
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bon jeu mais j'en ai déjà marre d'avoir à refaire les premiers jours en boucle, j'ai déjà un build order opti mais je dois à chaques fois attendre 20 minutes pour le finir et avoir les 5 minutes de nouveauté
Los gráficos son preciosos y el planteamiento es espectacular, al menos sobre el papel. Insisto en que la presentación es 10/10 y tiene ideas muy buenas con varios diseños bien pensados. Tiene muchas mecánicas apiladas una encima de otra que te permite experimentar y probar diferentes cosas. Eso sí, en mi opinión tiene problemas y tiende a juego mediocre 7/10 (tal vez en futuras actualizaciones lo mejoren, ya que hasta donde veo sigue actualizándose). Le doy voto positivo por lo trabajado que está, porque sigue actualizándose y porque el desarrollador parece muy proactivo en escuchar a los usuarios. En cuanto al juego, seguramente te aburras rápido. El problema es que, a mi parecer, el juego no está muy bien equilibrado y se vuelve bastante repetitivo al rato. Llega un momento en que los enemigos te destruyen y no tienes herramientas ni ideas de cómo podrías haber hecho las cosas mejor. Eso significa que te falta meta progreso, lo cual según tus gustos puede ser algo bueno o malo. El juego está diseñado para que a largo plazo puedas dominar la partida aunque para eso necesitarás fallar muchas veces para desbloquear mucho mapa y acceder a mejoras que te permitan volver a empezar con más recursos y opciones. Esto puede hacer que el juego se vuelva muy monótono y aburrido cada vez que debes comenzar una partida.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute concept - could be good - but I don't like it right now. Cool conceptual things: - hang out at the tavern, promote / interday / hero management - tower defense plus city building - nice mix of genres A few things I'd recommend improving on : - serif pixel font -- difficult to read, would be better with a sans serif font - colour palette needs work, some of the "select to place units" tiles are really difficult to see visually because it's like a transparent grey, and the rest of the map is extremely bright colors - I played 10 minutes and it feels painfully slow... even on 3x, as another reviewer noted - you only start with 1 worker so seems like it'll take many many incremental days (like at least 5) to even get a road that you can build bc of the 1 worker > 1 resource at a time > house needs 4 wood > worker only gathers like 4 wood max per day and all the successive buildings seem to need wood ? I think the game would be better if you let people scale up a bit faster
:D
Первый заход затянул на 16 часов, играть продолжаем, посмотрим, как дальше.
I approve of this game. Good indie game
Отличная расслабляющая игра стратегия для старичков желающих спокойно отдохнуть и приятно провести время. Мне понравилась 10 Разрушенных Королевств из 10
Really enjoyed this one. Instead of meta progression after battles, progression is done on the map itself while playing. You rebuild and unlock new stuff with meta resources that you gather. Assigning workers and optimizing them is the main gameloop, not bothersome and rewarding.
Juegazo de manual. Pensé que era mucho menos de lo que es en realidad, cada partida lleva su tiempo, pero me tiene enganchadísimo el aspecto roguelike.
Very fun game that combines defense (not what I'd call tower defense) with city-building, roguelike and exploration aspects, with lots of variety.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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