
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.7M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今更レビュー プレイ歴はα以降の2Dスパロボはすべてやっている。 UXとWとα外伝が特に好きです。 ■結論 点数でいえば70点くらいかと ゲームとして致命的につまらないこともなく、進行不能バグもないため問題はない。 がしかし特別面白くはないかなという感想。 とりあえず全ミッションクリアしたがほとんどが惰性プレイになっていた。 ■良い点 新作を出してくれるだけいい 難易度によってはかなりシビアになる なんとか試行錯誤して改善しようとはしている ストーリーに光る箇所はあった(アーク組など) システムは便利になっており遊びやすい ■悪い点 システムはとっくに限界がきておりどう肉付けしても面白くならない →思い切ってSRPGからRPGに変えるとかやってみてもいいのでは ストーリーもほとんどは面白くない →原因は開発費高騰・人材不足による敵キャラの減少にあると思う 様々な作品が原作の展開を織り交ぜるからスパロボは面白いと思うのだが 今のスパロボは実装している敵が少なすぎて同じ敵とばかり戦わされる 原作のシナリオ再現ができないからオリキャラでその穴を埋めようとしているが あまり効果的ではないように思う 味方部隊はどうせ主人公ばかり使うからサブキャラが少なくてもあまり問題ないが 敵が少ないとすぐに飽きが来る DLC問題 →これに関しては要らないなら買わなきゃいいだけなので別にどうでもいいと思う アニメーション問題 →一番のネックであり根源 せっかく作ったアニメーションも次回作で作り直しているので労力の無駄にしか思えない かと思えば使いまわせばユーザーから文句を言われ、大変可哀想である。 やはりアニメーションを売りにするのは限界がきているのではないかと思われる 機体も3Dモデリングで作成すれば使いまわせるしその方がいいのでは いままでの3Dスパロボが売れなかったのは3Dが問題だったのではなく 戦闘システムが面白くなかったからだと思うのでやりようはあるのではないか。 ■総評 それなりに支えてきたユーザーとしては頑張ってほしい反面 別の製作会社の方がうまく作ってくれるのでは(フロムのACEのような)と思ってしまう 現状クロスオーバーするゲームはスパロボ以外存在しないため仕方なく買っているが もしも別の会社がクロスオーバーするゲームを作成したら全然そっちに乗り換えてしまうかもしれない まぁ版権料が高すぎて利益でないからブルーオーシャンなんだろうけども
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到DLC最后一关不骂的也是神人了,对面几十个铁皮罐头还贴在一起互相援攻援防已经够恶心的了,然后你他妈还把我方气力和SP扣完? 大部分关卡毫无意义,又臭又长,几十个机体学一招就一关,然后打几十个杂兵,几个反派来来回回揍几十次,如果谁失眠的推荐来玩,绝对效果拔群。
This game is quite expensive. It should be playable without problems, but I, as the buyer, have to fix all the issues myself. That's very disappointing. Issues like screen resolution and frame rate drops... yeah, there are solutions... but the developers should be the ones fixing them, not me.
연출 그래픽은 전작 비교하면 확실히 발전이 있습니다 하지만 그 외는 발전이 없고 이젠 슬슬 질리기도 합니다 스토리가 좋았다는 분들도 있지만.. 솔직히 이게 스토리라는 존재가 있는지도 모르겠어요 이미 이렇게 된지 오래 되었습니다 기체가 너무 많고 세계관이 너무 많아서 이걸 이렇게 밖에 표현을 못 하는것도 이해하지만 차라리 이럴꺼면 각 시리즈별로 집중해서 스토리랑 다 챙겨서 나오는게 더 좋은게 아닌가 싶은 생각까지 듭니다 어느 순간부턴 기체들 전투 모션 보는게 전부이고 그마저도 거의 대부분은 재탕입니다 스토리 단순 요약하면 어 어디 왔는데 모가 쳐들어 왔다 격추하자 <-- 정말 이거 하나로 모든 스토리가 정리 가능합니다 이러니 저러니 텍스트가 많지만 하나도 몰입감 없고 이해도 불가능한 앞 뒤 맥락도 없는 막무가네 스토리라 굳히 이걸 스토리라고 말하기도 거시기 합니다.. 지금은 기체들 일부로 공격 안시키고 반격하기 좋은 위치에다 다 뿌린다음 반격으로만 빨리 스테이지 밀려고 모션도 안 보고 넘기고 있습니다 이미 오래 되었어요 이 시리즈가 이렇게 되어버린지 전 아주 어릴 때 한번 이후로는 비타판 시옥편부터 매니아가 되었는데 이번작이 마지막 슈로대로 생각합니다 가격도 이제는 만만치 않구요 다음 버전도 크게 다르지 않을거라 생각합니다 그래도 지금까지 저한테 항상 목 마르던 메카 뽕을 주었던 게임이라서 긍정 박고 갑니다
相當不推薦玩 除非裡面有你有愛的作品 像我是因為追加了伊甸王才入手 不然遊戲真心覺得價格來講cp值很低 就算本體40%折扣加DLC也要快3000台幣 如果單純要好遊戲比這好的貨色3000能有其他更好的選擇
买的豪华版预购 结果新剧情还要买dlc 那我只能打差评了
이제 진짜 놔줘야 할때가 온거 같다. 플탐 129시간 진짜 하는내내 느꼈지만 초반에는 역시 커스텀 브금 켜주고 로봇들 필살기 쓸때나 반짝 재밌고 중후반 가서는 늘어나는 미션수에 미치는줄 알았다. 안하자니 찜찜하고 하고있자니.. 시간버리고.. 장난하나... 이거 때문에 다른게임들도 못할정도로 게임 불감증 걸렸음. 진짜 하는내내 언제끝나.. 언제끝나...아오.. 이게 내 마지막 슈로대다.. 더이상은 안속는다. 굿바이다..
最新のDLCはクリア後稼ぐことも周回することもできないのはやめてほしかった。 その章で新たに仲間になったのをじっくり育てることもできないし、オリジナルの合体技を何度も見て楽しむということがストーリー内でしかできない。
I played Super Robot War started from Game Boy till playstation. The game is my memory.
你是说买了季票全包 不包括dlc3和大概率出的4 然后一个卖180还没有剧情互动,全程空气人的dlc吗,我请问你的终极版和豪华版在哪,要是这个吃相我说实话再结晶也别想让我吃了,和手游氪金抽卡没区别
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.4M | 6.5K | 86% | $14.99 | |
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| $2.4M | 1.3K | 94% | $29.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $106K | 50 | 68% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 4.7K | 91% | $39.99 | |
| $4.7M | 10.7K | 81% | $19.99 | |
| $4.7M | 6.5K | 71% | $15.99 | |
| $4.8M | 9.6K | 95% | $19.99 | |
| $4.7M | 44.6K | 95% | $5.99 | |
| $4.8M | 3.3K | 76% | $39.99 |