you die, and how quick each level is, after about an hour you're gonna start to lose it after hearing the same lines 1000 times. not all bad though. shooting is pretty satisfying, gameplay(ON PAPER) is pretty fun, +the music and graphics are alright
I am running out of novel ways to praise DYA Games for making games that feel like games. This is an exciting spin on the shmup genre that's both approachable and challenging, doesn't overstay its welcome, and stays fun for every minute - start to finish. It's a rare breed, and I want more.
i had a nice time.
Pensé que sería el típico juego de los caramelos que se emparejan, pero no. Dura más de lo que usé yo para terminarlo porque tuve bastante suerte con encontrar algunos coleccionables, literalmente me saltó todo sin que me preocupara.
Short retro-style shoot em up game combine with some color match puzzling, nostalgic and enjoyable for what it is. I wouldn't pay full price for it though, get it on discounts or somewhere else, the game doesn't have enough content to be worth 5£ in my opinion.
Je dois l’avouer : au premier regard, Super Star Path ne m’attirait pas du tout. Son style visuel et son genre ne correspondent absolument pas à ce que j’ai l’habitude de jouer. J’étais même plutôt parti avec un avis négatif avant de le lancer. Et pourtant, quelle surprise ! Après quelques minutes seulement, le jeu a réussi à me faire changer complètement d’avis. La prise en main est rapide, les mécaniques sont simples à comprendre et l’on se retrouve très vite à enchaîner les parties. Malgré sa simplicité apparente, Super Star Path possède un côté particulièrement addictif qui donne toujours envie de tenter une nouvelle partie pour faire mieux. Le jeu n’est pas très long, mais il sait rester intéressant grâce à sa part d’aléatoire. Chaque tentative apporte son lot de situations différentes, ce qui permet de conserver un certain niveau de difficulté et évite que l’expérience ne devienne répétitive trop rapidement. Il faut constamment s’adapter et rester concentré, ce qui rend les victoires encore plus satisfaisantes. Ce que j’ai le plus apprécié, c’est justement le fait qu’il ait réussi à me convaincre alors qu’il ne correspondait pas du tout à mes goûts habituels. Comme quoi, il ne faut pas toujours se fier aux apparences. Derrière un style qui ne me parlait pas au départ se cache un jeu efficace, amusant et capable de captiver pendant plusieurs heures. Une excellente surprise que je recommande, même à ceux qui, comme moi, pensent au premier abord que ce n’est pas leur type de jeu
A cool little budget mini shooter with some puzzle elements. There is a logical progression that's simple but fun to figure out, as you are progressing through each stage while collecting crystals and powerups to buy and upgrade ships. The only distinguishing factor between this and a bajillion other games is the "puzzle" element. Basically, when you shoot an alien the outside aliens freeze and basically become immovable blocks you must navigate around. Obviously, you want to target bigger block clusters because this will create more clear open spaces. It gets harder as you progress because the game introduces other obstacles like mines, spikes, flying enemies, etc. The boss fights are drastically different, as these are more skill-based with fast moving projectiles. Your weapon even auto shoots bullets whereas previously you had to calculate single shots to make sure you don't get trapped. There are only six stages. The collectibles took me about fifteen minutes and then there is a "Boss rush" mode that's a joke and can be completed in a couple minutes if you know what to do. I went ahead and did bosh rush mode on "hard" just for the heck of it and the only difference the projectiles move faster, but they go down so easy it doesn't even matter. This game has beautiful graphics and would be a gem if it was a little longer and more in-depth, but even for a forgettable one-time experience it's fine.
beat the game and 100% it in just under 2 hours. this was a lovely game. simple and fun. 10/10
Fun little puzzle shmup, to pass time with in short burst. Nice little Steam Deck experience. Not much else to say beyond that. I got it for $1. So its fun for what it is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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