
Classic color match puzzle meets space shoot'em up action! Hop into your spaceship, open a path through huge waves of aliens and other hazards, and face intense boss battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 340reviews | 83% | — | $36.3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
Another game from this studio. It can be challenging, but accept it and beat it as a true gamer.
Super Star Path is a compact yet inventive indie title that deliberately blurs the line between arcade shoot-’em-ups and logic-driven puzzle games. Developed and published by DYA Games, it takes the familiar language of classic space shooters—tight movement, enemy waves, and screen-filling action—and reframes it around deliberate decision-making and color-based strategy. The result is a game that feels instantly recognizable to fans of retro arcade design while quietly demanding a very different mindset than the genre’s usual reflex-only approach. At the heart of Super Star Path is its unusual structure, which divides each stage into two clearly defined gameplay experiences. The first portion functions as a color-matching puzzle corridor, where the player pilots a spaceship through tightly packed formations of color-coded enemies. Progress here is not about destroying everything in sight as quickly as possible, but about choosing the right targets in the right order. Eliminating enemies of the same color can trigger chain reactions that clear large sections of the screen, while careless shooting creates solid crystal blocks that obstruct movement and can trap the player. This system transforms shooting into a planning exercise, forcing players to read the layout, anticipate consequences, and sometimes resist the instinct to fire continuously. These puzzle sections feel methodical and tense, especially as layouts become more complex and the margin for error shrinks. Because movement and shooting share the same space, players must juggle positioning, aim, and route planning simultaneously. The randomized nature of enemy placement helps keep repeated runs from feeling identical, but it also means players must adapt on the fly rather than memorize fixed solutions. Success feels earned through understanding the system rather than brute force, which gives Super Star Path a distinctly cerebral flavor compared to more traditional shooters. Once a puzzle corridor is cleared, the game shifts gears into a more conventional boss fight. These encounters embrace classic shoot-’em-up design, featuring large enemies, patterned bullet spreads, and escalating attack phases that test reflexes and spatial awareness. While mechanically simpler than the puzzle segments, boss battles serve as high-energy payoffs, rewarding careful play with moments of pure arcade spectacle. They also provide a satisfying contrast, allowing players to release tension built up during the more thoughtful sections by focusing entirely on dodging and firing. Visually, Super Star Path leans heavily into retro pixel art, using vibrant colors and clean sprite work to ensure clarity even when the screen is crowded. The color-based mechanics are communicated clearly through strong visual cues, which is essential given how central color recognition is to gameplay. Backgrounds add atmosphere without distracting from the action, and effects like explosions and chain reactions deliver satisfying visual feedback. The overall presentation feels cohesive and intentionally nostalgic, evoking the look and feel of classic arcade cabinets while maintaining modern readability. The audio design reinforces this retro identity with energetic, synth-driven music and punchy sound effects that accentuate every shot, explosion, and successful chain reaction. The soundtrack maintains momentum without overwhelming the player, complementing the game’s rhythm and helping transitions between puzzle sections and boss fights feel seamless. While not expansive, the audio presentation is well-matched to the game’s scope and style. Difficulty options allow players to tailor the experience, making Super Star Path approachable for newcomers while still offering meaningful challenge for more experienced players. Higher difficulties demand tighter execution and sharper planning, as mistakes compound quickly in puzzle corridors. That said, the hybrid nature of the gameplay can occasionally feel awkward, as controls optimized for free-form shooting are sometimes less comfortable during precision-heavy puzzle navigation. These moments are rare but noticeable, particularly when navigating narrow spaces formed by unintended crystal blocks. In terms of scope, Super Star Path is unapologetically concise. The main content can be completed in a relatively short time, and while modes like Boss Rush add replay value, the game’s mechanics do not dramatically evolve beyond their initial introduction. For players who enjoy mastering systems, improving efficiency, and chasing cleaner runs, this compact structure works well. Others may wish for more variety in mechanics or a longer campaign to further explore its clever ideas. Ultimately, Super Star Path succeeds by committing fully to its hybrid concept. It doesn’t attempt to outscale or outgun larger arcade shooters, instead carving out a distinct identity through the thoughtful fusion of puzzle logic and shooter fundamentals. Its charm lies in how it challenges players to slow down, think, and shoot with intention, all while preserving the thrill and visual flair of classic space combat. For fans of retro aesthetics and experimental gameplay twists, it stands as a small but memorable example of how familiar genres can still surprise when approached from a fresh angle. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a cute little game from 2015 you can finish in about an hour that I got for $1 on sale, but the anticlimactic final boss ruined the experience for me. I defeated the last boss and was going to leave a positive review... but ♥♥♥♥ your emerald power! I'm not gonna grind for another hour and replay most of the levels until the RNG blesses me with emerald enemies that don't freeze spawn in a position I can't reach just to beat the final boss again.
Pretty opaque from beginning and very grindy. There are also times you just lose, there is no possible solution
Great genre mashup with standout artwork. ♥♥♥♥'s adorable.
Um navinha diferente, muito simpático, colorido e desafiador
パズルなのか弾幕シューティングなのかよくわからないゲーム。 チュートリアルメッセージは最初にしか表示されず、そのあとは一切確認できない。 パズルしようにも普通の敵も大量にいるので結局普通に撃ちまくる必要があり、パズル要素が影を潜める。 ジェムを集めてもアップグレードの部品がなければ強化できず、強化数も制限があるため余りまくるジェム達。 ボス戦は嵐のような弾幕を避け続けなければクリア不可の高難易度。 友人にはオススメできないかな。
I've been doing a run through some of my Steam backlog, and DYA games have been such a pleasant surprise (even though I already played some of them). I'm a huge retro-gamer, so DYA games are right up my alley. Glorious sharp pixelart and fun music, all packaged in a simple fun package. I finished Bot Vice just yesterday and had a blast, SSP today, and hopefuly Strikey Sister comes next (I don't own the others, so can't comment, but would love to tackle them sometime). Super Star Path is a pretty unique concept, it's sort of a blend between a classical vertical scroller shmup and Mr. Driller. Yes. It's that weird, but it works. The gameplay itself is divided in two-parts, the stage itself is the mix that I just mentioned, were you can find permanent powerups for your ships, and you are mostly just trying to find your way without getting stuck, while dodging a bullet here and there, most of it, is just trying to find an opening to go through. You see, enemies are divided by colour and grouped, so when you kill one, they chain react and die as long as they are grouped, however, a different colour enemy that gets caught up in the explosion turns solid, and you can't shoot it anymore, so it's a quick thinking exercise of trying to plan ahead in this maze-like path of enemies- And the second part is the actual boss, which is just a straight up shmup bullet hell boss. It's short, it's sweet, and (specially at a discount), a no-brainer.
アクションパズルとボスシューターを合体させたゲーム 本当にただ合体させただけで面白味がない パズルパートのステージギミックも、対応する機体で無効化するだけの妨害要素ばかり
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $137 | 3 | 100% | $1.99 | |
| $24.4K | 98 | 95% | $10.99 | |
| $18.2K | 91 | 90% | $7.99 | |
| $12.6K | 44 | 100% | $9.99 | |
| $2.3K | 34 | 74% | $2.99 | |
| $654 | 13 | 100% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.3K | 255 | 82% | $4.99 | |
| $36.3K | 119 | 86% | $11.99 | |
| $36.3K | 112 | 88% | $14.99 | |
| $36.3K | 142 | 63% | $9.99 | |
| $36.3K | 222 | 99% | $6.99 | |
| $36.3K | 97 | 55% | $19.99 |