
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从demo版本体验过来的,感觉相对耐玩,光一个人类王国的内容就已经打了17个小时了,而且体验了不少英雄的搭配,感觉就是英雄强度上下限太大了,符文法师和树人拿到就赢,反观魅魔 精灵弓手这些升满级了效果也拉的一批,英雄池里面有大把像这样凑数的,解锁到后面英雄越多越污染池子,越难打,还有个问题是资源分配极不合理,金币前期缺后期爆仓没地方花,信仰则是从头缺到尾,哪哪都不够花,最后的一些内容重复性高这个倒是个小事,毕竟小作坊通病而已,其他方面用心了就行,后面游戏的更新基本也没有停过,制作组还是比较勤快的,现在入手的话还是挺值得(提一嘴 游戏内的汉化是机翻 对物品描述问题挺大的希望后面有条件再优化英雄) 亡灵国度则是基本没有动过,毕竟内容和玩法这一块还是不够完善,可以期待未来的表现
its fun!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top
Super Addictive Kingdom
[b]Build by Day, Panic by Night – Super Fantasy Kingdom’s Brilliant Balancing Act[/b] [i]A roguelite city builder that fuses strategy, survival, and chaotic defence into one addictive loop where every run is a fresh kingdom to save… or lose. [/i] [b]Core Loop & Kingdom Building[/b] Super Fantasy Kingdom thrives on a tight and satisfying loop: gather resources, expand your settlement, and prepare for the inevitable nightly assault. You’re constantly weighing priorities — do you invest in food production, stronger defences, or faster resource chains? Space and time are limited, forcing meaningful decisions that shape each run from the ground up. [b]Combat & Defence Systems[/b] When night falls, the game shifts gears into full defence mode. Waves of enemies swarm your kingdom, and your recruited units automatically battle while you manage positioning, upgrades, and survival strategy. It blends tower defence with autobattler chaos — success depends on how well you’ve prepared, not just how fast you react. [b]Units, Builds & Strategy Variety[/b] With dozens of units, heroes, and relics available, no two runs play the same. You can experiment with wildly different compositions — defensive setups, aggressive damage stacks, or hybrid builds that adapt to enemy types. Choosing a guardian at the start of each run adds another strategic layer, shaping your entire approach. [b]Roguelite Progression[/b] Failure isn’t the end — it’s part of the system. Each run feeds into the next with unlocks, new heroes, and expanded options. The time-loop structure keeps progression feeling meaningful while encouraging experimentation, making each attempt feel like a step forward rather than a reset. [b]Resource Management & Scaling[/b] Early decisions focus on survival basics, but as runs progress, you shift toward optimising production chains and scaling your economy. Balancing resources like wood, stone, food, and gold becomes increasingly complex, especially as enemy pressure ramps up. [b]Replayability & Challenge[/b] Procedural layouts, randomised resources, and evolving enemy threats keep every run unpredictable. Mastery comes from adapting your strategy on the fly — learning what works, what doesn’t, and how to pivot when everything starts to fall apart. [b]Verdict – 10/10[/b] Super Fantasy Kingdom blends city building, roguelite progression, and defensive strategy into a deeply addictive loop where every decision matters — and every collapse just makes the next run even better.
i love it
Just picked this up a week ago and can't put it down. Highly recommended, the sense of progression just hits just right where every run gets you something new for the next that makes you want to dive right back in no matter how many runs you've played.
No shareholders, no middle management decisions, no FOMO... Just a small title where you can see the developer likes to create a game in union with its fans. Great game that actually feels like it uses the early access to implement new mechanics and takes its time to fine tune existing ones.
无聊
its fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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