
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est une vraie gemme, un super équilibre entre rogue lite tower defense et city buildin, la prgression avec les routes est vraiment addictive
This is up there as one of my gold star games in the roguelite, city building, defence genres. The blend of the three elements are quite seemless and still evolving through Early Access. The exploration mechanic of unlocking more roads through your kingdom to uncover more buildings to use in your runs feels really exciting and rewarding.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never again, im a big nerd of this genre and played the demo years ago. I went into it with a smile and left exhausted and demotivated because mostly i go for 100%. Sadly the way you get restricted is absolutly unrewarding.. The progression system is locked behind so many replays that you cant be happy about the small unlocks, ofc they pile up over the time that you feel a big difference between the first round and round 100.. but you are exhausted at this point and you are still missing content options that are locked behind a bad gacha (armory) system. So they show you that specific items exist to play your dream combo but restrict it behind low % drop rates.. so low that even after 60hours im still missing items while i got dupes for days of others. If you raise your voice in Discord you can expect this: There is no war in Ba Sing Se There is no war in Ba Sing Se There is no war in Ba Sing Se Meanwhile the overhaul of enconomy and upgrading gets changed so drastic that you feel like everything you learned is not worth a minute later. Also at this stage of Ea this feels very restricting allready. Most games like that reward you with crazy synergys, dopamine lootboxes like vampire survivors or just a good progression and endgame like Nordhold.. you cant find any here. Fr checkout Nordhold.. the enconomy system and how to use your workers is so much better.. also you pay less /same for a finished game :) Lets talk about bugs and glitches, funny that this game has a Leaderboard while you can still glitch money since day one. funny when you pause the game while everyone enter the tavern and you buy two units without haveing space in your city. did you know your units just get deleted? like one will stay in the city for takeing the next space but the other unit you buy just gets deleted xD so if you encounter a bug its mostly absurd level. Also talking to the discord makes you realize its 1dev with his 6clowns that gang up on you to tell you everything you say is wrong and this game is perfect as it is. No feedback progression and a brick wall. Most games in EA have a lovley community, this is a circle pit in a deep cave. Buy on Sale dont waste your time.
I didn't enjoy my time with this game. I really wanted to. A Rougelite /city builder is a fun idea. But once you start this game up. This game becomes the most strict and tedious "Rougelite" game I've played. You don't really get to experiment with units. You have to put them down in the right order or its over. Even with one mistake. Your just screwed. You can repeat the day to try again. But if you don't have the right units. Then there really isn't anything you can do then to start again. And you only make mm in progress in the overworld map if your lucky. There are shines that can help and give you a bit of extra resources in each run but it still feels really tedious. City Building is also very restrictive and getting resource is really tedious. You always will be placing the same buildings in the same order. There's no run where you can mix up. It always be, Traven, Woodcutter, Quarry, Upgrade the Castle storage, house, lumberyard etc, Villages take forever collect resources and your constantly switching them out to get the resources you need as you only have a small amount at the start. (You can get more when you stat a new run from exploring the overworld but I was getting burned out at that point) I feel like I enjoy this game alot more If the villages are speed up bit more or have them keep working until your units have defeated all the enemies, But as some of the reviewers here have put it better than myself, This game doesn't respect your time. And unlocking things in this game doesn't feel fun or exciting, I don't get that same feeling from this game compared to other Rougelite games like Hades, Ball x Pit or Rouge Genesia. If you played and enjoyed those games like I have. Then you might not enjoy this game. Got this for €10 euro which is okay but I don't plan on coming back to this game any time in the future until its gotten some good patches. Best to wait awhile for the Devs to patch and improve on some of the game mechanics in this game.
Вроде и прикольно, но буквально пару часов. Так как у геймплее нет разнобразия. Так и еще душит излишний микроменеджмент.
Another EA game that decides to revamp its systems and strip the fun out of the gamne while doing so. Might be worth checking it out again when its done to see if it is finally good again.
Absolutely love this game It fills a weird niche for me playing on steamdeck of chill but active game, roguelike idle management, I can pick it up and put it down and play before bed without being bored and still letting my brain wind down I’d compare it to dwarves glory loot for something sort of similar but I actually think this game is more enjoyable and has more meaningful content The learning curve is achievable You make progress each go It hasn’t gotten old yet after “winning” (0 curse level) multiple times As I come back to buy this game again for my friend I’m shocked to see the early access flag — I’m also surprised to see this dev also made he is coming Another fantastic game I highly recommend for anyone else I also played 9 kings Turns out it looks like this developer consistently is putting out fantastic content that hits just right for me and I’m sure many others Keep it up!
Addictive and fun! Great "little" game! Worth every dime.
I feel like it's "playing it for the sake of playing it" rather than actually enjoying the game. Make of that what you will. It's a simple gameplay loop probably with an optimal build order but I don't feel like there's enough meaningful variety in builds with units to make it a true roguelike experience. I feel like I am playing the same game over and over pretty much.. which isn't what you want in a roguelike. If you want to burn about 12-20 hours of your time, I would say this game can achieve that but beyond that I don't see it having the replay value of a true roguelike, such as Risk of Rain or Slay the Spire.
Fun for a few hours. A bit simple. Not too much strategy. Almost an idle game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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